mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-27 05:05:39 +00:00
Merge pull request #4942 from lioncash/system
core: Make use of [[nodiscard]] with the System class
This commit is contained in:
commit
410ed82922
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@ -444,6 +444,10 @@ void System::InvalidateCpuInstructionCaches() {
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impl->kernel.InvalidateAllInstructionCaches();
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impl->kernel.InvalidateAllInstructionCaches();
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}
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}
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void System::Shutdown() {
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impl->Shutdown();
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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return impl->Load(*this, emu_window, filepath);
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return impl->Load(*this, emu_window, filepath);
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}
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}
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@ -632,7 +636,11 @@ const std::string& System::GetStatusDetails() const {
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return impl->status_details;
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return impl->status_details;
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}
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}
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Loader::AppLoader& System::GetAppLoader() const {
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Loader::AppLoader& System::GetAppLoader() {
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return *impl->app_loader;
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}
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const Loader::AppLoader& System::GetAppLoader() const {
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return *impl->app_loader;
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return *impl->app_loader;
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}
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}
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@ -748,14 +756,6 @@ const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
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return impl->build_id;
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return impl->build_id;
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}
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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return impl->Init(*this, emu_window);
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}
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void System::Shutdown() {
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impl->Shutdown();
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}
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Service::SM::ServiceManager& System::ServiceManager() {
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Service::SM::ServiceManager& System::ServiceManager() {
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return *impl->service_manager;
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return *impl->service_manager;
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}
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}
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159
src/core/core.h
159
src/core/core.h
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@ -144,19 +144,19 @@ public:
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* Run the OS and Application
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* Run the OS and Application
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* This function will start emulation and run the relevant devices
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* This function will start emulation and run the relevant devices
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*/
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*/
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ResultStatus Run();
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[[nodiscard]] ResultStatus Run();
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/**
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/**
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* Pause the OS and Application
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* Pause the OS and Application
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* This function will pause emulation and stop the relevant devices
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* This function will pause emulation and stop the relevant devices
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*/
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*/
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ResultStatus Pause();
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[[nodiscard]] ResultStatus Pause();
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/**
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/**
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* Step the CPU one instruction
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* Step the CPU one instruction
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* @return Result status, indicating whether or not the operation succeeded.
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* @return Result status, indicating whether or not the operation succeeded.
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*/
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*/
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ResultStatus SingleStep();
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[[nodiscard]] ResultStatus SingleStep();
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/**
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/**
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* Invalidate the CPU instruction caches
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* Invalidate the CPU instruction caches
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@ -175,20 +175,20 @@ public:
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* @param filepath String path to the executable application to load on the host file system.
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* @param filepath String path to the executable application to load on the host file system.
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* @returns ResultStatus code, indicating if the operation succeeded.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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*/
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ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
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[[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
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/**
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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* application).
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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*/
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bool IsPoweredOn() const;
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[[nodiscard]] bool IsPoweredOn() const;
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/// Gets a reference to the telemetry session for this emulation session.
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/// Gets a reference to the telemetry session for this emulation session.
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Core::TelemetrySession& TelemetrySession();
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[[nodiscard]] Core::TelemetrySession& TelemetrySession();
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/// Gets a reference to the telemetry session for this emulation session.
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/// Gets a reference to the telemetry session for this emulation session.
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const Core::TelemetrySession& TelemetrySession() const;
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[[nodiscard]] const Core::TelemetrySession& TelemetrySession() const;
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/// Prepare the core emulation for a reschedule
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule();
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void PrepareReschedule();
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@ -197,185 +197,178 @@ public:
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void PrepareReschedule(u32 core_index);
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void PrepareReschedule(u32 core_index);
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/// Gets and resets core performance statistics
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/// Gets and resets core performance statistics
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PerfStatsResults GetAndResetPerfStats();
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[[nodiscard]] PerfStatsResults GetAndResetPerfStats();
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/// Gets an ARM interface to the CPU core that is currently running
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/// Gets an ARM interface to the CPU core that is currently running
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ARM_Interface& CurrentArmInterface();
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[[nodiscard]] ARM_Interface& CurrentArmInterface();
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/// Gets an ARM interface to the CPU core that is currently running
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/// Gets an ARM interface to the CPU core that is currently running
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const ARM_Interface& CurrentArmInterface() const;
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[[nodiscard]] const ARM_Interface& CurrentArmInterface() const;
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/// Gets the index of the currently running CPU core
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/// Gets the index of the currently running CPU core
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std::size_t CurrentCoreIndex() const;
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[[nodiscard]] std::size_t CurrentCoreIndex() const;
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/// Gets the scheduler for the CPU core that is currently running
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/// Gets the scheduler for the CPU core that is currently running
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Kernel::Scheduler& CurrentScheduler();
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[[nodiscard]] Kernel::Scheduler& CurrentScheduler();
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/// Gets the scheduler for the CPU core that is currently running
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/// Gets the scheduler for the CPU core that is currently running
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const Kernel::Scheduler& CurrentScheduler() const;
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[[nodiscard]] const Kernel::Scheduler& CurrentScheduler() const;
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/// Gets the physical core for the CPU core that is currently running
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/// Gets the physical core for the CPU core that is currently running
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Kernel::PhysicalCore& CurrentPhysicalCore();
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[[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
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/// Gets the physical core for the CPU core that is currently running
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/// Gets the physical core for the CPU core that is currently running
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const Kernel::PhysicalCore& CurrentPhysicalCore() const;
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[[nodiscard]] const Kernel::PhysicalCore& CurrentPhysicalCore() const;
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/// Gets a reference to an ARM interface for the CPU core with the specified index
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/// Gets a reference to an ARM interface for the CPU core with the specified index
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ARM_Interface& ArmInterface(std::size_t core_index);
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[[nodiscard]] ARM_Interface& ArmInterface(std::size_t core_index);
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/// Gets a const reference to an ARM interface from the CPU core with the specified index
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/// Gets a const reference to an ARM interface from the CPU core with the specified index
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const ARM_Interface& ArmInterface(std::size_t core_index) const;
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[[nodiscard]] const ARM_Interface& ArmInterface(std::size_t core_index) const;
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CpuManager& GetCpuManager();
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/// Gets a reference to the underlying CPU manager.
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[[nodiscard]] CpuManager& GetCpuManager();
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const CpuManager& GetCpuManager() const;
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/// Gets a const reference to the underlying CPU manager
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[[nodiscard]] const CpuManager& GetCpuManager() const;
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/// Gets a reference to the exclusive monitor
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/// Gets a reference to the exclusive monitor
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ExclusiveMonitor& Monitor();
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[[nodiscard]] ExclusiveMonitor& Monitor();
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/// Gets a constant reference to the exclusive monitor
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/// Gets a constant reference to the exclusive monitor
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const ExclusiveMonitor& Monitor() const;
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[[nodiscard]] const ExclusiveMonitor& Monitor() const;
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/// Gets a mutable reference to the system memory instance.
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/// Gets a mutable reference to the system memory instance.
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Core::Memory::Memory& Memory();
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[[nodiscard]] Core::Memory::Memory& Memory();
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/// Gets a constant reference to the system memory instance.
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/// Gets a constant reference to the system memory instance.
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const Core::Memory::Memory& Memory() const;
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[[nodiscard]] const Core::Memory::Memory& Memory() const;
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/// Gets a mutable reference to the GPU interface
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/// Gets a mutable reference to the GPU interface
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Tegra::GPU& GPU();
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[[nodiscard]] Tegra::GPU& GPU();
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/// Gets an immutable reference to the GPU interface.
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/// Gets an immutable reference to the GPU interface.
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const Tegra::GPU& GPU() const;
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[[nodiscard]] const Tegra::GPU& GPU() const;
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/// Gets a mutable reference to the renderer.
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/// Gets a mutable reference to the renderer.
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VideoCore::RendererBase& Renderer();
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[[nodiscard]] VideoCore::RendererBase& Renderer();
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/// Gets an immutable reference to the renderer.
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/// Gets an immutable reference to the renderer.
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const VideoCore::RendererBase& Renderer() const;
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[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
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/// Gets the scheduler for the CPU core with the specified index
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/// Gets the scheduler for the CPU core with the specified index
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Kernel::Scheduler& Scheduler(std::size_t core_index);
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[[nodiscard]] Kernel::Scheduler& Scheduler(std::size_t core_index);
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/// Gets the scheduler for the CPU core with the specified index
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/// Gets the scheduler for the CPU core with the specified index
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const Kernel::Scheduler& Scheduler(std::size_t core_index) const;
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[[nodiscard]] const Kernel::Scheduler& Scheduler(std::size_t core_index) const;
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/// Gets the global scheduler
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/// Gets the global scheduler
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Kernel::GlobalScheduler& GlobalScheduler();
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[[nodiscard]] Kernel::GlobalScheduler& GlobalScheduler();
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/// Gets the global scheduler
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/// Gets the global scheduler
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const Kernel::GlobalScheduler& GlobalScheduler() const;
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[[nodiscard]] const Kernel::GlobalScheduler& GlobalScheduler() const;
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/// Gets the manager for the guest device memory
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/// Gets the manager for the guest device memory
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Core::DeviceMemory& DeviceMemory();
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[[nodiscard]] Core::DeviceMemory& DeviceMemory();
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/// Gets the manager for the guest device memory
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/// Gets the manager for the guest device memory
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const Core::DeviceMemory& DeviceMemory() const;
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[[nodiscard]] const Core::DeviceMemory& DeviceMemory() const;
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/// Provides a pointer to the current process
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/// Provides a pointer to the current process
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Kernel::Process* CurrentProcess();
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[[nodiscard]] Kernel::Process* CurrentProcess();
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/// Provides a constant pointer to the current process.
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/// Provides a constant pointer to the current process.
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const Kernel::Process* CurrentProcess() const;
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[[nodiscard]] const Kernel::Process* CurrentProcess() const;
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/// Provides a reference to the core timing instance.
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/// Provides a reference to the core timing instance.
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Timing::CoreTiming& CoreTiming();
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[[nodiscard]] Timing::CoreTiming& CoreTiming();
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/// Provides a constant reference to the core timing instance.
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/// Provides a constant reference to the core timing instance.
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const Timing::CoreTiming& CoreTiming() const;
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[[nodiscard]] const Timing::CoreTiming& CoreTiming() const;
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/// Provides a reference to the interrupt manager instance.
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/// Provides a reference to the interrupt manager instance.
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Core::Hardware::InterruptManager& InterruptManager();
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[[nodiscard]] Core::Hardware::InterruptManager& InterruptManager();
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/// Provides a constant reference to the interrupt manager instance.
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/// Provides a constant reference to the interrupt manager instance.
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const Core::Hardware::InterruptManager& InterruptManager() const;
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[[nodiscard]] const Core::Hardware::InterruptManager& InterruptManager() const;
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/// Provides a reference to the kernel instance.
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/// Provides a reference to the kernel instance.
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Kernel::KernelCore& Kernel();
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[[nodiscard]] Kernel::KernelCore& Kernel();
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/// Provides a constant reference to the kernel instance.
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/// Provides a constant reference to the kernel instance.
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const Kernel::KernelCore& Kernel() const;
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[[nodiscard]] const Kernel::KernelCore& Kernel() const;
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/// Provides a reference to the internal PerfStats instance.
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/// Provides a reference to the internal PerfStats instance.
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Core::PerfStats& GetPerfStats();
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[[nodiscard]] Core::PerfStats& GetPerfStats();
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/// Provides a constant reference to the internal PerfStats instance.
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/// Provides a constant reference to the internal PerfStats instance.
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const Core::PerfStats& GetPerfStats() const;
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[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
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/// Provides a reference to the frame limiter;
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/// Provides a reference to the frame limiter;
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Core::FrameLimiter& FrameLimiter();
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[[nodiscard]] Core::FrameLimiter& FrameLimiter();
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/// Provides a constant referent to the frame limiter
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/// Provides a constant referent to the frame limiter
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const Core::FrameLimiter& FrameLimiter() const;
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[[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
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/// Gets the name of the current game
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/// Gets the name of the current game
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Loader::ResultStatus GetGameName(std::string& out) const;
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[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
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void SetStatus(ResultStatus new_status, const char* details);
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void SetStatus(ResultStatus new_status, const char* details);
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const std::string& GetStatusDetails() const;
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[[nodiscard]] const std::string& GetStatusDetails() const;
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Loader::AppLoader& GetAppLoader() const;
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[[nodiscard]] Loader::AppLoader& GetAppLoader();
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[[nodiscard]] const Loader::AppLoader& GetAppLoader() const;
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Service::SM::ServiceManager& ServiceManager();
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[[nodiscard]] Service::SM::ServiceManager& ServiceManager();
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const Service::SM::ServiceManager& ServiceManager() const;
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[[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
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void SetFilesystem(FileSys::VirtualFilesystem vfs);
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void SetFilesystem(FileSys::VirtualFilesystem vfs);
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FileSys::VirtualFilesystem GetFilesystem() const;
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[[nodiscard]] FileSys::VirtualFilesystem GetFilesystem() const;
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void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
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void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
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const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
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const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
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u64 main_region_size);
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u64 main_region_size);
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void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
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void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
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void SetDefaultAppletFrontendSet();
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void SetDefaultAppletFrontendSet();
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Service::AM::Applets::AppletManager& GetAppletManager();
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[[nodiscard]] Service::AM::Applets::AppletManager& GetAppletManager();
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[[nodiscard]] const Service::AM::Applets::AppletManager& GetAppletManager() const;
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const Service::AM::Applets::AppletManager& GetAppletManager() const;
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void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
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void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
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FileSys::ContentProvider& GetContentProvider();
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[[nodiscard]] FileSys::ContentProvider& GetContentProvider();
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[[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
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const FileSys::ContentProvider& GetContentProvider() const;
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[[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
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[[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
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Service::FileSystem::FileSystemController& GetFileSystemController();
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|
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const Service::FileSystem::FileSystemController& GetFileSystemController() const;
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void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
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void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
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FileSys::ContentProvider* provider);
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FileSys::ContentProvider* provider);
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|
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void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
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void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
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|
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const Reporter& GetReporter() const;
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[[nodiscard]] const Reporter& GetReporter() const;
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|
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Service::Glue::ARPManager& GetARPManager();
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[[nodiscard]] Service::Glue::ARPManager& GetARPManager();
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[[nodiscard]] const Service::Glue::ARPManager& GetARPManager() const;
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const Service::Glue::ARPManager& GetARPManager() const;
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[[nodiscard]] Service::APM::Controller& GetAPMController();
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[[nodiscard]] const Service::APM::Controller& GetAPMController() const;
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|
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Service::APM::Controller& GetAPMController();
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[[nodiscard]] Service::LM::Manager& GetLogManager();
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[[nodiscard]] const Service::LM::Manager& GetLogManager() const;
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|
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const Service::APM::Controller& GetAPMController() const;
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[[nodiscard]] Service::Time::TimeManager& GetTimeManager();
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[[nodiscard]] const Service::Time::TimeManager& GetTimeManager() const;
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Service::LM::Manager& GetLogManager();
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|
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const Service::LM::Manager& GetLogManager() const;
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|
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Service::Time::TimeManager& GetTimeManager();
|
|
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|
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const Service::Time::TimeManager& GetTimeManager() const;
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|
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|
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void SetExitLock(bool locked);
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void SetExitLock(bool locked);
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[[nodiscard]] bool GetExitLock() const;
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bool GetExitLock() const;
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||||||
|
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void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
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void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
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[[nodiscard]] const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
|
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const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
|
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||||||
|
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/// Register a host thread as an emulated CPU Core.
|
/// Register a host thread as an emulated CPU Core.
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void RegisterCoreThread(std::size_t id);
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void RegisterCoreThread(std::size_t id);
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||||||
|
@ -390,19 +383,11 @@ public:
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||||||
void ExitDynarmicProfile();
|
void ExitDynarmicProfile();
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||||||
|
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/// Tells if system is running on multicore.
|
/// Tells if system is running on multicore.
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bool IsMulticore() const;
|
[[nodiscard]] bool IsMulticore() const;
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||||||
|
|
||||||
private:
|
private:
|
||||||
System();
|
System();
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialize the emulated system.
|
|
||||||
* @param emu_window Reference to the host-system window used for video output and keyboard
|
|
||||||
* input.
|
|
||||||
* @return ResultStatus code, indicating if the operation succeeded.
|
|
||||||
*/
|
|
||||||
ResultStatus Init(Frontend::EmuWindow& emu_window);
|
|
||||||
|
|
||||||
struct Impl;
|
struct Impl;
|
||||||
std::unique_ptr<Impl> impl;
|
std::unique_ptr<Impl> impl;
|
||||||
|
|
||||||
|
|
|
@ -240,11 +240,11 @@ int main(int argc, char** argv) {
|
||||||
system.CurrentProcess()->GetTitleID(), false,
|
system.CurrentProcess()->GetTitleID(), false,
|
||||||
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
||||||
|
|
||||||
system.Run();
|
void(system.Run());
|
||||||
while (emu_window->IsOpen()) {
|
while (emu_window->IsOpen()) {
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||||
}
|
}
|
||||||
system.Pause();
|
void(system.Pause());
|
||||||
system.Shutdown();
|
system.Shutdown();
|
||||||
|
|
||||||
detached_tasks.WaitForAllTasks();
|
detached_tasks.WaitForAllTasks();
|
||||||
|
|
|
@ -256,11 +256,11 @@ int main(int argc, char** argv) {
|
||||||
|
|
||||||
system.GPU().Start();
|
system.GPU().Start();
|
||||||
|
|
||||||
system.Run();
|
void(system.Run());
|
||||||
while (!finished) {
|
while (!finished) {
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||||
}
|
}
|
||||||
system.Pause();
|
void(system.Pause());
|
||||||
|
|
||||||
detached_tasks.WaitForAllTasks();
|
detached_tasks.WaitForAllTasks();
|
||||||
return return_value;
|
return return_value;
|
||||||
|
|
Loading…
Reference in a new issue