mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-27 07:05:27 +00:00
kernel: scheduler: Minor cleanup to remove duplicated code.
This commit is contained in:
parent
b7ef581c6e
commit
4b9e1b6586
|
@ -618,8 +618,7 @@ void Scheduler::OnThreadStart() {
|
|||
SwitchContextStep2();
|
||||
}
|
||||
|
||||
void Scheduler::Unload() {
|
||||
Thread* thread = current_thread.get();
|
||||
void Scheduler::Unload(Thread* thread) {
|
||||
if (thread) {
|
||||
thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
|
||||
thread->SetIsRunning(false);
|
||||
|
@ -639,8 +638,11 @@ void Scheduler::Unload() {
|
|||
}
|
||||
}
|
||||
|
||||
void Scheduler::Reload() {
|
||||
Thread* thread = current_thread.get();
|
||||
void Scheduler::Unload() {
|
||||
Unload(current_thread.get());
|
||||
}
|
||||
|
||||
void Scheduler::Reload(Thread* thread) {
|
||||
if (thread) {
|
||||
ASSERT_MSG(thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable,
|
||||
"Thread must be runnable.");
|
||||
|
@ -665,30 +667,13 @@ void Scheduler::Reload() {
|
|||
}
|
||||
}
|
||||
|
||||
void Scheduler::Reload() {
|
||||
Reload(current_thread.get());
|
||||
}
|
||||
|
||||
void Scheduler::SwitchContextStep2() {
|
||||
// Load context of new thread
|
||||
if (selected_thread) {
|
||||
ASSERT_MSG(selected_thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable,
|
||||
"Thread must be runnable.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
selected_thread->SetIsRunning(true);
|
||||
selected_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
|
||||
selected_thread->SetWasRunning(false);
|
||||
|
||||
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
||||
if (thread_owner_process != nullptr) {
|
||||
system.Kernel().MakeCurrentProcess(thread_owner_process);
|
||||
}
|
||||
if (!selected_thread->IsHLEThread()) {
|
||||
Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
|
||||
cpu_core.LoadContext(selected_thread->GetContext32());
|
||||
cpu_core.LoadContext(selected_thread->GetContext64());
|
||||
cpu_core.SetTlsAddress(selected_thread->GetTLSAddress());
|
||||
cpu_core.SetTPIDR_EL0(selected_thread->GetTPIDR_EL0());
|
||||
cpu_core.ClearExclusiveState();
|
||||
}
|
||||
}
|
||||
Reload(selected_thread.get());
|
||||
|
||||
TryDoContextSwitch();
|
||||
}
|
||||
|
@ -712,26 +697,7 @@ void Scheduler::SwitchContext() {
|
|||
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
||||
|
||||
// Save context for previous thread
|
||||
if (previous_thread) {
|
||||
if (new_thread != nullptr && new_thread->IsSuspendThread()) {
|
||||
previous_thread->SetWasRunning(true);
|
||||
}
|
||||
previous_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
|
||||
previous_thread->SetIsRunning(false);
|
||||
if (previous_thread->IsContinuousOnSVC() && !previous_thread->IsHLEThread()) {
|
||||
system.ArmInterface(core_id).ExceptionalExit();
|
||||
previous_thread->SetContinuousOnSVC(false);
|
||||
}
|
||||
if (!previous_thread->IsHLEThread() && !previous_thread->HasExited()) {
|
||||
Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
|
||||
cpu_core.SaveContext(previous_thread->GetContext32());
|
||||
cpu_core.SaveContext(previous_thread->GetContext64());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
||||
cpu_core.ClearExclusiveState();
|
||||
}
|
||||
previous_thread->context_guard.unlock();
|
||||
}
|
||||
Unload(previous_thread);
|
||||
|
||||
std::shared_ptr<Common::Fiber>* old_context;
|
||||
if (previous_thread != nullptr) {
|
||||
|
|
|
@ -212,8 +212,10 @@ public:
|
|||
|
||||
/// The next two are for SingleCore Only.
|
||||
/// Unload current thread before preempting core.
|
||||
void Unload(Thread* thread);
|
||||
void Unload();
|
||||
/// Reload current thread after core preemption.
|
||||
void Reload(Thread* thread);
|
||||
void Reload();
|
||||
|
||||
/// Gets the current running thread
|
||||
|
|
Loading…
Reference in a new issue