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shader_cache: Correct versioning and size calculation.
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@ -103,15 +103,20 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
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/// Calculates the size of a program stream
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std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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constexpr std::size_t start_offset = 10;
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constexpr u64 key = 0xE2400FFFFF07000FULL;
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constexpr u64 mask =0xFFFFFFFFFF7FFFFFULL;
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std::size_t offset = start_offset;
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std::size_t size = start_offset * sizeof(u64);
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while (offset < program.size()) {
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const u64 instruction = program[offset];
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if (!IsSchedInstruction(offset, start_offset)) {
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if (instruction == 0 || (instruction >> 52) == 0x50b) {
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if ((instruction & mask) == key) {
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// End on Maxwell's "nop" instruction
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break;
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}
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if (instruction == 0) {
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break;
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}
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}
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size += sizeof(u64);
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offset++;
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@ -34,7 +34,7 @@ enum class PrecompiledEntryKind : u32 {
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Dump,
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};
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constexpr u32 NativeVersion = 3;
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constexpr u32 NativeVersion = 4;
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 16);
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