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https://github.com/yuzu-emu/yuzu-mainline.git
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maxwell_3d: Use std::bitset to manage dirty flags
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@ -107,21 +107,23 @@ void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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auto debug_context = system.GetGPUDebugContext();
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const u32 method = method_call.method;
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// It is an error to write to a register other than the current macro's ARG register before it
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// has finished execution.
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if (executing_macro != 0) {
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ASSERT(method_call.method == executing_macro + 1);
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ASSERT(method == executing_macro + 1);
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}
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// Methods after 0xE00 are special, they're actually triggers for some microcode that was
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// uploaded to the GPU during initialization.
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if (method_call.method >= MacroRegistersStart) {
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if (method >= MacroRegistersStart) {
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// We're trying to execute a macro
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if (executing_macro == 0) {
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// A macro call must begin by writing the macro method's register, not its argument.
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ASSERT_MSG((method_call.method % 2) == 0,
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ASSERT_MSG((method % 2) == 0,
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"Can't start macro execution by writing to the ARGS register");
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executing_macro = method_call.method;
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executing_macro = method;
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}
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macro_params.push_back(method_call.argument);
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@ -133,66 +135,62 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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return;
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}
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ASSERT_MSG(method_call.method < Regs::NUM_REGS,
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ASSERT_MSG(method < Regs::NUM_REGS,
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"Invalid Maxwell3D register, increase the size of the Regs structure");
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
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}
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if (regs.reg_array[method_call.method] != method_call.argument) {
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regs.reg_array[method_call.method] = method_call.argument;
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if (regs.reg_array[method] != method_call.argument) {
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regs.reg_array[method] = method_call.argument;
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// Color buffers
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constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
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constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
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if (method_call.method >= first_rt_reg &&
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method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
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const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt;
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dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
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if (method >= first_rt_reg &&
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method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
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const std::size_t rt_index = (method - first_rt_reg) / registers_per_rt;
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dirty_flags.color_buffer.set(rt_index);
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}
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// Zeta buffer
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constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
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if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
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method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
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method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
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(method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
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method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
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if (method == MAXWELL3D_REG_INDEX(zeta_enable) ||
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method == MAXWELL3D_REG_INDEX(zeta_width) ||
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method == MAXWELL3D_REG_INDEX(zeta_height) ||
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(method >= MAXWELL3D_REG_INDEX(zeta) &&
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method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
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dirty_flags.zeta_buffer = true;
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}
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// Shader
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constexpr u32 shader_registers_count =
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sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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if (method_call.method >= MAXWELL3D_REG_INDEX(shader_config[0]) &&
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method_call.method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) {
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if (method >= MAXWELL3D_REG_INDEX(shader_config[0]) &&
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method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) {
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dirty_flags.shaders = true;
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}
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// Vertex format
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if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
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method_call.method <
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MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
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if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
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method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
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dirty_flags.vertex_attrib_format = true;
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}
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// Vertex buffer
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if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_array) &&
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method_call.method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
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dirty_flags.vertex_array |=
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1u << ((method_call.method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
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} else if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
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method_call.method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
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dirty_flags.vertex_array |=
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1u << ((method_call.method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
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} else if (method_call.method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
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method_call.method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
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dirty_flags.vertex_array |=
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1u << (method_call.method - MAXWELL3D_REG_INDEX(instanced_arrays));
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if (method >= MAXWELL3D_REG_INDEX(vertex_array) &&
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method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
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dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
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} else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
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method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
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dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
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} else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
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method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
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dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays));
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}
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}
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switch (method_call.method) {
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switch (method) {
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case MAXWELL3D_REG_INDEX(macros.data): {
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ProcessMacroUpload(method_call.argument);
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break;
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@ -5,8 +5,10 @@
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#pragma once
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#include <array>
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#include <bitset>
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#include <unordered_map>
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#include <vector>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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@ -1094,19 +1096,18 @@ public:
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MemoryManager& memory_manager;
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struct DirtyFlags {
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u8 color_buffer = 0xFF;
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bool zeta_buffer = true;
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bool shaders = true;
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std::bitset<8> color_buffer{0xFF};
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std::bitset<32> vertex_array{0xFFFFFFFF};
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bool vertex_attrib_format = true;
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u32 vertex_array = 0xFFFFFFFF;
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bool zeta_buffer = true;
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bool shaders = true;
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void OnMemoryWrite() {
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color_buffer = 0xFF;
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zeta_buffer = true;
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shaders = true;
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vertex_array = 0xFFFFFFFF;
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color_buffer.set();
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vertex_array.set();
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}
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};
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@ -200,7 +200,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
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}
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// Rebinding the VAO invalidates the vertex buffer bindings.
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gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
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gpu.dirty_flags.vertex_array.set();
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state.draw.vertex_array = vao_entry.handle;
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return vao_entry.handle;
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@ -210,14 +210,14 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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if (!gpu.dirty_flags.vertex_array)
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if (gpu.dirty_flags.vertex_array.none())
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return;
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MICROPROFILE_SCOPE(OpenGL_VB);
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// Upload all guest vertex arrays sequentially to our buffer
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for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
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if (~gpu.dirty_flags.vertex_array & (1u << index))
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if (!gpu.dirty_flags.vertex_array[index])
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continue;
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const auto& vertex_array = regs.vertex_array[index];
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@ -244,7 +244,7 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
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}
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}
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gpu.dirty_flags.vertex_array = 0;
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gpu.dirty_flags.vertex_array.reset();
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}
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DrawParameters RasterizerOpenGL::SetupDraw() {
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@ -488,13 +488,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
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std::optional<std::size_t> single_color_target) {
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MICROPROFILE_SCOPE(OpenGL_Framebuffer);
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
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single_color_target};
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if (fb_config_state == current_framebuffer_config_state && gpu.dirty_flags.color_buffer == 0 &&
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!gpu.dirty_flags.zeta_buffer) {
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if (fb_config_state == current_framebuffer_config_state &&
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gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) {
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// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
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// single color targets). This is done because the guest registers may not change but the
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// host framebuffer may contain different attachments
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@ -721,10 +721,10 @@ void RasterizerOpenGL::DrawArrays() {
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// Add space for at least 18 constant buffers
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buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
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bool invalidate = buffer_cache.Map(buffer_size);
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const bool invalidate = buffer_cache.Map(buffer_size);
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if (invalidate) {
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// As all cached buffers are invalidated, we need to recheck their state.
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gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
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gpu.dirty_flags.vertex_array.set();
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}
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const GLuint vao = SetupVertexFormat();
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@ -962,10 +962,10 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
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auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
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const auto& regs{gpu.regs};
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if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) {
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if (!gpu.dirty_flags.color_buffer[index]) {
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return last_color_buffers[index];
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}
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gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index));
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gpu.dirty_flags.color_buffer.reset(index);
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ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
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