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Fix attribute mapping in vs debugger
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@ -498,8 +498,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
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// Reload widget state
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// Reload widget state
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for (int attr = 0; attr < num_attributes; ++attr) {
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for (int attr = 0; attr < num_attributes; ++attr) {
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unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
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unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
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input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
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input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr));
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input_data_container[source_attr]->setVisible(true);
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input_data_container[attr]->setVisible(true);
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}
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}
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// Only show input attributes which are used as input to the shader
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// Only show input attributes which are used as input to the shader
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for (unsigned int attr = num_attributes; attr < 16; ++attr) {
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for (unsigned int attr = num_attributes; attr < 16; ++attr) {
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