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Merge pull request #1144 from MerryMage/MAX_LAG_TIME_US
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
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@ -76,7 +76,7 @@ double PerfStats::GetLastFrameTimeScale() {
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void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
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// values increase the time needed to recover and limit framerate again after spikes.
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constexpr microseconds MAX_LAG_TIME_US = 25us;
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constexpr microseconds MAX_LAG_TIME_US = 25000us;
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if (!Settings::values.toggle_framelimit) {
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return;
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