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GPU: Added the TSC structure. It contains information about the sampler.
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@ -80,6 +80,56 @@ struct TICEntry {
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};
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};
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static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
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static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
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enum class WrapMode : u32 {
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Wrap = 0,
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Mirror = 1,
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ClampToEdge = 2,
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Border = 3,
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ClampOGL = 4,
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MirrorOnceClampToEdge = 5,
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MirrorOnceBorder = 6,
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MirrorOnceClampOGL = 7,
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};
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enum class TextureFilter : u32 {
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Nearest = 1,
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Linear = 2,
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};
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enum class TextureMipmapFilter : u32 {
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None = 1,
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Nearest = 2,
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Linear = 3,
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};
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struct TSCEntry {
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union {
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BitField<0, 3, WrapMode> wrap_u;
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BitField<3, 3, WrapMode> wrap_v;
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BitField<6, 3, WrapMode> wrap_p;
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BitField<9, 1, u32> depth_compare_enabled;
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BitField<10, 3, u32> depth_compare_func;
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};
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union {
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BitField<0, 2, TextureFilter> mag_filter;
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BitField<4, 2, TextureFilter> min_filter;
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BitField<6, 2, TextureMipmapFilter> mip_filter;
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};
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INSERT_PADDING_BYTES(8);
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u32 border_color_r;
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u32 border_color_g;
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u32 border_color_b;
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u32 border_color_a;
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};
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static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size");
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struct FullTextureInfo {
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u32 index;
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TICEntry tic;
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TSCEntry tsc;
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bool enabled;
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};
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/// Returns the number of bytes per pixel of the input texture format.
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/// Returns the number of bytes per pixel of the input texture format.
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u32 BytesPerPixel(TextureFormat format);
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u32 BytesPerPixel(TextureFormat format);
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