mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-24 12:25:28 +00:00
Shader_Ir: correct clang format
This commit is contained in:
parent
43f57d668c
commit
5a06e33859
|
@ -19,9 +19,9 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
|
|||
|
||||
UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
|
||||
DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
|
||||
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
|
||||
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
|
||||
DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
|
||||
instr.ffma.tab5980_1.Value());
|
||||
instr.ffma.tab5980_1.Value());
|
||||
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
|
||||
|
|
Loading…
Reference in a new issue