mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 08:05:43 +00:00
Merge pull request #12160 from german77/mouse_constrain
yuzu: Constrain mouse in render window when emulated
This commit is contained in:
commit
5a96c525e3
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@ -167,6 +167,11 @@ protected:
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*/
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std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
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/**
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* Clip the provided coordinates to be inside the touchscreen area.
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*/
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std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
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WindowSystemInfo window_info;
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bool strict_context_required = false;
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@ -181,11 +186,6 @@ private:
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// By default, ignore this request and do nothing.
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}
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/**
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* Clip the provided coordinates to be inside the touchscreen area.
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*/
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std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
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Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
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u32 client_area_width; ///< Current client width, should be set by window impl.
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@ -30,7 +30,6 @@
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#include <QSize>
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#include <QStringLiteral>
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#include <QSurfaceFormat>
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#include <QTimer>
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#include <QWindow>
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#include <QtCore/qobjectdefs.h>
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@ -66,6 +65,8 @@ class QObject;
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class QPaintEngine;
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class QSurface;
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constexpr int default_mouse_constrain_timeout = 10;
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EmuThread::EmuThread(Core::System& system) : m_system{system} {}
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EmuThread::~EmuThread() = default;
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@ -304,6 +305,9 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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Qt::QueuedConnection);
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connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
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connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
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mouse_constrain_timer.setInterval(default_mouse_constrain_timeout);
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connect(&mouse_constrain_timer, &QTimer::timeout, this, &GRenderWindow::ConstrainMouse);
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}
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void GRenderWindow::ExecuteProgram(std::size_t program_index) {
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@ -393,6 +397,22 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
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QWidget::closeEvent(event);
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}
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void GRenderWindow::leaveEvent(QEvent* event) {
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if (Settings::values.mouse_panning) {
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const QRect& rect = QWidget::geometry();
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QPoint position = QCursor::pos();
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qint32 x = qBound(rect.left(), position.x(), rect.right());
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qint32 y = qBound(rect.top(), position.y(), rect.bottom());
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// Only start the timer if the mouse has left the window bound.
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// The leave event is also triggered when the window looses focus.
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if (x != position.x() || y != position.y()) {
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mouse_constrain_timer.start();
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}
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event->accept();
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}
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}
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int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
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static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = {
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std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A},
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@ -658,10 +678,19 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
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input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
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// Center mouse for mouse panning
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if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
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QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
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}
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// Constrain mouse for mouse emulation with mouse panning
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if (Settings::values.mouse_panning && Settings::values.mouse_enabled) {
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const auto [clamped_mouse_x, clamped_mouse_y] = ClipToTouchScreen(x, y);
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QCursor::setPos(mapToGlobal(
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QPoint{static_cast<int>(clamped_mouse_x), static_cast<int>(clamped_mouse_y)}));
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}
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mouse_constrain_timer.stop();
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emit MouseActivity();
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}
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@ -675,6 +704,31 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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input_subsystem->GetMouse()->ReleaseButton(button);
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}
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void GRenderWindow::ConstrainMouse() {
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if (emu_thread == nullptr || !Settings::values.mouse_panning) {
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mouse_constrain_timer.stop();
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return;
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}
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if (!this->isActiveWindow()) {
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mouse_constrain_timer.stop();
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return;
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}
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if (Settings::values.mouse_enabled) {
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const auto pos = mapFromGlobal(QCursor::pos());
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const int new_pos_x = std::clamp(pos.x(), 0, width());
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const int new_pos_y = std::clamp(pos.y(), 0, height());
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QCursor::setPos(mapToGlobal(QPoint{new_pos_x, new_pos_y}));
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return;
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}
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
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}
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void GRenderWindow::wheelEvent(QWheelEvent* event) {
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const int x = event->angleDelta().x();
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const int y = event->angleDelta().y();
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@ -17,6 +17,7 @@
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#include <QString>
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#include <QStringList>
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#include <QThread>
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#include <QTimer>
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#include <QWidget>
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#include <qglobal.h>
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#include <qnamespace.h>
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@ -38,7 +39,6 @@ class QMouseEvent;
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class QObject;
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class QResizeEvent;
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class QShowEvent;
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class QTimer;
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class QTouchEvent;
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class QWheelEvent;
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@ -166,6 +166,7 @@ public:
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std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
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void closeEvent(QCloseEvent* event) override;
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void leaveEvent(QEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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@ -229,6 +230,7 @@ private:
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void TouchBeginEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void ConstrainMouse();
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void RequestCameraCapture();
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void OnCameraCapture(int requestId, const QImage& img);
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@ -268,6 +270,8 @@ private:
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std::unique_ptr<QTimer> camera_timer;
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#endif
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QTimer mouse_constrain_timer;
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Core::System& system;
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protected:
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@ -187,7 +187,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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#endif
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constexpr int default_mouse_hide_timeout = 2500;
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constexpr int default_mouse_center_timeout = 10;
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constexpr int default_input_update_timeout = 1;
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constexpr size_t CopyBufferSize = 1_MiB;
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@ -437,9 +436,6 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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mouse_center_timer.setInterval(default_mouse_center_timeout);
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connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
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update_input_timer.setInterval(default_input_update_timeout);
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connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
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update_input_timer.start();
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@ -1376,14 +1372,6 @@ void GMainWindow::InitializeHotkeys() {
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}
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});
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connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
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if (Settings::values.mouse_enabled) {
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Settings::values.mouse_panning = false;
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QMessageBox::warning(
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this, tr("Emulated mouse is enabled"),
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tr("Real mouse input and mouse panning are incompatible. Please disable the "
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"emulated mouse in input advanced settings to allow mouse panning."));
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return;
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}
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Settings::values.mouse_panning = !Settings::values.mouse_panning;
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if (Settings::values.mouse_panning) {
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render_window->installEventFilter(render_window);
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@ -4711,26 +4699,10 @@ void GMainWindow::ShowMouseCursor() {
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}
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}
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void GMainWindow::CenterMouseCursor() {
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if (emu_thread == nullptr || !Settings::values.mouse_panning) {
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mouse_center_timer.stop();
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return;
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}
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if (!this->isActiveWindow()) {
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mouse_center_timer.stop();
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return;
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}
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const int center_x = render_window->width() / 2;
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const int center_y = render_window->height() / 2;
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QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
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}
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void GMainWindow::OnMouseActivity() {
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if (!Settings::values.mouse_panning) {
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ShowMouseCursor();
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}
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mouse_center_timer.stop();
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}
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void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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@ -5031,22 +5003,6 @@ void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
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AcceptDropEvent(event);
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}
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void GMainWindow::leaveEvent(QEvent* event) {
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if (Settings::values.mouse_panning) {
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const QRect& rect = geometry();
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QPoint position = QCursor::pos();
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qint32 x = qBound(rect.left(), position.x(), rect.right());
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qint32 y = qBound(rect.top(), position.y(), rect.bottom());
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// Only start the timer if the mouse has left the window bound.
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// The leave event is also triggered when the window looses focus.
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if (x != position.x() || y != position.y()) {
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mouse_center_timer.start();
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}
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event->accept();
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}
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}
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bool GMainWindow::ConfirmChangeGame() {
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if (emu_thread == nullptr)
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return true;
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@ -451,7 +451,6 @@ private:
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void UpdateInputDrivers();
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void HideMouseCursor();
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void ShowMouseCursor();
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void CenterMouseCursor();
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void OpenURL(const QUrl& url);
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void LoadTranslation();
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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@ -535,7 +534,6 @@ private:
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bool auto_paused = false;
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bool auto_muted = false;
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QTimer mouse_hide_timer;
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QTimer mouse_center_timer;
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QTimer update_input_timer;
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QString startup_icon_theme;
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@ -592,5 +590,4 @@ protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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void leaveEvent(QEvent* event) override;
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};
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