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https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 17:05:37 +00:00
qt: Prompt user for confirmation if exit lock is active
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@ -282,7 +282,7 @@ ISelfController::ISelfController(Core::System& system,
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RegisterHandlers(functions);
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auto& kernel = system_.Kernel();
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auto& kernel = system.Kernel();
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launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
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"ISelfController:LaunchableEvent");
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@ -22,6 +22,8 @@
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#include "core/frontend/applets/general_frontend.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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@ -83,6 +85,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "core/file_sys/submission_package.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/nfp/nfp.h"
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#include "core/hle/service/sm/sm.h"
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@ -1674,6 +1677,11 @@ void GMainWindow::OnStartGame() {
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}
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void GMainWindow::OnPauseGame() {
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Core::System& system{Core::System::GetInstance()};
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if (system.GetExitLock() && !ConfirmForceLockedExit()) {
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return;
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}
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emu_thread->SetRunning(false);
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ui.action_Start->setEnabled(true);
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@ -1685,6 +1693,11 @@ void GMainWindow::OnPauseGame() {
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}
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void GMainWindow::OnStopGame() {
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Core::System& system{Core::System::GetInstance()};
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if (system.GetExitLock() && !ConfirmForceLockedExit()) {
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return;
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}
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ShutdownGame();
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}
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@ -2189,6 +2202,34 @@ bool GMainWindow::ConfirmChangeGame() {
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return answer != QMessageBox::No;
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}
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bool GMainWindow::ConfirmForceLockedExit() {
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if (emu_thread == nullptr)
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return true;
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auto answer =
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QMessageBox::question(this, tr("yuzu"),
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tr("The currently running application has requested yuzu to not "
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"exit.\n\nWould you like to bypass this and exit anyway?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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return answer != QMessageBox::No;
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}
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void GMainWindow::RequestGameExit() {
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auto& sm{Core::System::GetInstance().ServiceManager()};
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->RequestExit();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->RequestExit();
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}
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}
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void GMainWindow::filterBarSetChecked(bool state) {
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ui.action_Show_Filter_Bar->setChecked(state);
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emit(OnToggleFilterBar());
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@ -172,6 +172,8 @@ private:
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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bool ConfirmForceLockedExit();
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void RequestGameExit();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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