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Added WrapMode MirrorOnceClampToEdge
Used by splatoon 2
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@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
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// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
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// manually mix them. However the shader part of this is not yet implemented.
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// manually mix them. However the shader part of this is not yet implemented.
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return GL_CLAMP_TO_BORDER;
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return GL_CLAMP_TO_BORDER;
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case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
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return GL_MIRROR_CLAMP_TO_EDGE;
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}
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
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UNREACHABLE();
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UNREACHABLE();
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