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https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-28 20:35:42 +00:00
vk_stream_buffer: Remove copy code path
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parent
33a0597603
commit
730eb1dad7
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@ -23,16 +23,15 @@ constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
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VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager,
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VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage,
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vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage)
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: device{device}, scheduler{scheduler},
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has_device_exclusive_memory{!memory_manager.IsMemoryUnified()},
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buffer_size{size}, access{access}, pipeline_stage{pipeline_stage} {
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: device{device}, scheduler{scheduler}, buffer_size{size}, access{access}, pipeline_stage{
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pipeline_stage} {
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CreateBuffers(memory_manager, usage);
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ReserveWatches(WATCHES_INITIAL_RESERVE);
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}
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VKStreamBuffer::~VKStreamBuffer() = default;
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std::tuple<u8*, u64, vk::Buffer, bool> VKStreamBuffer::Reserve(u64 size, bool keep_in_host) {
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std::tuple<u8*, u64, bool> VKStreamBuffer::Reserve(u64 size) {
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ASSERT(size <= buffer_size);
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mapped_size = size;
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@ -44,10 +43,7 @@ std::tuple<u8*, u64, vk::Buffer, bool> VKStreamBuffer::Reserve(u64 size, bool ke
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offset = 0;
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}
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use_device = has_device_exclusive_memory && !keep_in_host;
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const vk::Buffer buffer = use_device ? *device_buffer : *mappable_buffer;
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return {mapped_pointer + offset, offset, buffer, invalidation_mark.has_value()};
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return {mapped_pointer + offset, offset, invalidation_mark.has_value()};
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}
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VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) {
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@ -61,24 +57,6 @@ VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) {
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invalidation_mark = std::nullopt;
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}
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// Only copy to VRAM when requested.
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if (use_device) {
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const auto& dld = device.GetDispatchLoader();
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const u32 graphics_family = device.GetGraphicsFamily();
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const auto cmdbuf = exctx.GetCommandBuffer();
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// Buffers are mirrored, that's why the copy is done with the same offset on both buffers.
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const vk::BufferCopy copy_region(offset, offset, size);
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cmdbuf.copyBuffer(*mappable_buffer, *device_buffer, {copy_region}, dld);
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// Protect the buffer from GPU usage until the copy has finished.
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const vk::BufferMemoryBarrier barrier(vk::AccessFlagBits::eTransferWrite, access,
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graphics_family, graphics_family, *device_buffer,
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offset, size);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, pipeline_stage, {}, {},
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{barrier}, {}, dld);
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}
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if (used_watches + 1 >= watches.size()) {
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// Ensure that there are enough watches.
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ReserveWatches(WATCHES_RESERVE_CHUNK);
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@ -92,26 +70,14 @@ VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) {
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}
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void VKStreamBuffer::CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage) {
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vk::BufferUsageFlags mappable_usage = usage;
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if (has_device_exclusive_memory) {
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mappable_usage |= vk::BufferUsageFlagBits::eTransferSrc;
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}
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const vk::BufferCreateInfo buffer_ci({}, buffer_size, mappable_usage,
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vk::SharingMode::eExclusive, 0, nullptr);
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const vk::BufferCreateInfo buffer_ci({}, buffer_size, usage, vk::SharingMode::eExclusive, 0,
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nullptr);
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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mappable_buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
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mappable_commit = memory_manager.Commit(*mappable_buffer, true);
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mapped_pointer = mappable_commit->GetData();
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if (has_device_exclusive_memory) {
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const vk::BufferCreateInfo buffer_ci({}, buffer_size,
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usage | vk::BufferUsageFlagBits::eTransferDst,
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vk::SharingMode::eExclusive, 0, nullptr);
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device_buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
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device_commit = memory_manager.Commit(*device_buffer, false);
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}
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buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
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commit = memory_manager.Commit(*buffer, true);
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mapped_pointer = commit->GetData();
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}
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void VKStreamBuffer::ReserveWatches(std::size_t grow_size) {
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@ -31,15 +31,18 @@ public:
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/**
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* Reserves a region of memory from the stream buffer.
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* @param size Size to reserve.
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* @param keep_in_host Mapped buffer will be in host memory, skipping the copy to device local.
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* @returns A tuple in the following order: Raw memory pointer (with offset added), buffer
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* offset, Vulkan buffer handle, buffer has been invalited.
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* offset and a boolean that's true when buffer has been invalidated.
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*/
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std::tuple<u8*, u64, vk::Buffer, bool> Reserve(u64 size, bool keep_in_host);
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std::tuple<u8*, u64, bool> Reserve(u64 size);
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/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
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[[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx, u64 size);
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vk::Buffer GetBuffer() const {
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return *buffer;
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}
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private:
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/// Creates Vulkan buffer handles committing the required the required memory.
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void CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage);
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@ -50,19 +53,15 @@ private:
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const VKDevice& device; ///< Vulkan device manager.
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VKScheduler& scheduler; ///< Command scheduler.
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const u64 buffer_size; ///< Total size of the stream buffer.
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const bool has_device_exclusive_memory; ///< True if the streaming buffer will use VRAM.
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const vk::AccessFlags access; ///< Access usage of this stream buffer.
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const vk::PipelineStageFlags pipeline_stage; ///< Pipeline usage of this stream buffer.
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UniqueBuffer mappable_buffer; ///< Mapped buffer.
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UniqueBuffer device_buffer; ///< Buffer exclusive to the GPU.
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VKMemoryCommit mappable_commit; ///< Commit visible from the CPU.
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VKMemoryCommit device_commit; ///< Commit stored in VRAM.
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u8* mapped_pointer{}; ///< Pointer to the host visible commit
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UniqueBuffer buffer; ///< Mapped buffer.
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VKMemoryCommit commit; ///< Memory commit.
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u8* mapped_pointer{}; ///< Pointer to the host visible commit
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u64 offset{}; ///< Buffer iterator.
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u64 mapped_size{}; ///< Size reserved for the current copy.
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bool use_device{}; ///< True if the current uses VRAM.
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std::vector<std::unique_ptr<VKFenceWatch>> watches; ///< Total watches
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std::size_t used_watches{}; ///< Count of watches, reset on invalidation.
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