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shader_bytecode: Add FSETP and KIL to GetInfo.
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@ -222,7 +222,10 @@ union OpCode {
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info_table[Id::FMUL_R] = {Type::Arithmetic, "fmul_r"};
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info_table[Id::FMUL_C] = {Type::Arithmetic, "fmul_c"};
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info_table[Id::FMUL_IMM] = {Type::Arithmetic, "fmul_imm"};
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info_table[Id::FSETP_C] = {Type::Arithmetic, "fsetp_c"};
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info_table[Id::FSETP_R] = {Type::Arithmetic, "fsetp_r"};
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info_table[Id::EXIT] = {Type::Trivial, "exit"};
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info_table[Id::KIL] = {Type::Flow, "kil"};
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return info_table;
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}
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