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Support compressed formats on linear textures.
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1f4dfb3998
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@ -643,13 +643,16 @@ void CachedSurface::LoadGLBuffer() {
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SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i);
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SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i);
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} else {
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} else {
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const u32 bpp = params.GetFormatBpp() / 8;
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const u32 bpp = params.GetFormatBpp() / 8;
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const u32 copy_size = params.width * bpp;
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const u32 copy_size = (params.width * bpp + GetDefaultBlockWidth(params.pixel_format) - 1) /
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GetDefaultBlockWidth(params.pixel_format);
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if (params.pitch == copy_size) {
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if (params.pitch == copy_size) {
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std::memcpy(gl_buffer[0].data(), params.host_ptr, params.size_in_bytes_gl);
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std::memcpy(gl_buffer[0].data(), params.host_ptr, params.size_in_bytes_gl);
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} else {
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} else {
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const u32 height = (params.height + GetDefaultBlockHeight(params.pixel_format) - 1) /
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GetDefaultBlockHeight(params.pixel_format);
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const u8* start{params.host_ptr};
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const u8* start{params.host_ptr};
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u8* write_to = gl_buffer[0].data();
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u8* write_to = gl_buffer[0].data();
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for (u32 h = params.height; h > 0; h--) {
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for (u32 h = height; h > 0; h--) {
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std::memcpy(write_to, start, copy_size);
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std::memcpy(write_to, start, copy_size);
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start += params.pitch;
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start += params.pitch;
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write_to += copy_size;
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write_to += copy_size;
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