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https://github.com/yuzu-emu/yuzu-mainline.git
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Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
renderer_vulkan: Spirv support glsl legacy attribute
This commit is contained in:
commit
7e9163779d
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@ -15,6 +15,8 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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enum class Operation {
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Increment,
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Decrement,
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@ -427,6 +429,16 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
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return pointer_type;
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}
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}
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size_t FindNextUnusedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t start_offset) {
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for (size_t location = start_offset; location < used_locations.size(); ++location) {
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if (!used_locations.test(location)) {
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return location;
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}
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}
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throw RuntimeError("Unable to get an unused location for legacy attribute");
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}
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} // Anonymous namespace
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void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
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@ -1227,6 +1239,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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loads[IR::Attribute::TessellationEvaluationPointV]) {
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tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
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}
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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const AttributeType input_type{runtime_info.generic_input_types[index]};
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if (!runtime_info.previous_stage_stores.Generic(index)) {
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@ -1238,6 +1251,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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if (input_type == AttributeType::Disabled) {
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continue;
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}
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used_locations.set(index);
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const Id type{GetAttributeType(*this, input_type)};
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const Id id{DefineInput(*this, type, true)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
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@ -1263,6 +1277,26 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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break;
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}
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}
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size_t previous_unused_location = 0;
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if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_front_color = id;
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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const size_t location =
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FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_fixed_fnc_textures[index] = id;
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}
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}
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if (stage == Stage::TessellationEval) {
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for (size_t index = 0; index < info.uses_patches.size(); ++index) {
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if (!info.uses_patches[index]) {
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@ -1313,9 +1347,31 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
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spv::BuiltIn::ViewportMaskNV);
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}
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (info.stores.Generic(index)) {
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DefineGenericOutput(*this, index, invocations);
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used_locations.set(index);
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}
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}
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size_t previous_unused_location = 0;
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if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
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output_front_color = id;
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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const size_t location =
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FindNextUnusedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, location);
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output_fixed_fnc_textures[index] = id;
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}
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}
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switch (stage) {
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@ -268,10 +268,14 @@ public:
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Id write_global_func_u32x4{};
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Id input_position{};
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Id input_front_color{};
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std::array<Id, 10> input_fixed_fnc_textures{};
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std::array<Id, 32> input_generics{};
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Id output_point_size{};
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Id output_position{};
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Id output_front_color{};
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std::array<Id, 10> output_fixed_fnc_textures{};
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std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
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Id output_tess_level_outer{};
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@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
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}
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}
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bool IsFixedFncTexture(IR::Attribute attribute) {
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return attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q;
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}
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u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
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}
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return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
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}
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u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
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}
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return static_cast<u32>(attribute) % 4u;
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}
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template <typename... Args>
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Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
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if (ctx.stage == Stage::TessellationControl) {
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@ -74,6 +93,13 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
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}
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}
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if (IsFixedFncTexture(attr)) {
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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const u32 element{FixedFncTextureAttributeElement(attr)};
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
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element_id);
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}
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switch (attr) {
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case IR::Attribute::PointSize:
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return ctx.output_point_size;
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@ -85,6 +111,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
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}
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA: {
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const u32 element{static_cast<u32>(attr) % 4};
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
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}
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance2:
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@ -307,6 +341,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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const Id value{ctx.OpLoad(type->id, pointer)};
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
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}
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if (IsFixedFncTexture(attr)) {
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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const Id attr_id{ctx.input_fixed_fnc_textures[index]};
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const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
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return ctx.OpLoad(ctx.F32[1], attr_ptr);
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}
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
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@ -316,6 +356,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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case IR::Attribute::PositionW:
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
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ctx.Const(element)));
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA: {
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
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ctx.Const(element)));
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}
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case IR::Attribute::InstanceId:
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
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