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gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often.
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@ -6,9 +6,13 @@
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
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MP_RGB(128, 128, 192));
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namespace OpenGL {
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OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
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@ -75,6 +79,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
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}
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if (invalidate || !persistent) {
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MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
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GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
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(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
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(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
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