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gl_rasterizer: Call state.Apply only once on SetupShaders.
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@ -237,6 +237,8 @@ void RasterizerOpenGL::SetupShaders() {
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}
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}
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}
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}
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state.Apply();
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shader_program_manager->UseTrivialGeometryShader();
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shader_program_manager->UseTrivialGeometryShader();
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}
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}
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@ -666,8 +668,6 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
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current_bindpoint + bindpoint);
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current_bindpoint + bindpoint);
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}
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}
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state.Apply();
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return current_bindpoint + static_cast<u32>(entries.size());
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return current_bindpoint + static_cast<u32>(entries.size());
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}
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}
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@ -714,8 +714,6 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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}
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}
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}
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}
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state.Apply();
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return current_unit + static_cast<u32>(entries.size());
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return current_unit + static_cast<u32>(entries.size());
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}
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}
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