mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 19:45:38 +00:00
Add mutitouch support for touch screens
This commit is contained in:
parent
d8df9a16bd
commit
8495e1bd83
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@ -21,21 +21,17 @@ public:
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std::mutex mutex;
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bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
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float touch_x = 0.0f; ///< Touchpad X-position
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float touch_y = 0.0f; ///< Touchpad Y-position
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Input::TouchStatus status;
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private:
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class Device : public Input::TouchDevice {
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public:
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explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
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Input::TouchStatus GetStatus() const override {
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Input::TouchStatus touch_status = {};
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Input::TouchStatus touch_status{};
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if (auto state = touch_state.lock()) {
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std::lock_guard guard{state->mutex};
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touch_status[0] =
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std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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touch_status = state->status;
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}
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return touch_status;
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}
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@ -81,36 +77,44 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
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return std::make_tuple(new_x, new_y);
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}
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
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return;
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}
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if (id >= touch_state->status.size()) {
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return;
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}
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std::lock_guard guard{touch_state->mutex};
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touch_state->touch_x =
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const float x =
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static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
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static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
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touch_state->touch_y =
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const float y =
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static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
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static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
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touch_state->touch_pressed = true;
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touch_state->status[id] = std::make_tuple(x, y, true);
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}
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void EmuWindow::TouchReleased() {
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void EmuWindow::TouchReleased(std::size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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std::lock_guard guard{touch_state->mutex};
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touch_state->touch_pressed = false;
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touch_state->touch_x = 0;
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touch_state->touch_y = 0;
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touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!touch_state->touch_pressed)
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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if (!std::get<2>(touch_state->status[id]))
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return;
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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TouchPressed(framebuffer_x, framebuffer_y);
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TouchPressed(framebuffer_x, framebuffer_y, id);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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@ -117,18 +117,22 @@ public:
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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* @param framebuffer_y Framebuffer y-coordinate that was pressed
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* @param id Touch event id
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*/
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void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
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void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
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/// Signal that a touch released event has occurred (e.g. mouse click released)
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void TouchReleased();
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/** Signal that a touch released event has occurred (e.g. mouse click released)
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*@param id Touch event id
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*/
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void TouchReleased(std::size_t id);
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/**
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* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
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* @param framebuffer_x Framebuffer x-coordinate
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* @param framebuffer_y Framebuffer y-coordinate
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* @param id Touch event id
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*/
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void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
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void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
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/**
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* Returns currently active configuration.
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@ -18,7 +18,7 @@ Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : Controlle
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Controller_Touchscreen::~Controller_Touchscreen() = default;
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void Controller_Touchscreen::OnInit() {
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for (size_t id = 0; id < MAX_FINGERS; id++) {
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for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
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mouse_finger_id[id] = MAX_FINGERS;
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keyboard_finger_id[id] = MAX_FINGERS;
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udp_finger_id[id] = MAX_FINGERS;
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@ -48,23 +48,29 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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cur_entry.sampling_number2 = cur_entry.sampling_number;
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const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
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const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
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const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
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for (size_t id = 0; id < mouse_status.size(); id++) {
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for (std::size_t id = 0; id < mouse_status.size(); ++id) {
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mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
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keyboard_finger_id[id] = UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
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udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
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}
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if (Settings::values.use_touch_from_button) {
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const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
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for (std::size_t id = 0; id < mouse_status.size(); ++id) {
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keyboard_finger_id[id] =
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UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
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}
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}
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std::array<Finger, 16> active_fingers;
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const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
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[](const auto& finger) { return finger.pressed; });
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const auto active_fingers_count =
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static_cast<size_t>(std::distance(active_fingers.begin(), end_iter));
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static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
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const u64 tick = core_timing.GetCPUTicks();
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cur_entry.entry_count = static_cast<s32_le>(active_fingers_count);
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for (size_t id = 0; id < MAX_FINGERS; id++) {
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for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
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auto& touch_entry = cur_entry.states[id];
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if (id < active_fingers_count) {
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touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width);
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@ -73,7 +79,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
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touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
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touch_entry.delta_time = tick - active_fingers[id].last_touch;
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active_fingers[id].last_touch = tick;
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fingers[active_fingers[id].id].last_touch = tick;
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touch_entry.finger = active_fingers[id].id;
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touch_entry.attribute.raw = active_fingers[id].attribute.raw;
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} else {
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@ -101,8 +107,8 @@ void Controller_Touchscreen::OnLoadInputDevices() {
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}
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}
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std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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size_t first_free_id = 0;
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std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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std::size_t first_free_id = 0;
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while (first_free_id < MAX_FINGERS) {
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if (!fingers[first_free_id].pressed) {
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return first_free_id;
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@ -113,11 +119,11 @@ std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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return std::nullopt;
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}
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size_t Controller_Touchscreen::UpdateTouchInputEvent(
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const std::tuple<float, float, bool>& touch_input, size_t finger_id) {
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std::size_t Controller_Touchscreen::UpdateTouchInputEvent(
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const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
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const auto& [x, y, pressed] = touch_input;
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if (pressed) {
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Attributes attribute = {};
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Attributes attribute{};
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if (finger_id == MAX_FINGERS) {
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const auto first_free_id = GetUnusedFingerID();
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if (!first_free_id) {
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@ -30,17 +30,17 @@ public:
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void OnLoadInputDevices() override;
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private:
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static constexpr size_t MAX_FINGERS = 16;
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static constexpr std::size_t MAX_FINGERS = 16;
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// Returns an unused finger id, if there is no fingers available std::nullopt will be returned
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std::optional<size_t> GetUnusedFingerID() const;
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std::optional<std::size_t> GetUnusedFingerID() const;
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// If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no
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// changes will be made. Updates the coordinates if the finger id it's already set. If the touch
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// ends delays the output by one frame to set the end_touch flag before finally freeing the
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// finger id
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size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
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size_t finger_id);
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std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
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std::size_t finger_id);
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struct Attributes {
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union {
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@ -92,9 +92,9 @@ private:
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std::unique_ptr<Input::TouchDevice> touch_mouse_device;
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std::unique_ptr<Input::TouchDevice> touch_udp_device;
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std::unique_ptr<Input::TouchDevice> touch_btn_device;
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std::array<size_t, MAX_FINGERS> mouse_finger_id;
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std::array<size_t, MAX_FINGERS> keyboard_finger_id;
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std::array<size_t, MAX_FINGERS> udp_finger_id;
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std::array<std::size_t, MAX_FINGERS> mouse_finger_id;
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std::array<std::size_t, MAX_FINGERS> keyboard_finger_id;
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std::array<std::size_t, MAX_FINGERS> udp_finger_id;
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std::array<Finger, MAX_FINGERS> fingers;
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};
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} // namespace Service::HID
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@ -26,8 +26,8 @@ public:
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}
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Input::TouchStatus GetStatus() const override {
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Input::TouchStatus touch_status = {};
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for (size_t id = 0; id < map.size() && id < touch_status.size(); id++) {
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Input::TouchStatus touch_status{};
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for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) {
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const bool state = std::get<0>(map[id])->GetStatus();
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if (state) {
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const float x = static_cast<float>(std::get<1>(map[id])) /
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@ -136,8 +136,8 @@ static void SocketLoop(Socket* socket) {
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Client::Client() {
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LOG_INFO(Input, "Udp Initialization started");
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for (size_t id = 0; id < MAX_TOUCH_FINGERS; id++) {
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finger_id[id] = MAX_UDP_CLIENTS * 2;
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for (std::size_t id = 0; id < MAX_TOUCH_FINGERS; ++id) {
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finger_id[id] = MAX_TOUCH_FINGERS;
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}
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ReloadSockets();
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}
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@ -262,7 +262,7 @@ void Client::OnPadData(Response::PadData data, std::size_t client) {
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std::lock_guard guard(clients[client].status.update_mutex);
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clients[client].status.motion_status = clients[client].motion.GetMotion();
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for (size_t id = 0; id < data.touch.size(); id++) {
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for (std::size_t id = 0; id < data.touch.size(); ++id) {
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UpdateTouchInput(data.touch[id], client, id);
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}
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@ -314,7 +314,7 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
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.port = clients[client].port,
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.pad_index = clients[client].pad_index,
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};
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for (size_t i = 0; i < 3; ++i) {
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for (std::size_t i = 0; i < 3; ++i) {
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if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
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pad.motion = static_cast<PadMotion>(i);
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pad.motion_value = gyro[i];
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@ -328,8 +328,8 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
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}
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}
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std::optional<size_t> Client::GetUnusedFingerID() const {
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size_t first_free_id = 0;
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std::optional<std::size_t> Client::GetUnusedFingerID() const {
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std::size_t first_free_id = 0;
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while (first_free_id < MAX_TOUCH_FINGERS) {
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if (!std::get<2>(touch_status[first_free_id])) {
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return first_free_id;
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@ -340,7 +340,7 @@ std::optional<size_t> Client::GetUnusedFingerID() const {
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return std::nullopt;
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}
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void Client::UpdateTouchInput(Response::TouchPad& touch_pad, size_t client, size_t id) {
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void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
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// TODO: Use custom calibration per device
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const Common::ParamPackage touch_param(Settings::values.touch_device);
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const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
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@ -367,10 +367,7 @@ void Client::UpdateTouchInput(Response::TouchPad& touch_pad, size_t client, size
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}
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if (finger_id[client * 2 + id] != MAX_TOUCH_FINGERS) {
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auto& [x, y, pressed] = touch_status[finger_id[client * 2 + id]];
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x = 0;
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y = 0;
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pressed = false;
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touch_status[finger_id[client * 2 + id]] = {};
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finger_id[client * 2 + id] = MAX_TOUCH_FINGERS;
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}
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}
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@ -28,8 +28,8 @@ class Socket;
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namespace Response {
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struct PadData;
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struct PortInfo;
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struct Version;
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struct TouchPad;
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struct Version;
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} // namespace Response
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enum class PadMotion {
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@ -129,10 +129,10 @@ private:
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// Returns an unused finger id, if there is no fingers available std::nullopt will be
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// returned
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std::optional<size_t> GetUnusedFingerID() const;
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std::optional<std::size_t> GetUnusedFingerID() const;
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// Merges and updates all touch inputs into the touch_status array
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void UpdateTouchInput(Response::TouchPad& touch_pad, size_t client, size_t id);
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void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id);
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bool configuring = false;
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@ -143,7 +143,7 @@ private:
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std::array<ClientData, MAX_UDP_CLIENTS> clients{};
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Common::SPSCQueue<UDPPadStatus> pad_queue{};
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Input::TouchStatus touch_status{};
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std::array<size_t, MAX_TOUCH_FINGERS> finger_id{};
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std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
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};
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/// An async job allowing configuration of the touchpad calibration.
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@ -394,7 +394,7 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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input_subsystem->GetMouse()->PressButton(x, y, event->button());
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if (event->button() == Qt::LeftButton) {
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this->TouchPressed(x, y);
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this->TouchPressed(x, y, 0);
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}
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emit MouseActivity();
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@ -409,7 +409,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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auto pos = event->pos();
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const auto [x, y] = ScaleTouch(pos);
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input_subsystem->GetMouse()->MouseMove(x, y);
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this->TouchMoved(x, y);
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this->TouchMoved(x, y, 0);
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emit MouseActivity();
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}
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@ -423,36 +423,71 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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input_subsystem->GetMouse()->ReleaseButton(event->button());
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if (event->button() == Qt::LeftButton) {
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this->TouchReleased();
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this->TouchReleased(0);
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}
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}
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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// TouchBegin always has exactly one touch point, so take the .first()
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const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
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this->TouchPressed(x, y);
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QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
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for (const auto& touch_point : touch_points) {
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if (!TouchUpdate(touch_point)) {
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TouchStart(touch_point);
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}
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}
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}
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void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
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QPointF pos;
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int active_points = 0;
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// average all active touch points
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for (const auto& tp : event->touchPoints()) {
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if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
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active_points++;
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pos += tp.pos();
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QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
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for (const auto& touch_point : touch_points) {
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if (!TouchUpdate(touch_point)) {
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TouchStart(touch_point);
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}
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}
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// Release all inactive points
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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if (!TouchExist(touch_ids[id], touch_points)) {
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touch_ids[id] = 0;
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this->TouchReleased(id + 1);
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}
|
||||
}
|
||||
|
||||
pos /= active_points;
|
||||
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
this->TouchMoved(x, y);
|
||||
}
|
||||
|
||||
void GRenderWindow::TouchEndEvent() {
|
||||
this->TouchReleased();
|
||||
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
|
||||
if (touch_ids[id] != 0) {
|
||||
touch_ids[id] = 0;
|
||||
this->TouchReleased(id + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
|
||||
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
|
||||
if (touch_ids[id] == 0) {
|
||||
touch_ids[id] = touch_point.id() + 1;
|
||||
const auto [x, y] = ScaleTouch(touch_point.pos());
|
||||
this->TouchPressed(x, y, id + 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
|
||||
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
|
||||
if (touch_ids[id] == touch_point.id() + 1) {
|
||||
const auto [x, y] = ScaleTouch(touch_point.pos());
|
||||
this->TouchMoved(x, y, id + 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GRenderWindow::TouchExist(std::size_t id,
|
||||
const QList<QTouchEvent::TouchPoint>& touch_points) const {
|
||||
return std::any_of(touch_points.begin(), touch_points.end(),
|
||||
[id](const auto& point) { return id == point.id() + 1; });
|
||||
}
|
||||
|
||||
bool GRenderWindow::event(QEvent* event) {
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <QImage>
|
||||
#include <QThread>
|
||||
#include <QTouchEvent>
|
||||
#include <QWidget>
|
||||
#include <QWindow>
|
||||
|
||||
|
@ -21,7 +22,6 @@
|
|||
class GRenderWindow;
|
||||
class GMainWindow;
|
||||
class QKeyEvent;
|
||||
class QTouchEvent;
|
||||
class QStringList;
|
||||
|
||||
namespace InputCommon {
|
||||
|
@ -191,6 +191,10 @@ private:
|
|||
void TouchUpdateEvent(const QTouchEvent* event);
|
||||
void TouchEndEvent();
|
||||
|
||||
bool TouchStart(const QTouchEvent::TouchPoint& touch_point);
|
||||
bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
|
||||
bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;
|
||||
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
|
||||
|
||||
bool InitializeOpenGL();
|
||||
|
@ -215,6 +219,8 @@ private:
|
|||
|
||||
bool first_frame = false;
|
||||
|
||||
std::array<std::size_t, 16> touch_ids{};
|
||||
|
||||
protected:
|
||||
void showEvent(QShowEvent* event) override;
|
||||
bool eventFilter(QObject* object, QEvent* event) override;
|
||||
|
|
|
@ -29,16 +29,16 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
|
|||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
|
||||
input_subsystem->GetMouse()->MouseMove(x, y);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
||||
if (button == SDL_BUTTON_LEFT) {
|
||||
if (state == SDL_PRESSED) {
|
||||
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
|
||||
} else {
|
||||
TouchReleased();
|
||||
TouchReleased(0);
|
||||
}
|
||||
} else if (button == SDL_BUTTON_RIGHT) {
|
||||
if (state == SDL_PRESSED) {
|
||||
|
@ -66,16 +66,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) {
|
|||
// 3DS does
|
||||
|
||||
const auto [px, py] = TouchToPixelPos(x, y);
|
||||
TouchPressed(px, py);
|
||||
TouchPressed(px, py, 0);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
|
||||
const auto [px, py] = TouchToPixelPos(x, y);
|
||||
TouchMoved(px, py);
|
||||
TouchMoved(px, py, 0);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnFingerUp() {
|
||||
TouchReleased();
|
||||
TouchReleased(0);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
||||
|
|
Loading…
Reference in a new issue