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vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
Needed for dark souls and monster hunter
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@ -1199,6 +1199,23 @@ private:
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}
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}
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void GetIndirectLayerImageRequiredMemoryInfo(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto width = rp.Pop<u64>();
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const auto height = rp.Pop<u64>();
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LOG_DEBUG(Service_VI, "called width={}, height={}", width, height);
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constexpr std::size_t base_size = 0x20000;
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constexpr std::size_t alignment = 0x1000;
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const auto texture_size = width * height * 4;
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const auto out_size = (texture_size + base_size - 1) / base_size * base_size;
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IPC::ResponseBuilder rb{ctx, 6};
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rb.Push(RESULT_SUCCESS);
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rb.Push(out_size);
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rb.Push(alignment);
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}
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static ResultVal<ConvertedScaleMode> ConvertScalingModeImpl(NintendoScaleMode mode) {
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switch (mode) {
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case NintendoScaleMode::None:
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@ -1243,7 +1260,8 @@ IApplicationDisplayService::IApplicationDisplayService(
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{2102, &IApplicationDisplayService::ConvertScalingMode, "ConvertScalingMode"},
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{2450, nullptr, "GetIndirectLayerImageMap"},
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{2451, nullptr, "GetIndirectLayerImageCropMap"},
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{2460, nullptr, "GetIndirectLayerImageRequiredMemoryInfo"},
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{2460, &IApplicationDisplayService::GetIndirectLayerImageRequiredMemoryInfo,
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"GetIndirectLayerImageRequiredMemoryInfo"},
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{5202, &IApplicationDisplayService::GetDisplayVsyncEvent, "GetDisplayVsyncEvent"},
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{5203, nullptr, "GetDisplayVsyncEventForDebug"},
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};
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