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CFG: Implemented block 0x00070001 in the config savefile
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@ -40,6 +40,8 @@ static const u64 CFG_SAVE_ID = 0x00010017;
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static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL;
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static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL;
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static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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/// TODO(Subv): Find out what this actually is
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static const u8 SOUND_OUTPUT_MODE = 2;
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
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@ -288,6 +290,9 @@ ResultCode FormatConfig() {
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if (!res.IsSuccess())
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if (!res.IsSuccess())
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return res;
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return res;
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res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE);
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res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00070001, 0x1, 0xE, &SOUND_OUTPUT_MODE);
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if (!res.IsSuccess())
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if (!res.IsSuccess())
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return res;
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return res;
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// Save the buffer to the file
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// Save the buffer to the file
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