mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-25 14:45:33 +00:00
Merge pull request #518 from Subv/incomplete_shaders
GPU: Implemented predicated exit instructions in the shader programs.
This commit is contained in:
commit
8c99dd055c
|
@ -115,7 +115,16 @@ private:
|
||||||
if (const auto opcode = OpCode::Decode(instr)) {
|
if (const auto opcode = OpCode::Decode(instr)) {
|
||||||
switch (opcode->GetId()) {
|
switch (opcode->GetId()) {
|
||||||
case OpCode::Id::EXIT: {
|
case OpCode::Id::EXIT: {
|
||||||
|
// The EXIT instruction can be predicated, which means that the shader can
|
||||||
|
// conditionally end on this instruction. We have to consider the case where the
|
||||||
|
// condition is not met and check the exit method of that other basic block.
|
||||||
|
using Tegra::Shader::Pred;
|
||||||
|
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
|
||||||
return exit_method = ExitMethod::AlwaysEnd;
|
return exit_method = ExitMethod::AlwaysEnd;
|
||||||
|
} else {
|
||||||
|
ExitMethod not_met = Scan(offset + 1, end, labels);
|
||||||
|
return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
case OpCode::Id::BRA: {
|
case OpCode::Id::BRA: {
|
||||||
u32 target = offset + instr.bra.GetBranchTarget();
|
u32 target = offset + instr.bra.GetBranchTarget();
|
||||||
|
@ -1213,9 +1222,6 @@ private:
|
||||||
default: {
|
default: {
|
||||||
switch (opcode->GetId()) {
|
switch (opcode->GetId()) {
|
||||||
case OpCode::Id::EXIT: {
|
case OpCode::Id::EXIT: {
|
||||||
ASSERT_MSG(instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex),
|
|
||||||
"Predicated exits not implemented");
|
|
||||||
|
|
||||||
// Final color output is currently hardcoded to GPR0-3 for fragment shaders
|
// Final color output is currently hardcoded to GPR0-3 for fragment shaders
|
||||||
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
|
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
|
||||||
shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
|
shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
|
||||||
|
@ -1225,7 +1231,12 @@ private:
|
||||||
}
|
}
|
||||||
|
|
||||||
shader.AddLine("return true;");
|
shader.AddLine("return true;");
|
||||||
|
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
|
||||||
|
// If this is an unconditional exit then just end processing here, otherwise we
|
||||||
|
// have to account for the possibility of the condition not being met, so
|
||||||
|
// continue processing the next instruction.
|
||||||
offset = PROGRAM_END - 1;
|
offset = PROGRAM_END - 1;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::KIL: {
|
case OpCode::Id::KIL: {
|
||||||
|
|
Loading…
Reference in a new issue