mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-26 00:45:31 +00:00
maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods.
This commit is contained in:
parent
f552d553ba
commit
91aa58e410
|
@ -482,7 +482,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
|
||||||
|
|
||||||
const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
|
const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
|
||||||
if (ShouldExecute()) {
|
if (ShouldExecute()) {
|
||||||
rasterizer.DrawMultiBatch(is_indexed);
|
rasterizer.Draw(is_indexed, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||||
|
@ -647,7 +647,7 @@ void Maxwell3D::DrawArrays() {
|
||||||
|
|
||||||
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
|
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
|
||||||
if (ShouldExecute()) {
|
if (ShouldExecute()) {
|
||||||
rasterizer.DrawBatch(is_indexed);
|
rasterizer.Draw(is_indexed, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||||
|
|
|
@ -29,11 +29,8 @@ class RasterizerInterface {
|
||||||
public:
|
public:
|
||||||
virtual ~RasterizerInterface() {}
|
virtual ~RasterizerInterface() {}
|
||||||
|
|
||||||
/// Draw the current batch of vertex arrays
|
/// Dispatches a draw invocation
|
||||||
virtual bool DrawBatch(bool is_indexed) = 0;
|
virtual void Draw(bool is_indexed, bool is_instanced) = 0;
|
||||||
|
|
||||||
/// Draw the current batch of multiple instances of vertex arrays
|
|
||||||
virtual bool DrawMultiBatch(bool is_indexed) = 0;
|
|
||||||
|
|
||||||
/// Clear the current framebuffer
|
/// Clear the current framebuffer
|
||||||
virtual void Clear() = 0;
|
virtual void Clear() = 0;
|
||||||
|
|
|
@ -657,16 +657,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
|
|
||||||
Draw(is_indexed, false);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
|
|
||||||
Draw(is_indexed, true);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||||
if (device.HasBrokenCompute()) {
|
if (device.HasBrokenCompute()) {
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -57,8 +57,7 @@ public:
|
||||||
ScreenInfo& info);
|
ScreenInfo& info);
|
||||||
~RasterizerOpenGL() override;
|
~RasterizerOpenGL() override;
|
||||||
|
|
||||||
bool DrawBatch(bool is_indexed) override;
|
void Draw(bool is_indexed, bool is_instanced) override;
|
||||||
bool DrawMultiBatch(bool is_indexed) override;
|
|
||||||
void Clear() override;
|
void Clear() override;
|
||||||
void DispatchCompute(GPUVAddr code_addr) override;
|
void DispatchCompute(GPUVAddr code_addr) override;
|
||||||
void FlushAll() override;
|
void FlushAll() override;
|
||||||
|
@ -102,9 +101,6 @@ private:
|
||||||
void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
|
void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
|
||||||
std::size_t size);
|
std::size_t size);
|
||||||
|
|
||||||
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
|
|
||||||
void Draw(bool is_indexed, bool is_instanced);
|
|
||||||
|
|
||||||
/// Configures the current textures to use for the draw command.
|
/// Configures the current textures to use for the draw command.
|
||||||
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
|
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
|
||||||
|
|
||||||
|
|
|
@ -293,16 +293,6 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
|
||||||
|
|
||||||
RasterizerVulkan::~RasterizerVulkan() = default;
|
RasterizerVulkan::~RasterizerVulkan() = default;
|
||||||
|
|
||||||
bool RasterizerVulkan::DrawBatch(bool is_indexed) {
|
|
||||||
Draw(is_indexed, false);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool RasterizerVulkan::DrawMultiBatch(bool is_indexed) {
|
|
||||||
Draw(is_indexed, true);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Drawing);
|
MICROPROFILE_SCOPE(Vulkan_Drawing);
|
||||||
|
|
||||||
|
|
|
@ -104,8 +104,7 @@ public:
|
||||||
VKScheduler& scheduler);
|
VKScheduler& scheduler);
|
||||||
~RasterizerVulkan() override;
|
~RasterizerVulkan() override;
|
||||||
|
|
||||||
bool DrawBatch(bool is_indexed) override;
|
void Draw(bool is_indexed, bool is_instanced) override;
|
||||||
bool DrawMultiBatch(bool is_indexed) override;
|
|
||||||
void Clear() override;
|
void Clear() override;
|
||||||
void DispatchCompute(GPUVAddr code_addr) override;
|
void DispatchCompute(GPUVAddr code_addr) override;
|
||||||
void FlushAll() override;
|
void FlushAll() override;
|
||||||
|
@ -140,8 +139,6 @@ private:
|
||||||
|
|
||||||
static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
|
static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
|
||||||
|
|
||||||
void Draw(bool is_indexed, bool is_instanced);
|
|
||||||
|
|
||||||
void FlushWork();
|
void FlushWork();
|
||||||
|
|
||||||
Texceptions UpdateAttachments();
|
Texceptions UpdateAttachments();
|
||||||
|
|
Loading…
Reference in a new issue