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texture_pass: Refactor texture handle retrieval
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@ -355,21 +355,21 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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};
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}
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TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
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const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
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const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
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const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
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const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
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<< cbuf.secondary_shift_left};
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return env.ReadTextureType(lhs_raw | rhs_raw);
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return lhs_raw | rhs_raw;
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}
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TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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return env.ReadTextureType(GetTextureHandle(env, cbuf));
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}
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TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
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const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
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const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
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const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
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const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
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return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
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return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
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}
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class Descriptors {
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