mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-22 19:05:30 +00:00
texture_cache: use two-pass collection for costly load resources (#13096)
This commit is contained in:
parent
1bec420695
commit
9bc85dda5f
|
@ -72,12 +72,19 @@ TextureCache<P>::TextureCache(Runtime& runtime_, Tegra::MaxwellDeviceMemoryManag
|
|||
|
||||
template <class P>
|
||||
void TextureCache<P>::RunGarbageCollector() {
|
||||
bool high_priority_mode = total_used_memory >= expected_memory;
|
||||
bool aggressive_mode = total_used_memory >= critical_memory;
|
||||
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
|
||||
size_t num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
|
||||
const auto clean_up = [this, &num_iterations, &high_priority_mode,
|
||||
&aggressive_mode](ImageId image_id) {
|
||||
bool high_priority_mode = false;
|
||||
bool aggressive_mode = false;
|
||||
u64 ticks_to_destroy = 0;
|
||||
size_t num_iterations = 0;
|
||||
|
||||
const auto Configure = [&](bool allow_aggressive) {
|
||||
high_priority_mode = total_used_memory >= expected_memory;
|
||||
aggressive_mode = allow_aggressive && total_used_memory >= critical_memory;
|
||||
ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
|
||||
num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
|
||||
};
|
||||
const auto Cleanup = [this, &num_iterations, &high_priority_mode,
|
||||
&aggressive_mode](ImageId image_id) {
|
||||
if (num_iterations == 0) {
|
||||
return true;
|
||||
}
|
||||
|
@ -123,7 +130,16 @@ void TextureCache<P>::RunGarbageCollector() {
|
|||
}
|
||||
return false;
|
||||
};
|
||||
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
|
||||
|
||||
// Try to remove anything old enough and not high priority.
|
||||
Configure(false);
|
||||
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
|
||||
|
||||
// If pressure is still too high, prune aggressively.
|
||||
if (total_used_memory >= critical_memory) {
|
||||
Configure(true);
|
||||
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
|
||||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
|
|
Loading…
Reference in a new issue