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https://github.com/yuzu-emu/yuzu-mainline.git
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Merge pull request #10167 from german77/motion_preview
yuzu: Add motion preview to controller input
This commit is contained in:
commit
9c9b4616c3
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@ -111,6 +111,8 @@ struct AnalogProperties {
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float offset{};
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// Invert direction of the sensor data
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bool inverted{};
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// Invert the state if it's converted to a button
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bool inverted_button{};
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// Press once to activate, press again to release
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bool toggle{};
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};
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@ -259,6 +259,20 @@ public:
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return *this;
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}
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void RotateFromOrigin(float roll, float pitch, float yaw) {
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float temp = y;
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y = std::cos(roll) * y - std::sin(roll) * z;
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z = std::sin(roll) * temp + std::cos(roll) * z;
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temp = x;
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x = std::cos(pitch) * x + std::sin(pitch) * z;
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z = -std::sin(pitch) * temp + std::cos(pitch) * z;
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temp = x;
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x = std::cos(yaw) * x - std::sin(yaw) * y;
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y = std::sin(yaw) * temp + std::cos(yaw) * y;
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}
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[[nodiscard]] constexpr T Length2() const {
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return x * x + y * y + z * z;
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}
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@ -376,6 +376,7 @@ void EmulatedController::ReloadInput() {
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motion.accel = emulated_motion.GetAcceleration();
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motion.gyro = emulated_motion.GetGyroscope();
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motion.rotation = emulated_motion.GetRotations();
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motion.euler = emulated_motion.GetEulerAngles();
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motion.orientation = emulated_motion.GetOrientation();
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motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
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}
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@ -980,14 +981,11 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
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emulated.UpdateOrientation(raw_status.delta_timestamp);
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force_update_motion = raw_status.force_update;
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if (is_configuring) {
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return;
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}
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auto& motion = controller.motion_state[index];
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motion.accel = emulated.GetAcceleration();
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motion.gyro = emulated.GetGyroscope();
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motion.rotation = emulated.GetRotations();
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motion.euler = emulated.GetEulerAngles();
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motion.orientation = emulated.GetOrientation();
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motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
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}
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@ -106,6 +106,7 @@ struct ControllerMotion {
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Common::Vec3f accel{};
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Common::Vec3f gyro{};
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Common::Vec3f rotation{};
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Common::Vec3f euler{};
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std::array<Common::Vec3f, 3> orientation{};
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bool is_at_rest{};
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};
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@ -54,6 +54,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
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case Common::Input::InputType::Analog:
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status.value = TransformToTrigger(callback).pressed.value;
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status.toggle = callback.analog_status.properties.toggle;
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status.inverted = callback.analog_status.properties.inverted_button;
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break;
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case Common::Input::InputType::Trigger:
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status.value = TransformToTrigger(callback).pressed.value;
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@ -1,6 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cmath>
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#include "common/math_util.h"
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#include "core/hid/motion_input.h"
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@ -51,6 +53,20 @@ void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
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quat = quaternion;
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}
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void MotionInput::SetEulerAngles(const Common::Vec3f& euler_angles) {
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const float cr = std::cos(euler_angles.x * 0.5f);
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const float sr = std::sin(euler_angles.x * 0.5f);
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const float cp = std::cos(euler_angles.y * 0.5f);
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const float sp = std::sin(euler_angles.y * 0.5f);
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const float cy = std::cos(euler_angles.z * 0.5f);
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const float sy = std::sin(euler_angles.z * 0.5f);
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quat.w = cr * cp * cy + sr * sp * sy;
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quat.xyz.x = sr * cp * cy - cr * sp * sy;
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quat.xyz.y = cr * sp * cy + sr * cp * sy;
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quat.xyz.z = cr * cp * sy - sr * sp * cy;
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}
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void MotionInput::SetGyroBias(const Common::Vec3f& bias) {
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gyro_bias = bias;
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}
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@ -222,6 +238,26 @@ Common::Vec3f MotionInput::GetRotations() const {
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return rotations;
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}
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Common::Vec3f MotionInput::GetEulerAngles() const {
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// roll (x-axis rotation)
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const float sinr_cosp = 2 * (quat.w * quat.xyz.x + quat.xyz.y * quat.xyz.z);
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const float cosr_cosp = 1 - 2 * (quat.xyz.x * quat.xyz.x + quat.xyz.y * quat.xyz.y);
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// pitch (y-axis rotation)
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const float sinp = std::sqrt(1 + 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
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const float cosp = std::sqrt(1 - 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
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// yaw (z-axis rotation)
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const float siny_cosp = 2 * (quat.w * quat.xyz.z + quat.xyz.x * quat.xyz.y);
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const float cosy_cosp = 1 - 2 * (quat.xyz.y * quat.xyz.y + quat.xyz.z * quat.xyz.z);
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return {
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std::atan2(sinr_cosp, cosr_cosp),
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2 * std::atan2(sinp, cosp) - Common::PI / 2,
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std::atan2(siny_cosp, cosy_cosp),
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};
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}
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void MotionInput::ResetOrientation() {
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if (!reset_enabled || only_accelerometer) {
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return;
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@ -35,6 +35,7 @@ public:
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void SetAcceleration(const Common::Vec3f& acceleration);
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void SetGyroscope(const Common::Vec3f& gyroscope);
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void SetQuaternion(const Common::Quaternion<f32>& quaternion);
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void SetEulerAngles(const Common::Vec3f& euler_angles);
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void SetGyroBias(const Common::Vec3f& bias);
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void SetGyroThreshold(f32 threshold);
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@ -54,6 +55,7 @@ public:
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[[nodiscard]] Common::Vec3f GetGyroBias() const;
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[[nodiscard]] Common::Vec3f GetRotations() const;
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[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
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[[nodiscard]] Common::Vec3f GetEulerAngles() const;
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[[nodiscard]] bool IsMoving(f32 sensitivity) const;
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[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
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@ -58,6 +58,8 @@ void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 v
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}
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void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
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value /= 2.0f;
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value -= 0.5f;
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{
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std::scoped_lock lock{mutex};
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ControllerData& controller = controller_list.at(identifier);
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@ -939,6 +939,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
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.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
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.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
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.inverted = params.Get("invert", "+") == "-",
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.inverted_button = params.Get("inverted", false) != 0,
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.toggle = params.Get("toggle", false) != 0,
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};
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input_engine->PreSetController(identifier);
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@ -206,7 +206,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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}
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if (param.Has("axis")) {
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const QString axis = QString::fromStdString(param.Get("axis", ""));
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return QObject::tr("%1%2Axis %3").arg(toggle, invert, axis);
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return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, axis);
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}
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if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
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const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
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@ -229,7 +229,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
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}
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if (param.Has("axis")) {
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return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
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return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, button_name);
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}
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if (param.Has("motion")) {
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return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
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@ -410,6 +410,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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context_menu.addAction(tr("Invert button"), [&] {
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const bool invert_value = !param.Get("inverted", false);
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param.Set("inverted", invert_value);
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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context_menu.addAction(tr("Set threshold"), [&] {
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const int button_threshold =
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static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);
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@ -180,6 +180,10 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ
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battery_values = controller->GetBatteryValues();
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needs_redraw = true;
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break;
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case Core::HID::ControllerTriggerType::Motion:
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motion_values = controller->GetMotions();
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needs_redraw = true;
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break;
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default:
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break;
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}
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@ -313,6 +317,15 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
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DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0));
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}
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{
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// Draw motion cubes
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using namespace Settings::NativeMotion;
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p.setPen(colors.outline);
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p.setBrush(colors.transparent);
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Draw3dCube(p, center + QPointF(-140, 90),
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motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
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}
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using namespace Settings::NativeButton;
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// D-pad constants
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@ -435,6 +448,15 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
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DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90));
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}
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{
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// Draw motion cubes
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using namespace Settings::NativeMotion;
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p.setPen(colors.outline);
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p.setBrush(colors.transparent);
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Draw3dCube(p, center + QPointF(140, 90),
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motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
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}
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using namespace Settings::NativeButton;
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// Face buttons constants
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@ -555,6 +577,17 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
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DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90));
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}
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{
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// Draw motion cubes
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using namespace Settings::NativeMotion;
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p.setPen(colors.outline);
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p.setBrush(colors.transparent);
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Draw3dCube(p, center + QPointF(-180, -5),
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motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
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Draw3dCube(p, center + QPointF(180, -5),
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motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
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}
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using namespace Settings::NativeButton;
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// Face buttons constants
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@ -647,6 +680,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
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DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0));
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}
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{
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// Draw motion cubes
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using namespace Settings::NativeMotion;
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p.setPen(colors.outline);
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p.setBrush(colors.transparent);
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Draw3dCube(p, center + QPointF(0, -115),
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motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
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}
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using namespace Settings::NativeButton;
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// Face buttons constants
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@ -750,6 +792,15 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
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DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105));
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}
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{
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// Draw motion cubes
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using namespace Settings::NativeMotion;
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p.setPen(colors.button);
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p.setBrush(colors.transparent);
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Draw3dCube(p, center + QPointF(0, -100),
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motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
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}
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using namespace Settings::NativeButton;
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// Face buttons constants
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@ -2871,6 +2922,46 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
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DrawPolygon(p, arrow_symbol);
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}
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// Draw motion functions
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void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
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float size) {
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std::array<Common::Vec3f, 8> cube{
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Common::Vec3f{-1, -1, -1},
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{-1, 1, -1},
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{1, 1, -1},
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{1, -1, -1},
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{-1, -1, 1},
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{-1, 1, 1},
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{1, 1, 1},
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{1, -1, 1},
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};
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for (Common::Vec3f& point : cube) {
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point.RotateFromOrigin(euler.x, euler.y, euler.z);
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point *= size;
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}
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const std::array<QPointF, 4> front_face{
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center + QPointF{cube[0].x, cube[0].y},
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center + QPointF{cube[1].x, cube[1].y},
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center + QPointF{cube[2].x, cube[2].y},
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center + QPointF{cube[3].x, cube[3].y},
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};
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const std::array<QPointF, 4> back_face{
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center + QPointF{cube[4].x, cube[4].y},
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center + QPointF{cube[5].x, cube[5].y},
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center + QPointF{cube[6].x, cube[6].y},
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center + QPointF{cube[7].x, cube[7].y},
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};
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DrawPolygon(p, front_face);
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DrawPolygon(p, back_face);
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p.drawLine(center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[4].x, cube[4].y});
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p.drawLine(center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[5].x, cube[5].y});
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p.drawLine(center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[6].x, cube[6].y});
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p.drawLine(center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[7].x, cube[7].y});
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}
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template <size_t N>
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void PlayerControlPreview::DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon) {
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p.drawPolygon(polygon.data(), static_cast<int>(polygon.size()));
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@ -9,6 +9,7 @@
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#include "common/input.h"
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#include "common/settings_input.h"
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#include "common/vector_math.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_types.h"
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@ -193,6 +194,9 @@ private:
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void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
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void DrawArrow(QPainter& p, QPointF center, Direction direction, float size);
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// Draw motion functions
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void Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, float size);
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// Draw primitive types
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template <size_t N>
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void DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon);
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@ -222,4 +226,5 @@ private:
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Core::HID::SticksValues stick_values{};
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Core::HID::TriggerValues trigger_values{};
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Core::HID::BatteryValues battery_values{};
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Core::HID::MotionState motion_values{};
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};
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