mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 20:15:35 +00:00
gpu_thread: Don't spin wait if there are no GPU commands.
This commit is contained in:
parent
6a3fc5d2ff
commit
9ec84fc592
|
@ -31,24 +31,22 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
|
|||
|
||||
CommandDataContainer next;
|
||||
while (state.is_running) {
|
||||
while (!state.queue.Empty()) {
|
||||
state.queue.Pop(next);
|
||||
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
|
||||
dma_pusher.Push(std::move(submit_list->entries));
|
||||
dma_pusher.DispatchCalls();
|
||||
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
|
||||
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
|
||||
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().FlushRegion(data->addr, data->size);
|
||||
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
|
||||
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
|
||||
return;
|
||||
} else {
|
||||
UNREACHABLE();
|
||||
}
|
||||
state.signaled_fence.store(next.fence);
|
||||
next = state.queue.PopWait();
|
||||
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
|
||||
dma_pusher.Push(std::move(submit_list->entries));
|
||||
dma_pusher.DispatchCalls();
|
||||
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
|
||||
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
|
||||
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().FlushRegion(data->addr, data->size);
|
||||
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
|
||||
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
|
||||
return;
|
||||
} else {
|
||||
UNREACHABLE();
|
||||
}
|
||||
state.signaled_fence.store(next.fence);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue