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shader_bytecode: Mark EXIT as flow instruction
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@ -1663,6 +1663,7 @@ private:
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INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
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INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
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INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
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INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
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INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
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INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
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INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
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@ -1686,7 +1687,6 @@ private:
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INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
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INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
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INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
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INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
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INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
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INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
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INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
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