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glasm: Fix tessellation input attributes
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@ -21,9 +21,12 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
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}
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}
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std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) {
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std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) {
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if (ctx.stage == Stage::Geometry) {
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switch (ctx.stage) {
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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case Stage::Geometry:
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return fmt::format("[{}]", vertex);
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return fmt::format("[{}]", vertex);
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} else {
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default:
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return "";
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return "";
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}
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}
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}
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}
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