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gl_texture_cache/rescaling_pass: minor cleanup
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@ -82,7 +82,6 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
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[[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value,
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const IR::Attribute attrib) {
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if (Settings::values.resolution_info.active) {
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const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)};
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const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)};
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const IR::F32 frag_coord{ir.GetAttribute(attrib)};
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@ -91,9 +90,6 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
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const IR::U32 deviation{
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ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))};
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return IR::U32{ir.Select(is_scaled, deviation, value)};
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} else {
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return value;
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}
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}
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[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) {
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@ -474,8 +474,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
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set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
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resolution = Settings::values.resolution_info;
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is_rescaling_on = resolution.up_scale != 1 || resolution.down_shift != 0;
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if (is_rescaling_on) {
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if (resolution.active) {
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rescale_draw_fbo.Create();
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rescale_read_fbo.Create();
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@ -957,7 +956,7 @@ bool Image::ScaleUp() {
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if (True(flags & ImageFlagBits::Rescaled)) {
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return false;
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}
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if (!runtime->is_rescaling_on) {
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if (!runtime->resolution.active) {
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return false;
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}
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if (gl_format == 0 && gl_type == 0) {
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@ -156,7 +156,6 @@ private:
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OGLFramebuffer rescale_draw_fbo;
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OGLFramebuffer rescale_read_fbo;
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Settings::ResolutionScalingInfo resolution;
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bool is_rescaling_on{};
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};
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class Image : public VideoCommon::ImageBase {
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