mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-24 03:05:37 +00:00
Merge pull request #3561 from ReinUsesLisp/f2f-conversion
shader/conversion: Fix F2F rounding operations with different sizes
This commit is contained in:
commit
b03c0536ce
|
@ -138,18 +138,23 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||||
|
|
||||||
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
|
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
|
||||||
|
|
||||||
value = [&]() {
|
value = [&] {
|
||||||
|
if (instr.conversion.src_size != instr.conversion.dst_size) {
|
||||||
|
// Rounding operations only matter when the source and destination conversion size
|
||||||
|
// is the same.
|
||||||
|
return value;
|
||||||
|
}
|
||||||
switch (instr.conversion.f2f.GetRoundingMode()) {
|
switch (instr.conversion.f2f.GetRoundingMode()) {
|
||||||
case Tegra::Shader::F2fRoundingOp::None:
|
case Tegra::Shader::F2fRoundingOp::None:
|
||||||
return value;
|
return value;
|
||||||
case Tegra::Shader::F2fRoundingOp::Round:
|
case Tegra::Shader::F2fRoundingOp::Round:
|
||||||
return Operation(OperationCode::FRoundEven, PRECISE, value);
|
return Operation(OperationCode::FRoundEven, value);
|
||||||
case Tegra::Shader::F2fRoundingOp::Floor:
|
case Tegra::Shader::F2fRoundingOp::Floor:
|
||||||
return Operation(OperationCode::FFloor, PRECISE, value);
|
return Operation(OperationCode::FFloor, value);
|
||||||
case Tegra::Shader::F2fRoundingOp::Ceil:
|
case Tegra::Shader::F2fRoundingOp::Ceil:
|
||||||
return Operation(OperationCode::FCeil, PRECISE, value);
|
return Operation(OperationCode::FCeil, value);
|
||||||
case Tegra::Shader::F2fRoundingOp::Trunc:
|
case Tegra::Shader::F2fRoundingOp::Trunc:
|
||||||
return Operation(OperationCode::FTrunc, PRECISE, value);
|
return Operation(OperationCode::FTrunc, value);
|
||||||
default:
|
default:
|
||||||
UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
|
UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
|
||||||
static_cast<u32>(instr.conversion.f2f.rounding.Value()));
|
static_cast<u32>(instr.conversion.f2f.rounding.Value()));
|
||||||
|
|
Loading…
Reference in a new issue