mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 19:15:28 +00:00
android: Game loading/shutting down indicators
This commit is contained in:
parent
270f430f70
commit
b0a96d5216
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@ -22,9 +22,7 @@ import org.yuzu.yuzu_emu.utils.FileUtil.exists
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import org.yuzu.yuzu_emu.utils.FileUtil.getFileSize
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import org.yuzu.yuzu_emu.utils.FileUtil.isDirectory
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import org.yuzu.yuzu_emu.utils.FileUtil.openContentUri
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import org.yuzu.yuzu_emu.utils.Log.error
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import org.yuzu.yuzu_emu.utils.Log.verbose
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import org.yuzu.yuzu_emu.utils.Log.warning
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import org.yuzu.yuzu_emu.utils.Log
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import org.yuzu.yuzu_emu.utils.SerializableHelper.serializable
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/**
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@ -465,7 +463,7 @@ object NativeLibrary {
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val emulationActivity = sEmulationActivity.get()
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if (emulationActivity == null) {
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warning("[NativeLibrary] EmulationActivity is null, can't exit.")
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Log.warning("[NativeLibrary] EmulationActivity is null, can't exit.")
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return
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}
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@ -490,15 +488,27 @@ object NativeLibrary {
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}
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fun setEmulationActivity(emulationActivity: EmulationActivity?) {
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verbose("[NativeLibrary] Registering EmulationActivity.")
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Log.verbose("[NativeLibrary] Registering EmulationActivity.")
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sEmulationActivity = WeakReference(emulationActivity)
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}
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fun clearEmulationActivity() {
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verbose("[NativeLibrary] Unregistering EmulationActivity.")
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Log.verbose("[NativeLibrary] Unregistering EmulationActivity.")
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sEmulationActivity.clear()
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}
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@Keep
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@JvmStatic
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fun onEmulationStarted() {
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sEmulationActivity.get()!!.onEmulationStarted()
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}
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@Keep
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@JvmStatic
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fun onEmulationStopped(status: Int) {
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sEmulationActivity.get()!!.onEmulationStopped(status)
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}
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/**
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* Logs the Yuzu version, Android version and, CPU.
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*/
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@ -28,6 +28,7 @@ import android.view.Surface
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import android.view.View
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import android.view.inputmethod.InputMethodManager
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import android.widget.Toast
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import androidx.activity.viewModels
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import androidx.appcompat.app.AppCompatActivity
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowInsetsCompat
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@ -41,6 +42,7 @@ import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding
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import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
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import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.model.EmulationViewModel
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.ForegroundService
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@ -70,8 +72,11 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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private val actionMute = "ACTION_EMULATOR_MUTE"
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private val actionUnmute = "ACTION_EMULATOR_UNMUTE"
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private val emulationViewModel: EmulationViewModel by viewModels()
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override fun onDestroy() {
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stopForegroundService(this)
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emulationViewModel.clear()
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super.onDestroy()
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}
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@ -416,6 +421,16 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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}
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}
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fun onEmulationStarted() {
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emulationViewModel.setEmulationStarted(true)
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}
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fun onEmulationStopped(status: Int) {
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if (status == 0) {
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finish()
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}
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}
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private fun startMotionSensorListener() {
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val sensorManager = this.getSystemService(Context.SENSOR_SERVICE) as SensorManager
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val gyroSensor = sensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
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@ -4,43 +4,43 @@
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package org.yuzu.yuzu_emu.disk_shader_cache
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import androidx.annotation.Keep
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import androidx.lifecycle.ViewModelProvider
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.disk_shader_cache.ui.ShaderProgressDialogFragment
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import org.yuzu.yuzu_emu.activities.EmulationActivity
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import org.yuzu.yuzu_emu.model.EmulationViewModel
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import org.yuzu.yuzu_emu.utils.Log
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@Keep
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object DiskShaderCacheProgress {
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val finishLock = Object()
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private lateinit var fragment: ShaderProgressDialogFragment
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private lateinit var emulationViewModel: EmulationViewModel
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private fun prepareDialog() {
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val emulationActivity = NativeLibrary.sEmulationActivity.get()!!
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emulationActivity.runOnUiThread {
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fragment = ShaderProgressDialogFragment.newInstance(
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emulationActivity.getString(R.string.loading),
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emulationActivity.getString(R.string.preparing_shaders)
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)
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fragment.show(
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emulationActivity.supportFragmentManager,
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ShaderProgressDialogFragment.TAG
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)
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}
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synchronized(finishLock) { finishLock.wait() }
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private fun prepareViewModel() {
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emulationViewModel =
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ViewModelProvider(
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NativeLibrary.sEmulationActivity.get() as EmulationActivity
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)[EmulationViewModel::class.java]
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}
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@JvmStatic
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fun loadProgress(stage: Int, progress: Int, max: Int) {
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val emulationActivity = NativeLibrary.sEmulationActivity.get()
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?: error("[DiskShaderCacheProgress] EmulationActivity not present")
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if (emulationActivity == null) {
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Log.error("[DiskShaderCacheProgress] EmulationActivity not present")
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return
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}
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when (LoadCallbackStage.values()[stage]) {
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LoadCallbackStage.Prepare -> prepareDialog()
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LoadCallbackStage.Build -> fragment.onUpdateProgress(
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emulationActivity.getString(R.string.building_shaders),
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progress,
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max
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)
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LoadCallbackStage.Complete -> fragment.dismiss()
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emulationActivity.runOnUiThread {
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when (LoadCallbackStage.values()[stage]) {
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LoadCallbackStage.Prepare -> prepareViewModel()
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LoadCallbackStage.Build -> emulationViewModel.updateProgress(
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emulationActivity.getString(R.string.building_shaders),
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progress,
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max
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)
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LoadCallbackStage.Complete -> {}
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}
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}
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}
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@ -1,31 +0,0 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.yuzu.yuzu_emu.disk_shader_cache
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import androidx.lifecycle.LiveData
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import androidx.lifecycle.MutableLiveData
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import androidx.lifecycle.ViewModel
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class ShaderProgressViewModel : ViewModel() {
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private val _progress = MutableLiveData(0)
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val progress: LiveData<Int> get() = _progress
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private val _max = MutableLiveData(0)
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val max: LiveData<Int> get() = _max
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private val _message = MutableLiveData("")
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val message: LiveData<String> get() = _message
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fun setProgress(progress: Int) {
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_progress.postValue(progress)
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}
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fun setMax(max: Int) {
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_max.postValue(max)
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}
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fun setMessage(msg: String) {
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_message.postValue(msg)
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}
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}
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@ -1,103 +0,0 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.yuzu.yuzu_emu.disk_shader_cache.ui
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import android.app.Dialog
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import android.os.Bundle
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import android.view.LayoutInflater
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import android.view.View
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import android.view.ViewGroup
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import androidx.appcompat.app.AlertDialog
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import androidx.fragment.app.DialogFragment
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import androidx.lifecycle.ViewModelProvider
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import com.google.android.material.dialog.MaterialAlertDialogBuilder
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import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
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import org.yuzu.yuzu_emu.disk_shader_cache.DiskShaderCacheProgress
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import org.yuzu.yuzu_emu.disk_shader_cache.ShaderProgressViewModel
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class ShaderProgressDialogFragment : DialogFragment() {
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private var _binding: DialogProgressBarBinding? = null
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private val binding get() = _binding!!
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private lateinit var alertDialog: AlertDialog
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private lateinit var shaderProgressViewModel: ShaderProgressViewModel
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override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
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_binding = DialogProgressBarBinding.inflate(layoutInflater)
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shaderProgressViewModel =
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ViewModelProvider(requireActivity())[ShaderProgressViewModel::class.java]
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val title = requireArguments().getString(TITLE)
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val message = requireArguments().getString(MESSAGE)
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isCancelable = false
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alertDialog = MaterialAlertDialogBuilder(requireActivity())
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.setView(binding.root)
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.setTitle(title)
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.setMessage(message)
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.create()
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return alertDialog
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}
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override fun onCreateView(
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inflater: LayoutInflater,
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container: ViewGroup?,
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savedInstanceState: Bundle?
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): View {
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return binding.root
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}
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override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
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super.onViewCreated(view, savedInstanceState)
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shaderProgressViewModel.progress.observe(viewLifecycleOwner) { progress ->
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binding.progressBar.progress = progress
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setUpdateText()
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}
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shaderProgressViewModel.max.observe(viewLifecycleOwner) { max ->
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binding.progressBar.max = max
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setUpdateText()
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}
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shaderProgressViewModel.message.observe(viewLifecycleOwner) { msg ->
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alertDialog.setMessage(msg)
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}
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synchronized(DiskShaderCacheProgress.finishLock) {
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DiskShaderCacheProgress.finishLock.notifyAll()
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}
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}
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override fun onDestroyView() {
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super.onDestroyView()
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_binding = null
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}
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fun onUpdateProgress(msg: String, progress: Int, max: Int) {
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shaderProgressViewModel.setProgress(progress)
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shaderProgressViewModel.setMax(max)
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shaderProgressViewModel.setMessage(msg)
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}
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private fun setUpdateText() {
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binding.progressText.text = String.format(
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"%d/%d",
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shaderProgressViewModel.progress.value,
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shaderProgressViewModel.max.value
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)
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}
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companion object {
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const val TAG = "ProgressDialogFragment"
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const val TITLE = "title"
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const val MESSAGE = "message"
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fun newInstance(title: String, message: String): ShaderProgressDialogFragment {
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val frag = ShaderProgressDialogFragment()
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val args = Bundle()
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args.putString(TITLE, title)
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args.putString(MESSAGE, message)
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frag.arguments = args
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return frag
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}
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}
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}
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@ -24,8 +24,9 @@ import androidx.core.content.res.ResourcesCompat
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import androidx.core.graphics.Insets
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import androidx.core.view.ViewCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.isVisible
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import androidx.drawerlayout.widget.DrawerLayout
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import androidx.fragment.app.Fragment
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import androidx.fragment.app.activityViewModels
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import androidx.lifecycle.Lifecycle
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import androidx.lifecycle.lifecycleScope
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import androidx.lifecycle.repeatOnLifecycle
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@ -50,6 +51,7 @@ import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.model.EmulationViewModel
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import org.yuzu.yuzu_emu.overlay.InputOverlay
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import org.yuzu.yuzu_emu.utils.*
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@ -66,6 +68,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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private lateinit var game: Game
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private val emulationViewModel: EmulationViewModel by activityViewModels()
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private var isInFoldableLayout = false
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override fun onAttach(context: Context) {
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@ -130,9 +134,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.showFpsText.setTextColor(Color.YELLOW)
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binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
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// Setup overlay.
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updateShowFpsOverlay()
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
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binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
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game.title
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binding.inGameMenu.setNavigationItemSelectedListener {
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@ -174,7 +176,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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R.id.menu_exit -> {
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emulationState.stop()
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requireActivity().finish()
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emulationViewModel.setIsEmulationStopping(true)
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binding.drawerLayout.close()
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
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true
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}
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@ -188,6 +192,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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requireActivity(),
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object : OnBackPressedCallback(true) {
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override fun handleOnBackPressed() {
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if (!NativeLibrary.isRunning()) {
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return
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}
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if (binding.drawerLayout.isOpen) {
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binding.drawerLayout.close()
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} else {
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@ -204,6 +212,54 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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.collect { updateFoldableLayout(requireActivity() as EmulationActivity, it) }
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}
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}
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GameIconUtils.loadGameIcon(game, binding.loadingImage)
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binding.loadingTitle.text = game.title
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binding.loadingTitle.isSelected = true
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binding.loadingText.isSelected = true
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emulationViewModel.shaderProgress.observe(viewLifecycleOwner) {
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if (it > 0 && it != emulationViewModel.totalShaders.value!!) {
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binding.loadingProgressIndicator.isIndeterminate = false
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if (it < binding.loadingProgressIndicator.max) {
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binding.loadingProgressIndicator.progress = it
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}
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}
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if (it == emulationViewModel.totalShaders.value!!) {
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binding.loadingText.setText(R.string.loading)
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binding.loadingProgressIndicator.isIndeterminate = true
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}
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}
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emulationViewModel.totalShaders.observe(viewLifecycleOwner) {
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binding.loadingProgressIndicator.max = it
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}
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emulationViewModel.shaderMessage.observe(viewLifecycleOwner) {
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if (it.isNotEmpty()) {
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binding.loadingText.text = it
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}
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}
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emulationViewModel.emulationStarted.observe(viewLifecycleOwner) { started ->
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if (started) {
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
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ViewUtils.showView(binding.surfaceInputOverlay)
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ViewUtils.hideView(binding.loadingIndicator)
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// Setup overlay
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updateShowFpsOverlay()
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}
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}
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emulationViewModel.isEmulationStopping.observe(viewLifecycleOwner) {
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if (it) {
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binding.loadingText.setText(R.string.shutting_down)
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ViewUtils.showView(binding.loadingIndicator)
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ViewUtils.hideView(binding.inputContainer)
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ViewUtils.hideView(binding.showFpsText)
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}
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}
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}
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override fun onConfigurationChanged(newConfig: Configuration) {
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|
@ -213,11 +269,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.drawerLayout.close()
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}
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if (EmulationMenuSettings.showOverlay) {
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binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.isVisible = false }
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binding.surfaceInputOverlay.post {
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binding.surfaceInputOverlay.visibility = View.VISIBLE
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}
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}
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} else {
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if (EmulationMenuSettings.showOverlay) {
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binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.isVisible = true }
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if (EmulationMenuSettings.showOverlay &&
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emulationViewModel.emulationStarted.value == true
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) {
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binding.surfaceInputOverlay.post {
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binding.surfaceInputOverlay.visibility = View.VISIBLE
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}
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} else {
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binding.surfaceInputOverlay.post {
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binding.surfaceInputOverlay.visibility = View.INVISIBLE
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}
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}
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if (!isInFoldableLayout) {
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if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
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|
@ -226,9 +292,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.surfaceInputOverlay.layout = InputOverlay.LANDSCAPE
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}
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}
|
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if (!binding.surfaceInputOverlay.isInEditMode) {
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refreshInputOverlay()
|
||||
}
|
||||
}
|
||||
}
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|
@ -260,10 +323,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
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super.onDetach()
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}
|
||||
|
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private fun refreshInputOverlay() {
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binding.surfaceInputOverlay.refreshControls()
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}
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||||
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private fun resetInputOverlay() {
|
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preferences.edit()
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||||
.remove(Settings.PREF_CONTROL_SCALE)
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@ -281,17 +340,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
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val FRAMETIME = 2
|
||||
val SPEED = 3
|
||||
perfStatsUpdater = {
|
||||
val perfStats = NativeLibrary.getPerfStats()
|
||||
if (perfStats[FPS] > 0 && _binding != null) {
|
||||
binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
|
||||
}
|
||||
|
||||
if (!emulationState.isStopped) {
|
||||
if (emulationViewModel.emulationStarted.value == true) {
|
||||
val perfStats = NativeLibrary.getPerfStats()
|
||||
if (perfStats[FPS] > 0 && _binding != null) {
|
||||
binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
|
||||
}
|
||||
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 100)
|
||||
}
|
||||
}
|
||||
perfStatsUpdateHandler.post(perfStatsUpdater!!)
|
||||
binding.showFpsText.text = resources.getString(R.string.emulation_game_loading)
|
||||
binding.showFpsText.visibility = View.VISIBLE
|
||||
} else {
|
||||
if (perfStatsUpdater != null) {
|
||||
|
@ -349,7 +406,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
|
||||
isInFoldableLayout = true
|
||||
binding.surfaceInputOverlay.layout = InputOverlay.FOLDABLE
|
||||
refreshInputOverlay()
|
||||
}
|
||||
}
|
||||
it.isSeparating
|
||||
|
@ -437,7 +493,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
.apply()
|
||||
}
|
||||
.setPositiveButton(android.R.string.ok) { _, _ ->
|
||||
refreshInputOverlay()
|
||||
binding.surfaceInputOverlay.refreshControls()
|
||||
}
|
||||
.setNegativeButton(android.R.string.cancel, null)
|
||||
.setNeutralButton(R.string.emulation_toggle_all) { _, _ -> }
|
||||
|
@ -461,7 +517,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
R.id.menu_show_overlay -> {
|
||||
it.isChecked = !it.isChecked
|
||||
EmulationMenuSettings.showOverlay = it.isChecked
|
||||
refreshInputOverlay()
|
||||
binding.surfaceInputOverlay.refreshControls()
|
||||
true
|
||||
}
|
||||
|
||||
|
@ -567,14 +623,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
preferences.edit()
|
||||
.putInt(Settings.PREF_CONTROL_SCALE, scale)
|
||||
.apply()
|
||||
refreshInputOverlay()
|
||||
binding.surfaceInputOverlay.refreshControls()
|
||||
}
|
||||
|
||||
private fun setControlOpacity(opacity: Int) {
|
||||
preferences.edit()
|
||||
.putInt(Settings.PREF_CONTROL_OPACITY, opacity)
|
||||
.apply()
|
||||
refreshInputOverlay()
|
||||
binding.surfaceInputOverlay.refreshControls()
|
||||
}
|
||||
|
||||
private fun setInsets() {
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.model
|
||||
|
||||
import androidx.lifecycle.LiveData
|
||||
import androidx.lifecycle.MutableLiveData
|
||||
import androidx.lifecycle.ViewModel
|
||||
|
||||
class EmulationViewModel : ViewModel() {
|
||||
private val _emulationStarted = MutableLiveData(false)
|
||||
val emulationStarted: LiveData<Boolean> get() = _emulationStarted
|
||||
|
||||
private val _isEmulationStopping = MutableLiveData(false)
|
||||
val isEmulationStopping: LiveData<Boolean> get() = _isEmulationStopping
|
||||
|
||||
private val _shaderProgress = MutableLiveData(0)
|
||||
val shaderProgress: LiveData<Int> get() = _shaderProgress
|
||||
|
||||
private val _totalShaders = MutableLiveData(0)
|
||||
val totalShaders: LiveData<Int> get() = _totalShaders
|
||||
|
||||
private val _shaderMessage = MutableLiveData("")
|
||||
val shaderMessage: LiveData<String> get() = _shaderMessage
|
||||
|
||||
fun setEmulationStarted(started: Boolean) {
|
||||
_emulationStarted.postValue(started)
|
||||
}
|
||||
|
||||
fun setIsEmulationStopping(value: Boolean) {
|
||||
_isEmulationStopping.value = value
|
||||
}
|
||||
|
||||
fun setShaderProgress(progress: Int) {
|
||||
_shaderProgress.value = progress
|
||||
}
|
||||
|
||||
fun setTotalShaders(max: Int) {
|
||||
_totalShaders.value = max
|
||||
}
|
||||
|
||||
fun setShaderMessage(msg: String) {
|
||||
_shaderMessage.value = msg
|
||||
}
|
||||
|
||||
fun updateProgress(msg: String, progress: Int, max: Int) {
|
||||
setShaderMessage(msg)
|
||||
setShaderProgress(progress)
|
||||
setTotalShaders(max)
|
||||
}
|
||||
|
||||
fun clear() {
|
||||
_emulationStarted.value = false
|
||||
_isEmulationStopping.value = false
|
||||
_shaderProgress.value = 0
|
||||
_totalShaders.value = 0
|
||||
_shaderMessage.value = ""
|
||||
}
|
||||
}
|
|
@ -15,6 +15,8 @@ static jclass s_disk_cache_progress_class;
|
|||
static jclass s_load_callback_stage_class;
|
||||
static jmethodID s_exit_emulation_activity;
|
||||
static jmethodID s_disk_cache_load_progress;
|
||||
static jmethodID s_on_emulation_started;
|
||||
static jmethodID s_on_emulation_stopped;
|
||||
|
||||
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
|
||||
|
||||
|
@ -59,6 +61,14 @@ jmethodID GetDiskCacheLoadProgress() {
|
|||
return s_disk_cache_load_progress;
|
||||
}
|
||||
|
||||
jmethodID GetOnEmulationStarted() {
|
||||
return s_on_emulation_started;
|
||||
}
|
||||
|
||||
jmethodID GetOnEmulationStopped() {
|
||||
return s_on_emulation_stopped;
|
||||
}
|
||||
|
||||
} // namespace IDCache
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -85,6 +95,10 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
|
|||
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
|
||||
s_disk_cache_load_progress =
|
||||
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
|
||||
s_on_emulation_started =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
|
||||
s_on_emulation_stopped =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
|
||||
|
||||
// Initialize Android Storage
|
||||
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
|
||||
|
|
|
@ -15,5 +15,7 @@ jclass GetDiskCacheProgressClass();
|
|||
jclass GetDiskCacheLoadCallbackStageClass();
|
||||
jmethodID GetExitEmulationActivity();
|
||||
jmethodID GetDiskCacheLoadProgress();
|
||||
jmethodID GetOnEmulationStarted();
|
||||
jmethodID GetOnEmulationStopped();
|
||||
|
||||
} // namespace IDCache
|
||||
|
|
|
@ -335,6 +335,8 @@ public:
|
|||
|
||||
// Tear down the render window.
|
||||
m_window.reset();
|
||||
|
||||
OnEmulationStopped(m_load_result);
|
||||
}
|
||||
|
||||
void PauseEmulation() {
|
||||
|
@ -376,6 +378,8 @@ public:
|
|||
m_system.InitializeDebugger();
|
||||
}
|
||||
|
||||
OnEmulationStarted();
|
||||
|
||||
while (true) {
|
||||
{
|
||||
[[maybe_unused]] std::unique_lock lock(m_mutex);
|
||||
|
@ -511,6 +515,18 @@ private:
|
|||
static_cast<jint>(progress), static_cast<jint>(max));
|
||||
}
|
||||
|
||||
static void OnEmulationStarted() {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
|
||||
IDCache::GetOnEmulationStarted());
|
||||
}
|
||||
|
||||
static void OnEmulationStopped(Core::SystemResultStatus result) {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
|
||||
IDCache::GetOnEmulationStopped(), static_cast<jint>(result));
|
||||
}
|
||||
|
||||
private:
|
||||
static EmulationSession s_instance;
|
||||
|
||||
|
|
|
@ -26,6 +26,81 @@
|
|||
android:focusable="false"
|
||||
android:focusableInTouchMode="false" />
|
||||
|
||||
<com.google.android.material.card.MaterialCardView
|
||||
android:id="@+id/loading_indicator"
|
||||
style="?attr/materialCardViewOutlinedStyle"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center"
|
||||
android:focusable="false">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
android:id="@+id/loading_layout"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="center_horizontal">
|
||||
|
||||
<ImageView
|
||||
android:id="@+id/loading_image"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="0dp"
|
||||
android:adjustViewBounds="true"
|
||||
app:layout_constraintBottom_toBottomOf="@+id/linearLayout"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toTopOf="@+id/linearLayout"
|
||||
tools:src="@drawable/default_icon" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/linearLayout"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingHorizontal="24dp"
|
||||
android:paddingVertical="36dp"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toEndOf="@id/loading_image"
|
||||
app:layout_constraintTop_toTopOf="parent">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/loading_title"
|
||||
style="@style/TextAppearance.Material3.TitleMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:ellipsize="marquee"
|
||||
android:marqueeRepeatLimit="marquee_forever"
|
||||
android:requiresFadingEdge="horizontal"
|
||||
android:singleLine="true"
|
||||
android:textAlignment="viewStart"
|
||||
tools:text="@string/games" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/loading_text"
|
||||
style="@style/TextAppearance.Material3.TitleSmall"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="4dp"
|
||||
android:ellipsize="marquee"
|
||||
android:marqueeRepeatLimit="marquee_forever"
|
||||
android:requiresFadingEdge="horizontal"
|
||||
android:singleLine="true"
|
||||
android:text="@string/loading"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.progressindicator.LinearProgressIndicator
|
||||
android:id="@+id/loading_progress_indicator"
|
||||
android:layout_width="192dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="12dp"
|
||||
android:indeterminate="true"
|
||||
app:trackCornerRadius="8dp" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
|
||||
</com.google.android.material.card.MaterialCardView>
|
||||
|
||||
</FrameLayout>
|
||||
|
||||
<FrameLayout
|
||||
|
@ -41,11 +116,12 @@
|
|||
android:layout_height="match_parent"
|
||||
android:layout_gravity="center"
|
||||
android:focusable="true"
|
||||
android:focusableInTouchMode="true" />
|
||||
android:focusableInTouchMode="true"
|
||||
android:visibility="invisible" />
|
||||
|
||||
<Button
|
||||
style="@style/Widget.Material3.Button.ElevatedButton"
|
||||
android:id="@+id/done_control_config"
|
||||
style="@style/Widget.Material3.Button.ElevatedButton"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center"
|
||||
|
@ -81,6 +157,7 @@
|
|||
android:layout_height="match_parent"
|
||||
android:layout_gravity="start|bottom"
|
||||
app:headerLayout="@layout/header_in_game"
|
||||
app:menu="@menu/menu_in_game" />
|
||||
app:menu="@menu/menu_in_game"
|
||||
tools:visibility="gone" />
|
||||
|
||||
</androidx.drawerlayout.widget.DrawerLayout>
|
||||
|
|
|
@ -209,7 +209,6 @@
|
|||
<string name="emulation_pause">Emulation pausieren</string>
|
||||
<string name="emulation_unpause">Emulation fortsetzen</string>
|
||||
<string name="emulation_input_overlay">Overlay-Optionen</string>
|
||||
<string name="emulation_game_loading">Spiel lädt…</string>
|
||||
|
||||
<string name="load_settings">Lädt Einstellungen...</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">Pausar Emulación</string>
|
||||
<string name="emulation_unpause">Reanudar Emulación</string>
|
||||
<string name="emulation_input_overlay">Opciones de pantalla </string>
|
||||
<string name="emulation_game_loading">Cargando juego...</string>
|
||||
|
||||
<string name="load_settings">Cargando configuración...</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">Mettre en pause l\'émulation</string>
|
||||
<string name="emulation_unpause">Reprendre l\'émulation</string>
|
||||
<string name="emulation_input_overlay">Options de l\'overlay</string>
|
||||
<string name="emulation_game_loading">Chargement du jeu...</string>
|
||||
|
||||
<string name="load_settings">Chargement des paramètres…</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">Metti in pausa l\'emulazione</string>
|
||||
<string name="emulation_unpause">Riprendi Emulazione</string>
|
||||
<string name="emulation_input_overlay">Impostazioni Overlay</string>
|
||||
<string name="emulation_game_loading">Caricamento del gioco...</string>
|
||||
|
||||
<string name="load_settings">Caricamento delle impostazioni...</string>
|
||||
|
||||
|
|
|
@ -211,7 +211,6 @@
|
|||
<string name="emulation_pause">エミュレーションを一時停止</string>
|
||||
<string name="emulation_unpause">エミュレーションを再開</string>
|
||||
<string name="emulation_input_overlay">オーバーレイオプション</string>
|
||||
<string name="emulation_game_loading">ロード中…</string>
|
||||
|
||||
<string name="load_settings">設定をロード中…</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">에뮬레이션 일시 중지</string>
|
||||
<string name="emulation_unpause">에뮬레이션 일시 중지 해제</string>
|
||||
<string name="emulation_input_overlay">오버레이 옵션</string>
|
||||
<string name="emulation_game_loading">게임 불러오기 중...</string>
|
||||
|
||||
<string name="load_settings">설정 불러오기 중...</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">Pause Emulering</string>
|
||||
<string name="emulation_unpause">Opphev pausing av emulering</string>
|
||||
<string name="emulation_input_overlay">Alternativer for overlegg</string>
|
||||
<string name="emulation_game_loading">Spillet lastes inn...</string>
|
||||
|
||||
<string name="load_settings">Laster inn innstillinger...</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">Wstrzymaj emulację</string>
|
||||
<string name="emulation_unpause">Wznów emulację</string>
|
||||
<string name="emulation_input_overlay">Opcje nakładki</string>
|
||||
<string name="emulation_game_loading">Wczytywanie gry...</string>
|
||||
|
||||
<string name="load_settings">Wczytywanie ustawień...</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">Pausa emulação</string>
|
||||
<string name="emulation_unpause">Retomar emulação</string>
|
||||
<string name="emulation_input_overlay">Opções de sobreposição </string>
|
||||
<string name="emulation_game_loading">Jogo a carregar...</string>
|
||||
|
||||
<string name="load_settings">Configurações a carregar...</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">Pausa emulação</string>
|
||||
<string name="emulation_unpause">Retomar emulação</string>
|
||||
<string name="emulation_input_overlay">Opções de sobreposição </string>
|
||||
<string name="emulation_game_loading">Jogo a carregar...</string>
|
||||
|
||||
<string name="load_settings">Configurações a carregar...</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">Пауза эмуляции</string>
|
||||
<string name="emulation_unpause">Возобновление эмуляции</string>
|
||||
<string name="emulation_input_overlay">Настройки оверлея</string>
|
||||
<string name="emulation_game_loading">Загрузка игры...</string>
|
||||
|
||||
<string name="load_settings">Загрузка настроек...</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">Пауза емуляції</string>
|
||||
<string name="emulation_unpause">Відновлення емуляції</string>
|
||||
<string name="emulation_input_overlay">Налаштування оверлея</string>
|
||||
<string name="emulation_game_loading">Завантаження гри...</string>
|
||||
|
||||
<string name="load_settings">Завантаження налаштувань...</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">暂停模拟</string>
|
||||
<string name="emulation_unpause">继续模拟</string>
|
||||
<string name="emulation_input_overlay">虚拟按键选项</string>
|
||||
<string name="emulation_game_loading">载入游戏中…</string>
|
||||
|
||||
<string name="load_settings">正在载入设定…</string>
|
||||
|
||||
|
|
|
@ -213,7 +213,6 @@
|
|||
<string name="emulation_pause">暫停模擬</string>
|
||||
<string name="emulation_unpause">取消暫停模擬</string>
|
||||
<string name="emulation_input_overlay">覆疊選項</string>
|
||||
<string name="emulation_game_loading">遊戲正在載入…</string>
|
||||
|
||||
<string name="load_settings">正在載入設定…</string>
|
||||
|
||||
|
|
|
@ -204,6 +204,7 @@
|
|||
<string name="error_saving">Error saving %1$s.ini: %2$s</string>
|
||||
<string name="unimplemented_menu">Unimplemented Menu</string>
|
||||
<string name="loading">Loading…</string>
|
||||
<string name="shutting_down">Shutting down…</string>
|
||||
<string name="reset_setting_confirmation">Do you want to reset this setting back to its default value?</string>
|
||||
<string name="reset_to_default">Reset to default</string>
|
||||
<string name="reset_all_settings">Reset all settings?</string>
|
||||
|
@ -262,7 +263,6 @@
|
|||
<string name="emulation_pause">Pause emulation</string>
|
||||
<string name="emulation_unpause">Unpause emulation</string>
|
||||
<string name="emulation_input_overlay">Overlay options</string>
|
||||
<string name="emulation_game_loading">Game loading…</string>
|
||||
|
||||
<string name="load_settings">Loading settings…</string>
|
||||
|
||||
|
|
Loading…
Reference in a new issue