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cheat_engine: Remove unnecessary system argument to CheatParser's Parse function
This isn't used within the function at all in any implementations, so we can remove it entirely.
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ba7eb5abf4
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@ -76,8 +76,7 @@ VirtualDir FindSubdirectoryCaseless(const VirtualDir dir, std::string_view name)
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}
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}
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std::optional<std::vector<Core::Memory::CheatEntry>> ReadCheatFileFromFolder(
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std::optional<std::vector<Core::Memory::CheatEntry>> ReadCheatFileFromFolder(
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const Core::System& system, u64 title_id, const PatchManager::BuildID& build_id_,
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u64 title_id, const PatchManager::BuildID& build_id_, const VirtualDir& base_path, bool upper) {
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const VirtualDir& base_path, bool upper) {
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const auto build_id_raw = Common::HexToString(build_id_, upper);
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const auto build_id_raw = Common::HexToString(build_id_, upper);
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const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
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const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
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const auto file = base_path->GetFile(fmt::format("{}.txt", build_id));
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const auto file = base_path->GetFile(fmt::format("{}.txt", build_id));
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@ -95,9 +94,8 @@ std::optional<std::vector<Core::Memory::CheatEntry>> ReadCheatFileFromFolder(
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return std::nullopt;
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return std::nullopt;
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}
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}
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Core::Memory::TextCheatParser parser;
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const Core::Memory::TextCheatParser parser;
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return parser.Parse(system,
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return parser.Parse(std::string_view(reinterpret_cast<const char*>(data.data()), data.size()));
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std::string_view(reinterpret_cast<const char*>(data.data()), data.size()));
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}
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}
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void AppendCommaIfNotEmpty(std::string& to, std::string_view with) {
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void AppendCommaIfNotEmpty(std::string& to, std::string_view with) {
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@ -335,14 +333,12 @@ std::vector<Core::Memory::CheatEntry> PatchManager::CreateCheatList(
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auto cheats_dir = FindSubdirectoryCaseless(subdir, "cheats");
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auto cheats_dir = FindSubdirectoryCaseless(subdir, "cheats");
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if (cheats_dir != nullptr) {
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if (cheats_dir != nullptr) {
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auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
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if (const auto res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true)) {
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if (res.has_value()) {
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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continue;
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continue;
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}
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}
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res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false);
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if (const auto res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false)) {
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if (res.has_value()) {
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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}
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}
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}
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}
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@ -98,10 +98,9 @@ std::string_view ExtractName(std::string_view data, std::size_t start_index) {
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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std::vector<CheatEntry> TextCheatParser::Parse(const Core::System& system,
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std::vector<CheatEntry> TextCheatParser::Parse(std::string_view data) const {
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std::string_view data) const {
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std::vector<CheatEntry> out(1);
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std::vector<CheatEntry> out(1);
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std::optional<u64> current_entry = std::nullopt;
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std::optional<u64> current_entry;
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for (std::size_t i = 0; i < data.size(); ++i) {
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for (std::size_t i = 0; i < data.size(); ++i) {
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if (::isspace(data[i])) {
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if (::isspace(data[i])) {
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@ -47,8 +47,7 @@ class CheatParser {
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public:
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public:
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virtual ~CheatParser();
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virtual ~CheatParser();
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virtual std::vector<CheatEntry> Parse(const Core::System& system,
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[[nodiscard]] virtual std::vector<CheatEntry> Parse(std::string_view data) const = 0;
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std::string_view data) const = 0;
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};
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};
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// CheatParser implementation that parses text files
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// CheatParser implementation that parses text files
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@ -56,7 +55,7 @@ class TextCheatParser final : public CheatParser {
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public:
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public:
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~TextCheatParser() override;
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~TextCheatParser() override;
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std::vector<CheatEntry> Parse(const Core::System& system, std::string_view data) const override;
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[[nodiscard]] std::vector<CheatEntry> Parse(std::string_view data) const override;
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};
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};
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// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
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// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
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