mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-24 20:15:31 +00:00
game_list: Accept *.kip as a file extension of executables
This commit is contained in:
parent
ce9f7ac4f2
commit
c417b4fe28
|
@ -144,7 +144,7 @@ bool KIP::IsService() const {
|
|||
}
|
||||
|
||||
std::vector<u32> KIP::GetKernelCapabilities() const {
|
||||
return std::vector(header.capabilities.begin(), header.capabilities.end());
|
||||
return std::vector<u32>(header.capabilities.begin(), header.capabilities.end());
|
||||
}
|
||||
|
||||
s32 KIP::GetMainThreadPriority() const {
|
||||
|
|
|
@ -468,8 +468,7 @@ void GameList::LoadInterfaceLayout() {
|
|||
|
||||
const QStringList GameList::supported_file_extensions = {
|
||||
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
|
||||
QStringLiteral("xci"), QStringLiteral("nsp"),
|
||||
};
|
||||
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
|
||||
|
|
Loading…
Reference in a new issue