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https://github.com/yuzu-emu/yuzu-mainline.git
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Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
This commit is contained in:
commit
c45af76ea0
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@ -83,6 +83,7 @@ enum class DepthFormat : u32 {
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S8_UINT_Z24_UNORM = 0x14,
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S8_UINT_Z24_UNORM = 0x14,
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D24X8_UNORM = 0x15,
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D24X8_UNORM = 0x15,
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D24S8_UNORM = 0x16,
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D24S8_UNORM = 0x16,
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S8_UINT = 0x17,
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D24C8_UNORM = 0x18,
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D24C8_UNORM = 0x18,
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D32_FLOAT_S8X24_UINT = 0x19,
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D32_FLOAT_S8X24_UINT = 0x19,
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};
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};
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@ -148,6 +148,8 @@ GLenum AttachmentType(PixelFormat format) {
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switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) {
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switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) {
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case SurfaceType::Depth:
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case SurfaceType::Depth:
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return GL_DEPTH_ATTACHMENT;
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return GL_DEPTH_ATTACHMENT;
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case SurfaceType::Stencil:
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return GL_STENCIL_ATTACHMENT;
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case SurfaceType::DepthStencil:
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case SurfaceType::DepthStencil:
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return GL_DEPTH_STENCIL_ATTACHMENT;
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return GL_DEPTH_STENCIL_ATTACHMENT;
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default:
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default:
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@ -907,6 +909,8 @@ void Image::Scale(bool up_scale) {
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return GL_COLOR_ATTACHMENT0;
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return GL_COLOR_ATTACHMENT0;
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case SurfaceType::Depth:
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case SurfaceType::Depth:
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return GL_DEPTH_ATTACHMENT;
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return GL_DEPTH_ATTACHMENT;
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case SurfaceType::Stencil:
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return GL_STENCIL_ATTACHMENT;
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case SurfaceType::DepthStencil:
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case SurfaceType::DepthStencil:
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return GL_DEPTH_STENCIL_ATTACHMENT;
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return GL_DEPTH_STENCIL_ATTACHMENT;
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default:
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default:
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@ -920,8 +924,10 @@ void Image::Scale(bool up_scale) {
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return GL_COLOR_BUFFER_BIT;
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return GL_COLOR_BUFFER_BIT;
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case SurfaceType::Depth:
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case SurfaceType::Depth:
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return GL_DEPTH_BUFFER_BIT;
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return GL_DEPTH_BUFFER_BIT;
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case SurfaceType::Stencil:
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return GL_STENCIL_BUFFER_BIT;
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case SurfaceType::DepthStencil:
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case SurfaceType::DepthStencil:
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return GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
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return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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return GL_COLOR_BUFFER_BIT;
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return GL_COLOR_BUFFER_BIT;
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@ -933,8 +939,10 @@ void Image::Scale(bool up_scale) {
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return 0;
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return 0;
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case SurfaceType::Depth:
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case SurfaceType::Depth:
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return 1;
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return 1;
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case SurfaceType::DepthStencil:
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case SurfaceType::Stencil:
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return 2;
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return 2;
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case SurfaceType::DepthStencil:
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return 3;
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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return 0;
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return 0;
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@ -1264,10 +1272,20 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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}
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}
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if (const ImageView* const image_view = depth_buffer; image_view) {
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if (const ImageView* const image_view = depth_buffer; image_view) {
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if (GetFormatType(image_view->format) == SurfaceType::DepthStencil) {
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switch (GetFormatType(image_view->format)) {
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buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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case SurfaceType::Depth:
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} else {
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buffer_bits |= GL_DEPTH_BUFFER_BIT;
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buffer_bits |= GL_DEPTH_BUFFER_BIT;
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break;
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case SurfaceType::Stencil:
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buffer_bits |= GL_STENCIL_BUFFER_BIT;
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break;
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case SurfaceType::DepthStencil:
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buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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break;
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default:
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UNREACHABLE();
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buffer_bits |= GL_DEPTH_BUFFER_BIT;
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break;
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}
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}
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const GLenum attachment = AttachmentType(image_view->format);
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const GLenum attachment = AttachmentType(image_view->format);
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AttachTexture(handle, attachment, image_view);
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AttachTexture(handle, attachment, image_view);
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@ -164,8 +164,8 @@ private:
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
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std::array<OGLFramebuffer, 3> rescale_draw_fbos;
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std::array<OGLFramebuffer, 4> rescale_draw_fbos;
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std::array<OGLFramebuffer, 3> rescale_read_fbos;
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std::array<OGLFramebuffer, 4> rescale_read_fbos;
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const Settings::ResolutionScalingInfo& resolution;
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const Settings::ResolutionScalingInfo& resolution;
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};
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};
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@ -108,6 +108,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
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{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
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{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
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{GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE}, // S8_UINT
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
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{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
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{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
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@ -208,6 +208,9 @@ struct FormatTuple {
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{VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT
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{VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT
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{VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM
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{VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM
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// Stencil formats
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{VK_FORMAT_S8_UINT, Attachable}, // S8_UINT
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// DepthStencil formats
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// DepthStencil formats
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{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // D24_UNORM_S8_UINT
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{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // D24_UNORM_S8_UINT
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{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // S8_UINT_D24_UNORM (emulated)
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{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // S8_UINT_D24_UNORM (emulated)
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@ -102,6 +102,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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break;
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break;
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case VideoCore::Surface::SurfaceType::Depth:
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case VideoCore::Surface::SurfaceType::Depth:
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case VideoCore::Surface::SurfaceType::Stencil:
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case VideoCore::Surface::SurfaceType::DepthStencil:
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case VideoCore::Surface::SurfaceType::DepthStencil:
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usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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break;
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break;
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@ -173,6 +174,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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return VK_IMAGE_ASPECT_COLOR_BIT;
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return VK_IMAGE_ASPECT_COLOR_BIT;
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case VideoCore::Surface::SurfaceType::Depth:
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case VideoCore::Surface::SurfaceType::Depth:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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case VideoCore::Surface::SurfaceType::Stencil:
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return VK_IMAGE_ASPECT_STENCIL_BIT;
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case VideoCore::Surface::SurfaceType::DepthStencil:
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case VideoCore::Surface::SurfaceType::DepthStencil:
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return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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default:
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default:
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@ -195,6 +198,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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case PixelFormat::D16_UNORM:
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case PixelFormat::D16_UNORM:
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case PixelFormat::D32_FLOAT:
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case PixelFormat::D32_FLOAT:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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case PixelFormat::S8_UINT:
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return VK_IMAGE_ASPECT_STENCIL_BIT;
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default:
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default:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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return VK_IMAGE_ASPECT_COLOR_BIT;
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}
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}
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@ -82,6 +82,8 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
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return PixelFormat::D32_FLOAT;
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return PixelFormat::D32_FLOAT;
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case Tegra::DepthFormat::D16_UNORM:
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case Tegra::DepthFormat::D16_UNORM:
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return PixelFormat::D16_UNORM;
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return PixelFormat::D16_UNORM;
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case Tegra::DepthFormat::S8_UINT:
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return PixelFormat::S8_UINT;
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case Tegra::DepthFormat::D32_FLOAT_S8X24_UINT:
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case Tegra::DepthFormat::D32_FLOAT_S8X24_UINT:
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return PixelFormat::D32_FLOAT_S8_UINT;
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return PixelFormat::D32_FLOAT_S8_UINT;
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default:
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default:
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@ -213,6 +215,11 @@ SurfaceType GetFormatType(PixelFormat pixel_format) {
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return SurfaceType::Depth;
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return SurfaceType::Depth;
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}
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}
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if (static_cast<std::size_t>(pixel_format) <
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static_cast<std::size_t>(PixelFormat::MaxStencilFormat)) {
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return SurfaceType::Stencil;
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}
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if (static_cast<std::size_t>(pixel_format) <
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if (static_cast<std::size_t>(pixel_format) <
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static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) {
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static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) {
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return SurfaceType::DepthStencil;
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return SurfaceType::DepthStencil;
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@ -110,8 +110,12 @@ enum class PixelFormat {
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MaxDepthFormat,
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MaxDepthFormat,
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// Stencil formats
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S8_UINT = MaxDepthFormat,
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MaxStencilFormat,
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// DepthStencil formats
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// DepthStencil formats
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D24_UNORM_S8_UINT = MaxDepthFormat,
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D24_UNORM_S8_UINT = MaxStencilFormat,
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S8_UINT_D24_UNORM,
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S8_UINT_D24_UNORM,
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D32_FLOAT_S8_UINT,
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D32_FLOAT_S8_UINT,
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@ -125,8 +129,9 @@ constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max
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enum class SurfaceType {
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enum class SurfaceType {
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ColorTexture = 0,
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ColorTexture = 0,
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Depth = 1,
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Depth = 1,
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DepthStencil = 2,
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Stencil = 2,
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Invalid = 3,
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DepthStencil = 3,
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Invalid = 4,
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};
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};
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enum class SurfaceTarget {
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enum class SurfaceTarget {
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@ -229,6 +234,7 @@ constexpr std::array<u32, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{
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1, // E5B9G9R9_FLOAT
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1, // E5B9G9R9_FLOAT
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1, // D32_FLOAT
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1, // D32_FLOAT
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1, // D16_UNORM
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1, // D16_UNORM
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1, // S8_UINT
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1, // D24_UNORM_S8_UINT
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1, // D24_UNORM_S8_UINT
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1, // S8_UINT_D24_UNORM
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1, // S8_UINT_D24_UNORM
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1, // D32_FLOAT_S8_UINT
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1, // D32_FLOAT_S8_UINT
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@ -328,6 +334,7 @@ constexpr std::array<u32, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{
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1, // E5B9G9R9_FLOAT
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1, // E5B9G9R9_FLOAT
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1, // D32_FLOAT
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1, // D32_FLOAT
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1, // D16_UNORM
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1, // D16_UNORM
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1, // S8_UINT
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1, // D24_UNORM_S8_UINT
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1, // D24_UNORM_S8_UINT
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1, // S8_UINT_D24_UNORM
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1, // S8_UINT_D24_UNORM
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1, // D32_FLOAT_S8_UINT
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1, // D32_FLOAT_S8_UINT
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@ -427,6 +434,7 @@ constexpr std::array<u32, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{
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32, // E5B9G9R9_FLOAT
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32, // E5B9G9R9_FLOAT
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32, // D32_FLOAT
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32, // D32_FLOAT
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16, // D16_UNORM
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16, // D16_UNORM
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8, // S8_UINT
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32, // D24_UNORM_S8_UINT
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32, // D24_UNORM_S8_UINT
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32, // S8_UINT_D24_UNORM
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32, // S8_UINT_D24_UNORM
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64, // D32_FLOAT_S8_UINT
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64, // D32_FLOAT_S8_UINT
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@ -194,6 +194,8 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str
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return "D32_FLOAT";
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return "D32_FLOAT";
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case PixelFormat::D16_UNORM:
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case PixelFormat::D16_UNORM:
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return "D16_UNORM";
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return "D16_UNORM";
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case PixelFormat::S8_UINT:
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return "S8_UINT";
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case PixelFormat::D24_UNORM_S8_UINT:
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case PixelFormat::D24_UNORM_S8_UINT:
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return "D24_UNORM_S8_UINT";
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return "D24_UNORM_S8_UINT";
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case PixelFormat::S8_UINT_D24_UNORM:
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case PixelFormat::S8_UINT_D24_UNORM:
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@ -21,6 +21,13 @@
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namespace Vulkan {
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namespace Vulkan {
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namespace {
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namespace {
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namespace Alternatives {
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namespace Alternatives {
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constexpr std::array STENCIL8_UINT{
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VK_FORMAT_D16_UNORM_S8_UINT,
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VK_FORMAT_D24_UNORM_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_FORMAT_UNDEFINED,
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};
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constexpr std::array DEPTH24_UNORM_STENCIL8_UINT{
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constexpr std::array DEPTH24_UNORM_STENCIL8_UINT{
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_FORMAT_D16_UNORM_S8_UINT,
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VK_FORMAT_D16_UNORM_S8_UINT,
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@ -74,6 +81,8 @@ void SetNext(void**& next, T& data) {
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constexpr const VkFormat* GetFormatAlternatives(VkFormat format) {
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constexpr const VkFormat* GetFormatAlternatives(VkFormat format) {
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switch (format) {
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switch (format) {
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case VK_FORMAT_S8_UINT:
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return Alternatives::STENCIL8_UINT.data();
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case VK_FORMAT_D24_UNORM_S8_UINT:
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case VK_FORMAT_D24_UNORM_S8_UINT:
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return Alternatives::DEPTH24_UNORM_STENCIL8_UINT.data();
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return Alternatives::DEPTH24_UNORM_STENCIL8_UINT.data();
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case VK_FORMAT_D16_UNORM_S8_UINT:
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case VK_FORMAT_D16_UNORM_S8_UINT:
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@ -145,6 +154,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica
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VK_FORMAT_R4G4B4A4_UNORM_PACK16,
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VK_FORMAT_R4G4B4A4_UNORM_PACK16,
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VK_FORMAT_D32_SFLOAT,
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VK_FORMAT_D32_SFLOAT,
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VK_FORMAT_D16_UNORM,
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VK_FORMAT_D16_UNORM,
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VK_FORMAT_S8_UINT,
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VK_FORMAT_D16_UNORM_S8_UINT,
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VK_FORMAT_D16_UNORM_S8_UINT,
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VK_FORMAT_D24_UNORM_S8_UINT,
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VK_FORMAT_D24_UNORM_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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