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renderer_opengl: State track assembly programs
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0a54291c9c
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@ -42,6 +42,9 @@ GraphicsProgram::GraphicsProgram(TextureCache& texture_cache_, BufferCache& buff
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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for (size_t stage = 0; stage < 5; ++stage) {
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enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
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}
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u32 num_textures{};
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u32 num_images{};
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for (size_t stage = 0; stage < base_uniform_bindings.size() - 1; ++stage) {
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@ -182,6 +185,9 @@ void GraphicsProgram::Configure(bool is_indexed) {
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const std::span indices_span(image_view_indices.data(), image_view_index);
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texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
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texture_cache.UpdateRenderTargets(false);
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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ImageId* texture_buffer_index{image_view_ids.data()};
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const auto bind_stage_info{[&](size_t stage) {
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size_t index{};
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@ -240,14 +246,8 @@ void GraphicsProgram::Configure(bool is_indexed) {
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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// FIXME: Unhack this
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if (assembly_programs[0].handle != 0) {
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// TODO: State track this
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glEnable(GL_VERTEX_PROGRAM_NV);
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glEnable(GL_FRAGMENT_PROGRAM_NV);
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glBindProgramARB(GL_VERTEX_PROGRAM_NV, assembly_programs[0].handle);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_NV, assembly_programs[4].handle);
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program_manager.BindProgram(0);
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program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask);
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} else {
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program_manager.BindProgram(program.handle);
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}
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@ -300,19 +300,6 @@ void GraphicsProgram::Configure(bool is_indexed) {
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if (image_binding != 0) {
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glBindImageTextures(0, image_binding, images.data());
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}
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texture_cache.UpdateRenderTargets(false);
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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if (assembly_programs[0].handle != 0) {
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// TODO: State track this
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glEnable(GL_VERTEX_PROGRAM_NV);
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glEnable(GL_FRAGMENT_PROGRAM_NV);
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glBindProgramARB(GL_VERTEX_PROGRAM_NV, assembly_programs[0].handle);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_NV, assembly_programs[4].handle);
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program_manager.BindProgram(0);
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} else {
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program_manager.BindProgram(program.handle);
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}
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}
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} // namespace OpenGL
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@ -89,6 +89,7 @@ private:
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OGLProgram program;
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std::array<OGLAssemblyProgram, 5> assembly_programs;
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u32 enabled_stages_mask{};
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std::array<Shader::Info, 5> stage_infos{};
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std::array<u32, 5> base_uniform_bindings{};
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@ -4,24 +4,69 @@
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#pragma once
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#include <array>
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#include <span>
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#pragma optimize("", off)
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namespace OpenGL {
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class ProgramManager {
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static constexpr size_t NUM_STAGES = 5;
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static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
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GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
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GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
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};
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public:
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void BindProgram(GLuint program) {
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if (bound_program == program) {
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if (current_source_program == program) {
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return;
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}
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bound_program = program;
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current_source_program = program;
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glUseProgram(program);
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}
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void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
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u32 stage_mask) {
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const u32 changed_mask = current_assembly_mask ^ stage_mask;
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current_assembly_mask = stage_mask;
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if (changed_mask != 0) {
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (((changed_mask >> stage) & 1) != 0) {
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if (((stage_mask >> stage) & 1) != 0) {
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glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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} else {
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glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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}
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}
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}
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_assembly_programs[stage] != programs[stage].handle) {
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current_assembly_programs[stage] = programs[stage].handle;
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glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
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}
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}
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if (current_source_program != 0) {
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current_source_program = 0;
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glUseProgram(0);
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}
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}
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void RestoreGuestCompute() {}
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private:
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GLuint bound_program = 0;
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GLuint current_source_program = 0;
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u32 current_assembly_mask = 0;
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std::array<GLuint, NUM_STAGES> current_assembly_programs;
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};
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} // namespace OpenGL
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