mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-25 17:45:28 +00:00
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
This commit is contained in:
parent
3b339fbbf6
commit
c5dfa0b630
|
@ -216,15 +216,6 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
|
|||
fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4));
|
||||
}
|
||||
ctx.header += "void main(){\n";
|
||||
if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
|
||||
ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
|
||||
// TODO: Properly resolve attribute issues
|
||||
for (size_t index = 0; index < program.info.stores_generics.size() / 2; ++index) {
|
||||
if (!program.info.stores_generics[index]) {
|
||||
ctx.header += fmt::format("out_attr{}=vec4(0,0,0,1);", index);
|
||||
}
|
||||
}
|
||||
}
|
||||
DefineVariables(ctx, ctx.header);
|
||||
if (ctx.uses_cc_carry) {
|
||||
ctx.header += "uint carry;";
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@ -42,13 +43,19 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
|
|||
ctx.Add("{}={};", phi_reg, val_reg);
|
||||
}
|
||||
|
||||
void EmitPrologue(EmitContext&) {
|
||||
// TODO
|
||||
void EmitPrologue(EmitContext& ctx) {
|
||||
if (ctx.stage == Stage::VertexA || ctx.stage == Stage::VertexB) {
|
||||
ctx.Add("gl_Position=vec4(0.0f, 0.0f, 0.0f, 1.0f);");
|
||||
// TODO: Properly resolve attribute issues
|
||||
for (size_t index = 0; index < ctx.info.stores_generics.size() / 2; ++index) {
|
||||
if (!ctx.info.stores_generics[index]) {
|
||||
ctx.Add("out_attr{}=vec4(0,0,0,1);", index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext&) {
|
||||
// TODO
|
||||
}
|
||||
void EmitEpilogue(EmitContext&) {}
|
||||
|
||||
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
|
||||
ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));
|
||||
|
|
Loading…
Reference in a new issue