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texture_cache: Simplify blit code
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3c2ae53b4c
commit
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@ -298,15 +298,13 @@ public:
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const GPUVAddr src_gpu_addr = src_config.Address();
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const GPUVAddr dst_gpu_addr = dst_config.Address();
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DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
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const std::optional<VAddr> dst_cpu_addr =
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system.GPU().MemoryManager().GpuToCpuAddress(dst_gpu_addr);
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const std::optional<VAddr> src_cpu_addr =
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system.GPU().MemoryManager().GpuToCpuAddress(src_gpu_addr);
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std::pair<TSurface, TView> dst_surface =
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GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false);
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std::pair<TSurface, TView> src_surface =
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GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false);
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ImageBlit(src_surface.second, dst_surface.second, copy_config);
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const auto& memory_manager = system.GPU().MemoryManager();
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const std::optional<VAddr> dst_cpu_addr = memory_manager.GpuToCpuAddress(dst_gpu_addr);
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const std::optional<VAddr> src_cpu_addr = memory_manager.GpuToCpuAddress(src_gpu_addr);
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std::pair dst_surface = GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false);
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TView src_surface = GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false).second;
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ImageBlit(src_surface, dst_surface.second, copy_config);
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dst_surface.first->MarkAsModified(true, Tick());
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}
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