mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 15:35:39 +00:00
Reaper: Change memory restrictions on TC depending on host memory on VK.
This commit is contained in:
parent
0dd98842bf
commit
ca6f47c686
|
@ -106,6 +106,8 @@ public:
|
|||
|
||||
void TickFrame();
|
||||
|
||||
void RunGarbageCollector();
|
||||
|
||||
void WriteMemory(VAddr cpu_addr, u64 size);
|
||||
|
||||
void CachedWriteMemory(VAddr cpu_addr, u64 size);
|
||||
|
@ -350,29 +352,7 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
|
|||
}
|
||||
|
||||
template <class P>
|
||||
void BufferCache<P>::TickFrame() {
|
||||
const bool enabled_gc = Settings::values.use_caches_gc.GetValue();
|
||||
SCOPE_EXIT({
|
||||
++frame_tick;
|
||||
delayed_destruction_ring.Tick();
|
||||
});
|
||||
// Calculate hits and shots and move hit bits to the right
|
||||
const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
|
||||
const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
|
||||
std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
|
||||
uniform_cache_hits.begin() + 1);
|
||||
std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
|
||||
uniform_cache_shots.begin() + 1);
|
||||
uniform_cache_hits[0] = 0;
|
||||
uniform_cache_shots[0] = 0;
|
||||
|
||||
const bool skip_preferred = hits * 256 < shots * 251;
|
||||
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
|
||||
|
||||
const bool activate_gc = enabled_gc && total_used_memory >= EXPECTED_MEMORY;
|
||||
if (!activate_gc) {
|
||||
return;
|
||||
}
|
||||
void BufferCache<P>::RunGarbageCollector() {
|
||||
const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
|
||||
const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
|
||||
int num_iterations = aggressive_gc ? 64 : 32;
|
||||
|
@ -392,6 +372,28 @@ void BufferCache<P>::TickFrame() {
|
|||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void BufferCache<P>::TickFrame() {
|
||||
// Calculate hits and shots and move hit bits to the right
|
||||
const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
|
||||
const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
|
||||
std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
|
||||
uniform_cache_hits.begin() + 1);
|
||||
std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
|
||||
uniform_cache_shots.begin() + 1);
|
||||
uniform_cache_hits[0] = 0;
|
||||
uniform_cache_shots[0] = 0;
|
||||
|
||||
const bool skip_preferred = hits * 256 < shots * 251;
|
||||
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
|
||||
|
||||
if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
|
||||
RunGarbageCollector();
|
||||
}
|
||||
++frame_tick;
|
||||
delayed_destruction_ring.Tick();
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
|
||||
ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
|
||||
|
|
|
@ -235,6 +235,7 @@ struct TextureCacheParams {
|
|||
static constexpr bool ENABLE_VALIDATION = true;
|
||||
static constexpr bool FRAMEBUFFER_BLITS = true;
|
||||
static constexpr bool HAS_EMULATED_COPIES = true;
|
||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
|
||||
|
||||
using Runtime = OpenGL::TextureCacheRuntime;
|
||||
using Image = OpenGL::Image;
|
||||
|
|
|
@ -818,6 +818,10 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
|
|||
});
|
||||
}
|
||||
|
||||
u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
|
||||
return device.GetDeviceLocalMemory();
|
||||
}
|
||||
|
||||
Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_addr_,
|
||||
VAddr cpu_addr_)
|
||||
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), scheduler{&runtime.scheduler},
|
||||
|
|
|
@ -97,6 +97,8 @@ struct TextureCacheRuntime {
|
|||
// All known Vulkan drivers can natively handle BGR textures
|
||||
return true;
|
||||
}
|
||||
|
||||
u64 GetDeviceLocalMemory() const;
|
||||
};
|
||||
|
||||
class Image : public VideoCommon::ImageBase {
|
||||
|
@ -257,6 +259,7 @@ struct TextureCacheParams {
|
|||
static constexpr bool ENABLE_VALIDATION = true;
|
||||
static constexpr bool FRAMEBUFFER_BLITS = false;
|
||||
static constexpr bool HAS_EMULATED_COPIES = false;
|
||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
|
||||
|
||||
using Runtime = Vulkan::TextureCacheRuntime;
|
||||
using Image = Vulkan::Image;
|
||||
|
|
|
@ -79,7 +79,7 @@ public:
|
|||
Iterator(SlotVector<T>* slot_vector_, SlotId id_) noexcept
|
||||
: slot_vector{slot_vector_}, id{id_} {}
|
||||
|
||||
bool IsValid(const u64* bitset) noexcept {
|
||||
bool IsValid(const u64* bitset) const noexcept {
|
||||
return ((bitset[id.index / 64] >> (id.index % 64)) & 1) != 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -71,14 +71,16 @@ class TextureCache {
|
|||
static constexpr bool FRAMEBUFFER_BLITS = P::FRAMEBUFFER_BLITS;
|
||||
/// True when some copies have to be emulated
|
||||
static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
|
||||
/// True when the API can provide info about the memory of the device.
|
||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
|
||||
|
||||
/// Image view ID for null descriptors
|
||||
static constexpr ImageViewId NULL_IMAGE_VIEW_ID{0};
|
||||
/// Sampler ID for bugged sampler ids
|
||||
static constexpr SamplerId NULL_SAMPLER_ID{0};
|
||||
|
||||
static constexpr u64 EXPECTED_MEMORY = Common::Size_1_GB;
|
||||
static constexpr u64 CRITICAL_MEMORY = Common::Size_2_GB;
|
||||
static constexpr u64 DEFAULT_EXPECTED_MEMORY = Common::Size_1_GB;
|
||||
static constexpr u64 DEFAULT_CRITICAL_MEMORY = Common::Size_2_GB;
|
||||
|
||||
using Runtime = typename P::Runtime;
|
||||
using Image = typename P::Image;
|
||||
|
@ -108,6 +110,9 @@ public:
|
|||
/// Notify the cache that a new frame has been queued
|
||||
void TickFrame();
|
||||
|
||||
/// Runs the Garbage Collector.
|
||||
void RunGarbageCollector();
|
||||
|
||||
/// Return a constant reference to the given image view id
|
||||
[[nodiscard]] const ImageView& GetImageView(ImageViewId id) const noexcept;
|
||||
|
||||
|
@ -339,6 +344,8 @@ private:
|
|||
|
||||
bool has_deleted_images = false;
|
||||
u64 total_used_memory = 0;
|
||||
u64 expected_memory;
|
||||
u64 critical_memory;
|
||||
|
||||
SlotVector<Image> slot_images;
|
||||
SlotVector<ImageView> slot_image_views;
|
||||
|
@ -382,21 +389,23 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
|
|||
void(slot_samplers.insert(runtime, sampler_descriptor));
|
||||
|
||||
deletion_iterator = slot_images.begin();
|
||||
|
||||
if constexpr (HAS_DEVICE_MEMORY_INFO) {
|
||||
const auto device_memory = runtime.GetDeviceLocalMemory();
|
||||
const u64 possible_expected_memory = (device_memory * 3) / 10;
|
||||
const u64 possible_critical_memory = (device_memory * 6) / 10;
|
||||
expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
|
||||
critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
|
||||
} else {
|
||||
expected_memory = DEFAULT_EXPECTED_MEMORY;
|
||||
critical_memory = DEFAULT_CRITICAL_MEMORY;
|
||||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::TickFrame() {
|
||||
const bool enabled_gc = Settings::values.use_caches_gc.GetValue();
|
||||
if (!enabled_gc) {
|
||||
// @Note(Blinkhawk): compile error with SCOPE_EXIT on msvc.
|
||||
sentenced_images.Tick();
|
||||
sentenced_framebuffers.Tick();
|
||||
sentenced_image_view.Tick();
|
||||
++frame_tick;
|
||||
return;
|
||||
}
|
||||
const bool high_priority_mode = total_used_memory >= EXPECTED_MEMORY;
|
||||
const bool aggressive_mode = total_used_memory >= CRITICAL_MEMORY;
|
||||
void TextureCache<P>::RunGarbageCollector() {
|
||||
const bool high_priority_mode = total_used_memory >= expected_memory;
|
||||
const bool aggressive_mode = total_used_memory >= critical_memory;
|
||||
const u64 ticks_to_destroy = high_priority_mode ? 60 : 100;
|
||||
int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64);
|
||||
for (; num_iterations > 0; --num_iterations) {
|
||||
|
@ -451,11 +460,18 @@ void TextureCache<P>::TickFrame() {
|
|||
UnregisterImage(image_id);
|
||||
DeleteImage(image_id);
|
||||
if (is_bad_overlap) {
|
||||
num_iterations++;
|
||||
++num_iterations;
|
||||
}
|
||||
}
|
||||
++deletion_iterator;
|
||||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::TickFrame() {
|
||||
if (Settings::values.use_caches_gc.GetValue()) {
|
||||
RunGarbageCollector();
|
||||
}
|
||||
sentenced_images.Tick();
|
||||
sentenced_framebuffers.Tick();
|
||||
sentenced_image_view.Tick();
|
||||
|
|
|
@ -408,6 +408,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||
}
|
||||
logical = vk::Device::Create(physical, queue_cis, extensions, first_next, dld);
|
||||
|
||||
CollectPhysicalMemoryInfo();
|
||||
CollectTelemetryParameters();
|
||||
CollectToolingInfo();
|
||||
|
||||
|
@ -818,6 +819,19 @@ void Device::CollectTelemetryParameters() {
|
|||
}
|
||||
}
|
||||
|
||||
void Device::CollectPhysicalMemoryInfo() {
|
||||
const auto mem_properties = physical.GetMemoryProperties();
|
||||
const std::size_t num_properties = mem_properties.memoryTypeCount;
|
||||
device_access_memory = 0;
|
||||
for (std::size_t element = 0; element < num_properties; element++) {
|
||||
if ((mem_properties.memoryTypes[element].propertyFlags &
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
|
||||
const std::size_t heap_index = mem_properties.memoryTypes[element].heapIndex;
|
||||
device_access_memory += mem_properties.memoryHeaps[heap_index].size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Device::CollectToolingInfo() {
|
||||
if (!ext_tooling_info) {
|
||||
return;
|
||||
|
|
|
@ -225,6 +225,10 @@ public:
|
|||
return use_asynchronous_shaders;
|
||||
}
|
||||
|
||||
u64 GetDeviceLocalMemory() const {
|
||||
return device_access_memory;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Checks if the physical device is suitable.
|
||||
void CheckSuitability(bool requires_swapchain) const;
|
||||
|
@ -244,6 +248,9 @@ private:
|
|||
/// Collects information about attached tools.
|
||||
void CollectToolingInfo();
|
||||
|
||||
/// Collects information about the device's local memory.
|
||||
void CollectPhysicalMemoryInfo();
|
||||
|
||||
/// Returns a list of queue initialization descriptors.
|
||||
std::vector<VkDeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
|
||||
|
||||
|
@ -302,6 +309,8 @@ private:
|
|||
|
||||
/// Nsight Aftermath GPU crash tracker
|
||||
std::unique_ptr<NsightAftermathTracker> nsight_aftermath_tracker;
|
||||
|
||||
u64 device_access_memory;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -109,7 +109,7 @@
|
|||
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable GPU caches garbage collection (unsafe)</string>
|
||||
<string>Enable GPU cache garbage collection (unsafe)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -227,7 +227,7 @@ use_asynchronous_gpu_emulation =
|
|||
# 0: Off, 1 (default): On
|
||||
use_vsync =
|
||||
|
||||
# Whether to use garbage collection or not.
|
||||
# Whether to use garbage collection or not for GPU caches.
|
||||
# 0 (default): Off, 1: On
|
||||
use_caches_gc =
|
||||
|
||||
|
|
Loading…
Reference in a new issue