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GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
Both signed and unsigned variants.
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@ -29,6 +29,10 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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switch (attrib.size) {
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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return GL_UNSIGNED_BYTE;
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case Maxwell::VertexAttribute::Size::Size_16_16:
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return GL_UNSIGNED_SHORT;
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case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
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return GL_UNSIGNED_INT_2_10_10_10_REV;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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@ -41,6 +45,10 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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switch (attrib.size) {
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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return GL_BYTE;
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case Maxwell::VertexAttribute::Size::Size_16_16:
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return GL_SHORT;
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case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
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return GL_INT_2_10_10_10_REV;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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