mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-25 17:55:37 +00:00
glsl: textures wip
This commit is contained in:
parent
3d086e6130
commit
d171083d53
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@ -8,9 +8,21 @@
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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namespace {
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std::string_view InterpDecorator(Interpolation interp) {
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switch (interp) {
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case Interpolation::Smooth:
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return "";
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case Interpolation::Flat:
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return "flat";
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case Interpolation::NoPerspective:
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return "noperspective";
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}
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throw InvalidArgument("Invalid interpolation {}", interp);
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}
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} // namespace
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EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindings,
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const Profile& profile_)
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EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_)
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: info{program.info}, profile{profile_} {
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std::string header = "#version 450\n";
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SetupExtensions(header);
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@ -49,7 +61,8 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
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for (size_t index = 0; index < info.input_generics.size(); ++index) {
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const auto& generic{info.input_generics[index]};
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if (generic.used) {
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Add("layout(location={})in vec4 in_attr{};", index, index);
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Add("layout(location={}) {} in vec4 in_attr{};", index,
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InterpDecorator(generic.interpolation), index);
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}
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}
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for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
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@ -66,6 +79,7 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
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DefineConstantBuffers();
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DefineStorageBuffers();
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DefineHelperFunctions();
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SetupImages(bindings);
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Add("void main(){{");
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if (stage == Stage::VertexA || stage == Stage::VertexB) {
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@ -102,7 +116,7 @@ void EmitContext::DefineConstantBuffers() {
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}
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u32 binding{};
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for (const auto& desc : info.constant_buffer_descriptors) {
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Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, binding,
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Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, desc.index,
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desc.index, 4 * 1024);
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++binding;
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}
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@ -164,4 +178,36 @@ void EmitContext::DefineHelperFunctions() {
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}
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}
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void EmitContext::SetupImages(Bindings& bindings) {
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image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
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for (const auto& desc : info.image_buffer_descriptors) {
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throw NotImplementedException("image_buffer_descriptors");
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image_buffer_bindings.push_back(bindings.image);
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bindings.image += desc.count;
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}
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image_bindings.reserve(info.image_descriptors.size());
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for (const auto& desc : info.image_descriptors) {
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throw NotImplementedException("image_bindings");
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image_bindings.push_back(bindings.image);
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bindings.image += desc.count;
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}
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texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
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for (const auto& desc : info.texture_buffer_descriptors) {
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throw NotImplementedException("TextureType::Buffer");
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texture_buffer_bindings.push_back(bindings.texture);
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bindings.texture += desc.count;
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}
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texture_bindings.reserve(info.texture_descriptors.size());
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for (const auto& desc : info.texture_descriptors) {
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texture_bindings.push_back(bindings.texture);
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const auto indices{bindings.texture + desc.count};
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for (u32 index = bindings.texture; index < indices; ++index) {
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Add("layout(binding={}) uniform sampler2D tex{};", bindings.texture, index);
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}
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bindings.texture += desc.count;
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}
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}
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} // namespace Shader::Backend::GLSL
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@ -6,6 +6,8 @@
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#include <string>
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#include <utility>
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#include <vector>
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#include <fmt/format.h>
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#include "shader_recompiler/backend/glsl/reg_alloc.h"
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@ -109,11 +111,17 @@ public:
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std::string_view stage_name = "invalid";
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std::string_view attrib_name = "invalid";
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std::vector<u32> texture_buffer_bindings;
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std::vector<u32> image_buffer_bindings;
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std::vector<u32> texture_bindings;
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std::vector<u32> image_bindings;
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private:
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void SetupExtensions(std::string& header);
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void DefineConstantBuffers();
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void DefineStorageBuffers();
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void DefineHelperFunctions();
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void SetupImages(Bindings& bindings);
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};
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} // namespace Shader::Backend::GLSL
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@ -113,7 +113,7 @@ void PrecolorInst(IR::Inst& phi) {
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if (arg.IsImmediate()) {
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ir.PhiMove(phi, arg);
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} else {
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ir.PhiMove(phi, IR::Value{&RegAlloc::AliasInst(*arg.Inst())});
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ir.PhiMove(phi, IR::Value{&*arg.InstRecursive()});
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}
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}
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for (size_t i = 0; i < num_args; ++i) {
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@ -157,7 +157,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
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break;
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case IR::AbstractSyntaxNode::Type::Return:
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case IR::AbstractSyntaxNode::Type::Unreachable:
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ctx.Add("return;\n}}");
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ctx.Add("return;");
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break;
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case IR::AbstractSyntaxNode::Type::Loop:
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case IR::AbstractSyntaxNode::Type::Repeat:
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@ -175,6 +175,8 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& pr
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EmitContext ctx{program, bindings, profile};
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Precolor(program);
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EmitCode(ctx, program);
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ctx.code += "}";
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fmt::print("\n{}\n", ctx.code);
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return ctx.code;
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}
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@ -15,7 +15,7 @@ static void Alias(IR::Inst& inst, const IR::Value& value) {
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if (value.IsImmediate()) {
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return;
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}
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IR::Inst& value_inst{RegAlloc::AliasInst(*value.Inst())};
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IR::Inst& value_inst{*value.InstRecursive()};
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value_inst.DestructiveAddUsage(inst.UseCount());
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value_inst.DestructiveRemoveUsage();
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inst.SetDefinition(value_inst.Definition<Id>());
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@ -6,17 +6,39 @@
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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namespace {
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std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
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[[maybe_unused]] const IR::Value& index) {
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if (info.type == TextureType::Buffer) {
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throw NotImplementedException("TextureType::Buffer");
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} else {
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return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
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}
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}
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} // namespace
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void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view bias_lc,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLSL Instruction");
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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throw NotImplementedException("Bias texture samples");
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}
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if (info.has_lod_clamp) {
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throw NotImplementedException("Lod clamp samples");
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}
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if (!offset.IsEmpty()) {
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throw NotImplementedException("Offset");
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}
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const auto texture{Texture(ctx, info, index)};
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ctx.AddF32x4("{}=texture({},{});", inst, texture, coords);
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}
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void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -89,11 +89,11 @@ void EmitIsHelperInvocation(EmitContext& ctx);
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void EmitYDirection(EmitContext& ctx);
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void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset);
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void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
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void EmitUndefU1(EmitContext& ctx);
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void EmitUndefU8(EmitContext& ctx);
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void EmitUndefU16(EmitContext& ctx);
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void EmitUndefU32(EmitContext& ctx);
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void EmitUndefU64(EmitContext& ctx);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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void EmitUndefU8(EmitContext& ctx, IR::Inst& inst);
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void EmitUndefU16(EmitContext& ctx, IR::Inst& inst);
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void EmitUndefU32(EmitContext& ctx, IR::Inst& inst);
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void EmitUndefU64(EmitContext& ctx, IR::Inst& inst);
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void EmitLoadGlobalU8(EmitContext& ctx);
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void EmitLoadGlobalS8(EmitContext& ctx);
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void EmitLoadGlobalU16(EmitContext& ctx);
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@ -39,17 +39,26 @@ void EmitReference(EmitContext&) {
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}
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void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
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IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
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IR::Inst& phi{*phi_value.InstRecursive()};
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const auto phi_type{phi.Arg(0).Type()};
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if (!phi.Definition<Id>().is_valid) {
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// The phi node wasn't forward defined
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ctx.Add("{};", ctx.reg_alloc.Define(phi, phi.Arg(0).Type()));
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ctx.Add("{};", ctx.reg_alloc.Define(phi, phi_type));
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}
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const auto phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
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const auto val_reg{ctx.reg_alloc.Consume(value)};
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if (phi_reg == val_reg) {
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return;
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}
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ctx.Add("{}={};", phi_reg, val_reg);
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if (phi_type == value.Type()) {
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ctx.Add("{}={}; // PHI MOVE", phi_reg, val_reg);
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} else if (phi_type == IR::Type::U32 && value.Type() == IR::Type::F32) {
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ctx.Add("{}=floatBitsToUint({}); // CAST PHI MOVE", phi_reg, val_reg);
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} else {
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throw NotImplementedException("{} to {} move", phi_type, value.Type());
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const auto cast{ctx.reg_alloc.GetGlslType(phi_type)};
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ctx.Add("{}={}({}); // CAST PHI MOVE", phi_reg, cast, val_reg);
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}
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}
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void EmitBranch(EmitContext& ctx, std::string_view label) {
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NotImplemented();
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}
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void EmitUndefU1(EmitContext& ctx) {
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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void EmitUndefU8(EmitContext& ctx) {
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void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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void EmitUndefU16(EmitContext& ctx) {
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void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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void EmitUndefU32(EmitContext& ctx) {
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NotImplemented();
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void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=0u;", inst);
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}
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void EmitUndefU64(EmitContext& ctx) {
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void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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@ -71,26 +71,17 @@ std::string RegAlloc::Define(IR::Inst& inst) {
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std::string RegAlloc::Define(IR::Inst& inst, Type type) {
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const Id id{Alloc()};
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const auto type_str{GetType(type, id.index)};
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std::string type_str = "";
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if (!register_defined[id.index]) {
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register_defined[id.index] = true;
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type_str = GetGlslType(type);
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}
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inst.SetDefinition<Id>(id);
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return type_str + Representation(id);
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}
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std::string RegAlloc::Define(IR::Inst& inst, IR::Type type) {
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switch (type) {
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case IR::Type::U1:
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return Define(inst, Type::U1);
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case IR::Type::U32:
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return Define(inst, Type::U32);
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case IR::Type::F32:
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return Define(inst, Type::F32);
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case IR::Type::U64:
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return Define(inst, Type::U64);
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case IR::Type::F64:
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return Define(inst, Type::F64);
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default:
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throw NotImplementedException("IR type {}", type);
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}
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return Define(inst, RegType(type));
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}
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std::string RegAlloc::Consume(const IR::Value& value) {
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return Representation(inst.Definition<Id>());
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}
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std::string RegAlloc::GetType(Type type, u32 index) {
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if (register_defined[index]) {
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return "";
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Type RegAlloc::RegType(IR::Type type) {
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switch (type) {
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case IR::Type::U1:
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return Type::U1;
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case IR::Type::U32:
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return Type::U32;
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case IR::Type::F32:
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return Type::F32;
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case IR::Type::U64:
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return Type::U64;
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case IR::Type::F64:
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return Type::F64;
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default:
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throw NotImplementedException("IR type {}", type);
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}
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register_defined[index] = true;
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}
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std::string RegAlloc::GetGlslType(Type type) {
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switch (type) {
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case Type::U1:
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return "bool ";
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}
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}
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std::string RegAlloc::GetGlslType(IR::Type type) {
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return GetGlslType(RegType(type));
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}
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Id RegAlloc::Alloc() {
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if (num_used_registers < NUM_REGS) {
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for (size_t reg = 0; reg < NUM_REGS; ++reg) {
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register_use[id.index] = false;
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}
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/*static*/ bool RegAlloc::IsAliased(const IR::Inst& inst) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::Identity:
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case IR::Opcode::BitCastU16F16:
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case IR::Opcode::BitCastU32F32:
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case IR::Opcode::BitCastU64F64:
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case IR::Opcode::BitCastF16U16:
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case IR::Opcode::BitCastF32U32:
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case IR::Opcode::BitCastF64U64:
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return true;
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default:
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return false;
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}
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}
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/*static*/ IR::Inst& RegAlloc::AliasInst(IR::Inst& inst) {
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IR::Inst* it{&inst};
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while (IsAliased(*it)) {
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const IR::Value arg{it->Arg(0)};
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if (arg.IsImmediate()) {
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break;
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}
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it = arg.InstRecursive();
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}
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return *it;
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}
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} // namespace Shader::Backend::GLSL
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@ -59,20 +59,15 @@ public:
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std::string Define(IR::Inst& inst, IR::Type type);
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std::string Consume(const IR::Value& value);
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/// Returns true if the instruction is expected to be aliased to another
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static bool IsAliased(const IR::Inst& inst);
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/// Returns the underlying value out of an alias sequence
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static IR::Inst& AliasInst(IR::Inst& inst);
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std::string GetGlslType(Type type);
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std::string GetGlslType(IR::Type type);
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private:
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static constexpr size_t NUM_REGS = 4096;
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static constexpr size_t NUM_ELEMENTS = 4;
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std::string Consume(IR::Inst& inst);
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std::string GetType(Type type, u32 index);
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Type RegType(IR::Type type);
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Id Alloc();
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void Free(Id id);
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