mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 16:45:33 +00:00
Merge pull request #6021 from ReinUsesLisp/skip-cache-heuristic
buffer_cache: Heuristically decide to skip cache on uniform buffers
This commit is contained in:
commit
d1a7b2eca7
|
@ -9,6 +9,7 @@
|
|||
#include <deque>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <numeric>
|
||||
#include <span>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
@ -91,7 +92,7 @@ class BufferCache {
|
|||
};
|
||||
|
||||
public:
|
||||
static constexpr u32 SKIP_CACHE_SIZE = 4096;
|
||||
static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = 4096;
|
||||
|
||||
explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
|
||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
|
@ -240,9 +241,9 @@ private:
|
|||
template <bool insert>
|
||||
void ChangeRegister(BufferId buffer_id);
|
||||
|
||||
void SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
|
||||
bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
|
||||
|
||||
void SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
|
||||
bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
|
||||
|
||||
void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
|
||||
std::span<BufferCopy> copies);
|
||||
|
@ -297,6 +298,11 @@ private:
|
|||
|
||||
std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
|
||||
|
||||
std::array<u32, 16> uniform_cache_hits{};
|
||||
std::array<u32, 16> uniform_cache_shots{};
|
||||
|
||||
u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
|
||||
|
||||
bool has_deleted_buffers = false;
|
||||
|
||||
std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
|
||||
|
@ -328,6 +334,19 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
|
|||
|
||||
template <class P>
|
||||
void BufferCache<P>::TickFrame() {
|
||||
// Calculate hits and shots and move hit bits to the right
|
||||
const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
|
||||
const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
|
||||
std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
|
||||
uniform_cache_hits.begin() + 1);
|
||||
std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
|
||||
uniform_cache_shots.begin() + 1);
|
||||
uniform_cache_hits[0] = 0;
|
||||
uniform_cache_shots[0] = 0;
|
||||
|
||||
const bool skip_preferred = hits * 256 < shots * 251;
|
||||
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
|
||||
|
||||
delayed_destruction_ring.Tick();
|
||||
}
|
||||
|
||||
|
@ -671,7 +690,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
|
|||
const VAddr cpu_addr = binding.cpu_addr;
|
||||
const u32 size = binding.size;
|
||||
Buffer& buffer = slot_buffers[binding.buffer_id];
|
||||
if (size <= SKIP_CACHE_SIZE && !buffer.IsRegionGpuModified(cpu_addr, size)) {
|
||||
if (size <= uniform_buffer_skip_cache_size && !buffer.IsRegionGpuModified(cpu_addr, size)) {
|
||||
if constexpr (IS_OPENGL) {
|
||||
if (runtime.HasFastBufferSubData()) {
|
||||
// Fast path for Nvidia
|
||||
|
@ -692,7 +711,12 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
|
|||
return;
|
||||
}
|
||||
// Classic cached path
|
||||
SynchronizeBuffer(buffer, cpu_addr, size);
|
||||
const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
|
||||
if (sync_cached) {
|
||||
++uniform_cache_hits[0];
|
||||
}
|
||||
++uniform_cache_shots[0];
|
||||
|
||||
if (!needs_bind && !HasFastUniformBufferBound(stage, binding_index)) {
|
||||
// Skip binding if it's not needed and if the bound buffer is not the fast version
|
||||
// This exists to avoid instances where the fast buffer is bound and a GPU write happens
|
||||
|
@ -1106,15 +1130,15 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
|
|||
}
|
||||
|
||||
template <class P>
|
||||
void BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
|
||||
bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
|
||||
if (buffer.CpuAddr() == 0) {
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
SynchronizeBufferImpl(buffer, cpu_addr, size);
|
||||
return SynchronizeBufferImpl(buffer, cpu_addr, size);
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
|
||||
bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
|
||||
boost::container::small_vector<BufferCopy, 4> copies;
|
||||
u64 total_size_bytes = 0;
|
||||
u64 largest_copy = 0;
|
||||
|
@ -1128,10 +1152,11 @@ void BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 s
|
|||
largest_copy = std::max(largest_copy, range_size);
|
||||
});
|
||||
if (total_size_bytes == 0) {
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
const std::span<BufferCopy> copies_span(copies.data(), copies.size());
|
||||
UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
|
||||
return false;
|
||||
}
|
||||
|
||||
template <class P>
|
||||
|
|
|
@ -73,7 +73,8 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
|
|||
for (auto& stage_uniforms : fast_uniforms) {
|
||||
for (OGLBuffer& buffer : stage_uniforms) {
|
||||
buffer.Create();
|
||||
glNamedBufferData(buffer.handle, BufferCache::SKIP_CACHE_SIZE, nullptr, GL_STREAM_DRAW);
|
||||
glNamedBufferData(buffer.handle, BufferCache::DEFAULT_SKIP_CACHE_SIZE, nullptr,
|
||||
GL_STREAM_DRAW);
|
||||
}
|
||||
}
|
||||
for (auto& stage_uniforms : copy_uniforms) {
|
||||
|
|
Loading…
Reference in a new issue