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https://github.com/yuzu-emu/yuzu-mainline.git
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Merge pull request #13142 from t895/vibration-queue
android: Play vibrations asynchronously
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commit
d1e0039bc8
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@ -3,6 +3,7 @@
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#include <set>
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#include <common/settings_input.h>
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#include <common/thread.h>
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#include <jni.h>
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#include "common/android/android_common.h"
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#include "common/android/id_cache.h"
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@ -10,7 +11,18 @@
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namespace InputCommon {
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Android::Android(std::string input_engine_) : InputEngine(std::move(input_engine_)) {}
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Android::Android(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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vibration_thread = std::jthread([this](std::stop_token token) {
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Common::SetCurrentThreadName("Android_Vibration");
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auto env = Common::Android::GetEnvForThread();
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using namespace std::chrono_literals;
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while (!token.stop_requested()) {
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SendVibrations(env, token);
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}
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});
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}
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Android::~Android() = default;
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void Android::RegisterController(jobject j_input_device) {
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auto env = Common::Android::GetEnvForThread();
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@ -57,17 +69,11 @@ void Android::SetMotionState(std::string guid, size_t port, u64 delta_timestamp,
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Common::Input::DriverResult Android::SetVibration(
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[[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Common::Input::VibrationStatus& vibration) {
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auto device = input_devices.find(identifier);
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if (device != input_devices.end()) {
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Common::Android::RunJNIOnFiber<void>([&](JNIEnv* env) {
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float average_intensity =
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static_cast<float>((vibration.high_amplitude + vibration.low_amplitude) / 2.0);
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env->CallVoidMethod(device->second, Common::Android::GetYuzuDeviceVibrate(),
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average_intensity);
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vibration_queue.Push(VibrationRequest{
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.identifier = identifier,
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.vibration = vibration,
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});
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return Common::Input::DriverResult::Success;
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}
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return Common::Input::DriverResult::NotSupported;
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}
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bool Android::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identifier) {
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@ -347,4 +353,15 @@ PadIdentifier Android::GetIdentifier(const std::string& guid, size_t port) const
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};
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}
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void Android::SendVibrations(JNIEnv* env, std::stop_token token) {
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VibrationRequest request = vibration_queue.PopWait(token);
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auto device = input_devices.find(request.identifier);
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if (device != input_devices.end()) {
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float average_intensity = static_cast<float>(
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(request.vibration.high_amplitude + request.vibration.low_amplitude) / 2.0);
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env->CallVoidMethod(device->second, Common::Android::GetYuzuDeviceVibrate(),
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average_intensity);
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}
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}
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} // namespace InputCommon
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@ -4,6 +4,7 @@
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#pragma once
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#include <set>
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#include <common/threadsafe_queue.h>
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#include <jni.h>
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#include "input_common/input_engine.h"
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@ -16,6 +17,8 @@ class Android final : public InputEngine {
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public:
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explicit Android(std::string input_engine_);
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~Android() override;
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/**
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* Registers controller number to accept new inputs.
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* @param j_input_device YuzuInputDevice object from the Android frontend to register.
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@ -89,6 +92,9 @@ private:
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/// Returns the correct identifier corresponding to the player index
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PadIdentifier GetIdentifier(const std::string& guid, size_t port) const;
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/// Takes all vibrations from the queue and sends the command to the controller
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void SendVibrations(JNIEnv* env, std::stop_token token);
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static constexpr s32 AXIS_X = 0;
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static constexpr s32 AXIS_Y = 1;
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static constexpr s32 AXIS_Z = 11;
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@ -133,6 +139,10 @@ private:
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redmagic_vid, backbone_labs_vid, xbox_vid};
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const std::vector<std::string> flipped_xy_vids{sony_vid, razer_vid, redmagic_vid,
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backbone_labs_vid, xbox_vid};
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/// Queue of vibration request to controllers
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Common::SPSCQueue<VibrationRequest> vibration_queue;
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std::jthread vibration_thread;
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};
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} // namespace InputCommon
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@ -69,11 +69,6 @@ public:
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bool IsVibrationEnabled(const PadIdentifier& identifier) override;
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private:
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struct VibrationRequest {
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PadIdentifier identifier;
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Common::Input::VibrationStatus vibration;
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};
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void InitJoystick(int joystick_index);
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void CloseJoystick(SDL_Joystick* sdl_joystick);
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@ -46,6 +46,11 @@ enum class EngineInputType {
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Nfc,
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};
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struct VibrationRequest {
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PadIdentifier identifier;
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Common::Input::VibrationStatus vibration;
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};
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namespace std {
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// Hash used to create lists from PadIdentifier data
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template <>
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