mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-24 00:45:39 +00:00
gl_state: Change SetDefaultViewports to use default constructor
This commit is contained in:
parent
c7698d0bc8
commit
d3651b0b82
|
@ -2,6 +2,7 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <glad/glad.h>
|
||||
#include "common/assert.h"
|
||||
|
@ -85,19 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
|
|||
OpenGLState::OpenGLState() = default;
|
||||
|
||||
void OpenGLState::SetDefaultViewports() {
|
||||
for (auto& item : viewports) {
|
||||
item.x = 0;
|
||||
item.y = 0;
|
||||
item.width = 0;
|
||||
item.height = 0;
|
||||
item.depth_range_near = 0.0f;
|
||||
item.depth_range_far = 1.0f;
|
||||
item.scissor.enabled = false;
|
||||
item.scissor.x = 0;
|
||||
item.scissor.y = 0;
|
||||
item.scissor.width = 0;
|
||||
item.scissor.height = 0;
|
||||
}
|
||||
std::fill(std::begin(viewports), std::end(viewports), Viewport{});
|
||||
|
||||
depth_clamp.far_plane = false;
|
||||
depth_clamp.near_plane = false;
|
||||
|
|
Loading…
Reference in a new issue