mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-25 21:05:26 +00:00
core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
- We were reload'ing the old current scheduler, which may have changed.
This commit is contained in:
parent
9b492430bb
commit
d4ae0ae0e9
|
@ -254,29 +254,34 @@ void CpuManager::SingleCoreRunSuspendThread() {
|
|||
}
|
||||
|
||||
void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
|
||||
std::size_t old_core = current_core;
|
||||
auto& scheduler = system.Kernel().Scheduler(old_core);
|
||||
Kernel::Thread* current_thread = scheduler.GetCurrentThread();
|
||||
if (idle_count >= 4 || from_running_enviroment) {
|
||||
if (!from_running_enviroment) {
|
||||
system.CoreTiming().Idle();
|
||||
{
|
||||
auto& scheduler = system.Kernel().Scheduler(current_core);
|
||||
Kernel::Thread* current_thread = scheduler.GetCurrentThread();
|
||||
if (idle_count >= 4 || from_running_enviroment) {
|
||||
if (!from_running_enviroment) {
|
||||
system.CoreTiming().Idle();
|
||||
idle_count = 0;
|
||||
}
|
||||
current_thread->SetPhantomMode(true);
|
||||
system.CoreTiming().Advance();
|
||||
current_thread->SetPhantomMode(false);
|
||||
}
|
||||
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
|
||||
system.CoreTiming().ResetTicks();
|
||||
scheduler.Unload(scheduler.GetCurrentThread());
|
||||
|
||||
auto& next_scheduler = system.Kernel().Scheduler(current_core);
|
||||
Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext());
|
||||
}
|
||||
|
||||
// May have changed scheduler
|
||||
{
|
||||
auto& scheduler = system.Kernel().Scheduler(current_core);
|
||||
scheduler.Reload(scheduler.GetCurrentThread());
|
||||
auto* currrent_thread2 = scheduler.GetCurrentThread();
|
||||
if (!currrent_thread2->IsIdleThread()) {
|
||||
idle_count = 0;
|
||||
}
|
||||
current_thread->SetPhantomMode(true);
|
||||
system.CoreTiming().Advance();
|
||||
current_thread->SetPhantomMode(false);
|
||||
}
|
||||
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
|
||||
system.CoreTiming().ResetTicks();
|
||||
scheduler.Unload(scheduler.GetCurrentThread());
|
||||
auto& next_scheduler = system.Kernel().Scheduler(current_core);
|
||||
Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext());
|
||||
/// May have changed scheduler
|
||||
auto& current_scheduler = system.Kernel().Scheduler(current_core);
|
||||
current_scheduler.Reload(scheduler.GetCurrentThread());
|
||||
auto* currrent_thread2 = current_scheduler.GetCurrentThread();
|
||||
if (!currrent_thread2->IsIdleThread()) {
|
||||
idle_count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue