mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-24 17:35:37 +00:00
video_core/memory_manager: Avoid repeated unnecessary page slot lookups
We don't need to keep calling the same function over and over again in a loop, especially when the behavior is slightly non-trivial. We can just keep a reference to the looked up location and do all the checking and assignments based off it instead.
This commit is contained in:
parent
316c994f55
commit
d71e19fd75
|
@ -13,8 +13,10 @@ GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
|
|||
ASSERT(gpu_addr);
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
ASSERT(PageSlot(*gpu_addr + offset) == static_cast<u64>(PageStatus::Unmapped));
|
||||
PageSlot(*gpu_addr + offset) = static_cast<u64>(PageStatus::Allocated);
|
||||
VAddr& slot = PageSlot(*gpu_addr + offset);
|
||||
|
||||
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
|
||||
slot = static_cast<u64>(PageStatus::Allocated);
|
||||
}
|
||||
|
||||
return *gpu_addr;
|
||||
|
@ -22,8 +24,10 @@ GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
|
|||
|
||||
GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
ASSERT(PageSlot(gpu_addr + offset) == static_cast<u64>(PageStatus::Unmapped));
|
||||
PageSlot(gpu_addr + offset) = static_cast<u64>(PageStatus::Allocated);
|
||||
VAddr& slot = PageSlot(gpu_addr + offset);
|
||||
|
||||
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
|
||||
slot = static_cast<u64>(PageStatus::Allocated);
|
||||
}
|
||||
|
||||
return gpu_addr;
|
||||
|
@ -34,8 +38,10 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
|
|||
ASSERT(gpu_addr);
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
ASSERT(PageSlot(*gpu_addr + offset) == static_cast<u64>(PageStatus::Unmapped));
|
||||
PageSlot(*gpu_addr + offset) = cpu_addr + offset;
|
||||
VAddr& slot = PageSlot(*gpu_addr + offset);
|
||||
|
||||
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
|
||||
slot = cpu_addr + offset;
|
||||
}
|
||||
|
||||
MappedRegion region{cpu_addr, *gpu_addr, size};
|
||||
|
@ -48,8 +54,10 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
|
|||
ASSERT((gpu_addr & PAGE_MASK) == 0);
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
ASSERT(PageSlot(gpu_addr + offset) == static_cast<u64>(PageStatus::Allocated));
|
||||
PageSlot(gpu_addr + offset) = cpu_addr + offset;
|
||||
VAddr& slot = PageSlot(gpu_addr + offset);
|
||||
|
||||
ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
|
||||
slot = cpu_addr + offset;
|
||||
}
|
||||
|
||||
MappedRegion region{cpu_addr, gpu_addr, size};
|
||||
|
@ -62,9 +70,11 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
|
|||
ASSERT((gpu_addr & PAGE_MASK) == 0);
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
ASSERT(PageSlot(gpu_addr + offset) != static_cast<u64>(PageStatus::Allocated) &&
|
||||
PageSlot(gpu_addr + offset) != static_cast<u64>(PageStatus::Unmapped));
|
||||
PageSlot(gpu_addr + offset) = static_cast<u64>(PageStatus::Unmapped);
|
||||
VAddr& slot = PageSlot(gpu_addr + offset);
|
||||
|
||||
ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
|
||||
slot != static_cast<u64>(PageStatus::Unmapped));
|
||||
slot = static_cast<u64>(PageStatus::Unmapped);
|
||||
}
|
||||
|
||||
// Delete the region mappings that are contained within the unmapped region
|
||||
|
|
Loading…
Reference in a new issue