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https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 20:05:32 +00:00
gl_resource_manager: Grab latest upstream.
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ed7e597b44
commit
dbfd106ba0
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@ -13,14 +13,16 @@
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class OGLTexture : private NonCopyable {
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public:
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OGLTexture() = default;
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OGLTexture(OGLTexture&& o) {
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std::swap(handle, o.handle);
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}
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OGLTexture(OGLTexture&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLTexture() {
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Release();
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}
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OGLTexture& operator=(OGLTexture&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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@ -46,14 +48,16 @@ public:
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class OGLSampler : private NonCopyable {
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public:
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OGLSampler() = default;
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OGLSampler(OGLSampler&& o) {
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std::swap(handle, o.handle);
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}
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OGLSampler(OGLSampler&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLSampler() {
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Release();
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}
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OGLSampler& operator=(OGLSampler&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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@ -79,25 +83,71 @@ public:
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class OGLShader : private NonCopyable {
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public:
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OGLShader() = default;
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OGLShader(OGLShader&& o) {
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std::swap(handle, o.handle);
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}
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OGLShader(OGLShader&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLShader() {
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Release();
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}
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OGLShader& operator=(OGLShader&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create(const char* vert_shader, const char* geo_shader, const char* frag_shader,
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const std::vector<const char*>& feedback_vars = {},
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bool separable_program = false) {
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void Create(const char* source, GLenum type) {
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if (handle != 0)
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return;
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handle = GLShader::LoadProgram(vert_shader, geo_shader, frag_shader, feedback_vars,
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separable_program);
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if (source == nullptr)
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return;
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handle = GLShader::LoadShader(source, type);
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}
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void Release() {
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if (handle == 0)
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return;
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glDeleteShader(handle);
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handle = 0;
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}
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GLuint handle = 0;
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};
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class OGLProgram : private NonCopyable {
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public:
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OGLProgram() = default;
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OGLProgram(OGLProgram&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLProgram() {
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Release();
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}
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OGLProgram& operator=(OGLProgram&& o) {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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template <typename... T>
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void Create(bool separable_program = false, T... shaders) {
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if (handle != 0)
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return;
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handle = GLShader::LoadProgram(separable_program, shaders...);
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
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bool separable_program = false) {
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OGLShader vert, geo, frag;
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if (vert_shader)
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vert.Create(vert_shader, GL_VERTEX_SHADER);
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if (geo_shader)
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geo.Create(geo_shader, GL_GEOMETRY_SHADER);
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if (frag_shader)
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frag.Create(frag_shader, GL_FRAGMENT_SHADER);
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Create(separable_program, vert.handle, geo.handle, frag.handle);
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}
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/// Deletes the internal OpenGL resource
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@ -148,14 +198,16 @@ public:
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class OGLBuffer : private NonCopyable {
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public:
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OGLBuffer() = default;
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OGLBuffer(OGLBuffer&& o) {
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std::swap(handle, o.handle);
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}
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OGLBuffer(OGLBuffer&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLBuffer() {
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Release();
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}
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OGLBuffer& operator=(OGLBuffer&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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@ -214,14 +266,16 @@ public:
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class OGLVertexArray : private NonCopyable {
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public:
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OGLVertexArray() = default;
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OGLVertexArray(OGLVertexArray&& o) {
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std::swap(handle, o.handle);
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}
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OGLVertexArray(OGLVertexArray&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLVertexArray() {
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Release();
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}
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OGLVertexArray& operator=(OGLVertexArray&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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@ -247,14 +301,16 @@ public:
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class OGLFramebuffer : private NonCopyable {
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public:
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OGLFramebuffer() = default;
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OGLFramebuffer(OGLFramebuffer&& o) {
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std::swap(handle, o.handle);
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}
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OGLFramebuffer(OGLFramebuffer&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLFramebuffer() {
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Release();
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}
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OGLFramebuffer& operator=(OGLFramebuffer&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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