mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-22 19:15:32 +00:00
video_core: Rename "const buffer locker" to "registry"
This commit is contained in:
parent
bd8b9bbcee
commit
e8efd5a901
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@ -89,8 +89,6 @@ set(HASH_FILES
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"${VIDEO_CORE}/shader/ast.h"
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"${VIDEO_CORE}/shader/compiler_settings.cpp"
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"${VIDEO_CORE}/shader/compiler_settings.h"
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"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
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"${VIDEO_CORE}/shader/const_buffer_locker.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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@ -99,6 +97,8 @@ set(HASH_FILES
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"${VIDEO_CORE}/shader/node.h"
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"${VIDEO_CORE}/shader/node_helper.cpp"
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"${VIDEO_CORE}/shader/node_helper.h"
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"${VIDEO_CORE}/shader/registry.cpp"
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"${VIDEO_CORE}/shader/registry.h"
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"${VIDEO_CORE}/shader/shader_ir.cpp"
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"${VIDEO_CORE}/shader/shader_ir.h"
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"${VIDEO_CORE}/shader/track.cpp"
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@ -70,8 +70,6 @@ add_custom_command(OUTPUT scm_rev.cpp
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"${VIDEO_CORE}/shader/ast.h"
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"${VIDEO_CORE}/shader/compiler_settings.cpp"
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"${VIDEO_CORE}/shader/compiler_settings.h"
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"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
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"${VIDEO_CORE}/shader/const_buffer_locker.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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@ -80,6 +78,8 @@ add_custom_command(OUTPUT scm_rev.cpp
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"${VIDEO_CORE}/shader/node.h"
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"${VIDEO_CORE}/shader/node_helper.cpp"
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"${VIDEO_CORE}/shader/node_helper.h"
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"${VIDEO_CORE}/shader/registry.cpp"
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"${VIDEO_CORE}/shader/registry.h"
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"${VIDEO_CORE}/shader/shader_ir.cpp"
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"${VIDEO_CORE}/shader/shader_ir.h"
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"${VIDEO_CORE}/shader/track.cpp"
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@ -116,8 +116,6 @@ add_library(video_core STATIC
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shader/ast.h
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shader/compiler_settings.cpp
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shader/compiler_settings.h
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shader/const_buffer_locker.cpp
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shader/const_buffer_locker.h
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shader/control_flow.cpp
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shader/control_flow.h
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shader/decode.cpp
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@ -126,6 +124,8 @@ add_library(video_core STATIC
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shader/node_helper.cpp
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shader/node_helper.h
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shader/node.h
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shader/registry.cpp
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shader/registry.h
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shader/shader_ir.cpp
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shader/shader_ir.h
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shader/track.cpp
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@ -28,13 +28,14 @@
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL {
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using Tegra::Engines::ShaderType;
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using VideoCommon::Shader::ConstBufferLocker;
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using VideoCommon::Shader::ProgramCode;
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using VideoCommon::Shader::Registry;
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using VideoCommon::Shader::ShaderIR;
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namespace {
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@ -163,22 +164,22 @@ std::string MakeShaderID(u64 unique_identifier, ShaderType shader_type) {
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return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
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}
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std::shared_ptr<ConstBufferLocker> MakeLocker(const ShaderDiskCacheEntry& entry) {
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std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
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const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
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auto locker = std::make_shared<ConstBufferLocker>(entry.type, guest_profile);
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locker->SetBoundBuffer(entry.bound_buffer);
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auto registry = std::make_shared<Registry>(entry.type, guest_profile);
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registry->SetBoundBuffer(entry.bound_buffer);
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for (const auto& [address, value] : entry.keys) {
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const auto [buffer, offset] = address;
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locker->InsertKey(buffer, offset, value);
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registry->InsertKey(buffer, offset, value);
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}
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for (const auto& [offset, sampler] : entry.bound_samplers) {
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locker->InsertBoundSampler(offset, sampler);
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registry->InsertBoundSampler(offset, sampler);
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}
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for (const auto& [key, sampler] : entry.bindless_samplers) {
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const auto [buffer, offset] = key;
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locker->InsertBindlessSampler(buffer, offset, sampler);
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registry->InsertBindlessSampler(buffer, offset, sampler);
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}
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return locker;
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return registry;
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}
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std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
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@ -211,15 +212,15 @@ std::unordered_set<GLenum> GetSupportedFormats() {
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} // Anonymous namespace
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CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
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std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker,
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std::shared_ptr<VideoCommon::Shader::Registry> registry,
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ShaderEntries entries, std::shared_ptr<OGLProgram> program)
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: RasterizerCacheObject{host_ptr}, locker{std::move(locker)}, entries{std::move(entries)},
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: RasterizerCacheObject{host_ptr}, registry{std::move(registry)}, entries{std::move(entries)},
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cpu_addr{cpu_addr}, size_in_bytes{size_in_bytes}, program{std::move(program)} {}
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CachedShader::~CachedShader() = default;
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GLuint CachedShader::GetHandle() const {
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if (!locker->IsConsistent()) {
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if (!registry->IsConsistent()) {
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std::abort();
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}
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return program->handle;
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@ -231,8 +232,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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const auto shader_type = GetShaderType(program_type);
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const std::size_t size_in_bytes = code.size() * sizeof(u64);
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auto locker = std::make_shared<ConstBufferLocker>(shader_type, params.system.GPU().Maxwell3D());
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const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *locker);
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auto registry = std::make_shared<Registry>(shader_type, params.system.GPU().Maxwell3D());
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const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
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// TODO(Rodrigo): Handle VertexA shaders
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// std::optional<ShaderIR> ir_b;
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// if (!code_b.empty()) {
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@ -245,46 +246,46 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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entry.code = std::move(code);
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entry.code_b = std::move(code_b);
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entry.unique_identifier = params.unique_identifier;
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entry.bound_buffer = locker->GetBoundBuffer();
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entry.keys = locker->GetKeys();
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entry.bound_samplers = locker->GetBoundSamplers();
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entry.bindless_samplers = locker->GetBindlessSamplers();
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entry.bound_buffer = registry->GetBoundBuffer();
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entry.keys = registry->GetKeys();
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entry.bound_samplers = registry->GetBoundSamplers();
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entry.bindless_samplers = registry->GetBindlessSamplers();
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params.disk_cache.SaveEntry(std::move(entry));
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return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
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size_in_bytes, std::move(locker),
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size_in_bytes, std::move(registry),
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MakeEntries(ir), std::move(program)));
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}
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Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
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const std::size_t size_in_bytes = code.size() * sizeof(u64);
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auto locker = std::make_shared<ConstBufferLocker>(Tegra::Engines::ShaderType::Compute,
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params.system.GPU().KeplerCompute());
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const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *locker);
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auto registry =
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std::make_shared<Registry>(ShaderType::Compute, params.system.GPU().KeplerCompute());
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const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
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auto program = BuildShader(params.device, ShaderType::Compute, params.unique_identifier, ir);
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ShaderDiskCacheEntry entry;
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entry.type = ShaderType::Compute;
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entry.code = std::move(code);
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entry.unique_identifier = params.unique_identifier;
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entry.bound_buffer = locker->GetBoundBuffer();
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entry.keys = locker->GetKeys();
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entry.bound_samplers = locker->GetBoundSamplers();
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entry.bindless_samplers = locker->GetBindlessSamplers();
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entry.bound_buffer = registry->GetBoundBuffer();
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entry.keys = registry->GetKeys();
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entry.bound_samplers = registry->GetBoundSamplers();
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entry.bindless_samplers = registry->GetBindlessSamplers();
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params.disk_cache.SaveEntry(std::move(entry));
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return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
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size_in_bytes, std::move(locker),
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size_in_bytes, std::move(registry),
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MakeEntries(ir), std::move(program)));
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}
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Shader CachedShader::CreateFromCache(const ShaderParameters& params,
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const PrecompiledShader& precompiled_shader,
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std::size_t size_in_bytes) {
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return std::shared_ptr<CachedShader>(
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new CachedShader(params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.locker,
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precompiled_shader.entries, precompiled_shader.program));
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return std::shared_ptr<CachedShader>(new CachedShader(
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params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.registry,
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precompiled_shader.entries, precompiled_shader.program));
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}
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
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@ -336,8 +337,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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const bool is_compute = entry.type == ShaderType::Compute;
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const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
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auto locker = MakeLocker(entry);
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const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *locker);
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auto registry = MakeRegistry(entry);
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const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *registry);
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std::shared_ptr<OGLProgram> program;
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if (precompiled_entry) {
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@ -354,7 +355,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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PrecompiledShader shader;
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shader.program = std::move(program);
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shader.locker = std::move(locker);
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shader.registry = std::move(registry);
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shader.entries = MakeEntries(ir);
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std::scoped_lock lock{mutex};
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@ -22,7 +22,7 @@
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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#include "video_core/shader/const_buffer_locker.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace Core {
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@ -45,7 +45,7 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct PrecompiledShader {
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std::shared_ptr<OGLProgram> program;
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std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker;
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std::shared_ptr<VideoCommon::Shader::Registry> registry;
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ShaderEntries entries;
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};
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@ -91,10 +91,10 @@ public:
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private:
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explicit CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
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std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker,
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std::shared_ptr<VideoCommon::Shader::Registry> registry,
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ShaderEntries entries, std::shared_ptr<OGLProgram> program);
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std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker;
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std::shared_ptr<VideoCommon::Shader::Registry> registry;
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ShaderEntries entries;
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VAddr cpu_addr = 0;
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std::size_t size_in_bytes = 0;
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@ -19,7 +19,7 @@
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#include "common/common_types.h"
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#include "core/file_sys/vfs_vector.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/shader/const_buffer_locker.h"
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#include "video_core/shader/registry.h"
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namespace Core {
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class System;
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@ -161,8 +161,8 @@ CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stag
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GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
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ProgramCode program_code, u32 main_offset)
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: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
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program_code{std::move(program_code)}, locker{stage, GetEngine(system, stage)},
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shader_ir{this->program_code, main_offset, compiler_settings, locker},
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program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
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shader_ir{this->program_code, main_offset, compiler_settings, registry},
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entries{GenerateShaderEntries(shader_ir)} {}
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CachedShader::~CachedShader() = default;
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@ -25,7 +25,7 @@
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/shader/const_buffer_locker.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/surface.h"
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@ -147,7 +147,7 @@ private:
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GPUVAddr gpu_addr{};
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VAddr cpu_addr{};
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ProgramCode program_code;
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VideoCommon::Shader::ConstBufferLocker locker;
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VideoCommon::Shader::Registry registry;
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VideoCommon::Shader::ShaderIR shader_ir;
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ShaderEntries entries;
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};
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@ -13,6 +13,7 @@
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#include "common/common_types.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/control_flow.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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@ -64,11 +65,11 @@ struct BlockInfo {
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};
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struct CFGRebuildState {
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explicit CFGRebuildState(const ProgramCode& program_code, u32 start, ConstBufferLocker& locker)
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: program_code{program_code}, locker{locker}, start{start} {}
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explicit CFGRebuildState(const ProgramCode& program_code, u32 start, Registry& registry)
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: program_code{program_code}, registry{registry}, start{start} {}
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const ProgramCode& program_code;
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ConstBufferLocker& locker;
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Registry& registry;
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u32 start{};
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std::vector<BlockInfo> block_info;
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std::list<u32> inspect_queries;
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@ -438,7 +439,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
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const s32 pc_target = offset + result.relative_position;
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std::vector<CaseBranch> branches;
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for (u32 i = 0; i < result.entries; i++) {
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auto key = state.locker.ObtainKey(result.buffer, result.offset + i * 4);
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auto key = state.registry.ObtainKey(result.buffer, result.offset + i * 4);
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if (!key) {
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return {ParseResult::AbnormalFlow, parse_info};
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}
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@ -656,14 +657,14 @@ void DecompileShader(CFGRebuildState& state) {
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
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const CompilerSettings& settings,
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ConstBufferLocker& locker) {
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Registry& registry) {
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auto result_out = std::make_unique<ShaderCharacteristics>();
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if (settings.depth == CompileDepth::BruteForce) {
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result_out->settings.depth = CompileDepth::BruteForce;
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return result_out;
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}
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CFGRebuildState state{program_code, start_address, locker};
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CFGRebuildState state{program_code, start_address, registry};
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// Inspect Code and generate blocks
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state.labels.clear();
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state.labels.emplace(start_address);
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@ -12,6 +12,7 @@
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/compiler_settings.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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@ -111,6 +112,6 @@ struct ShaderCharacteristics {
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
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const CompilerSettings& settings,
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ConstBufferLocker& locker);
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Registry& registry);
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} // namespace VideoCommon::Shader
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@ -141,7 +141,7 @@ void ShaderIR::Decode() {
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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decompiled = false;
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auto info = ScanFlow(program_code, main_offset, settings, locker);
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auto info = ScanFlow(program_code, main_offset, settings, registry);
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auto& shader_info = *info;
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coverage_begin = shader_info.start;
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coverage_end = shader_info.end;
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@ -356,7 +356,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
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void ShaderIR::PostDecode() {
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// Deduce texture handler size if needed
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auto gpu_driver = locker.AccessGuestDriverProfile();
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auto gpu_driver = registry.AccessGuestDriverProfile();
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DeduceTextureHandlerSize(gpu_driver, used_samplers);
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// Deduce Indexed Samplers
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if (!uses_indexed_samplers) {
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@ -12,6 +12,7 @@
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#include "common/logging/log.h"
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#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/node_helper.h"
|
||||
#include "video_core/shader/registry.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
@ -359,8 +360,8 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample
|
|||
if (sampler_info) {
|
||||
return *sampler_info;
|
||||
}
|
||||
const auto sampler =
|
||||
buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset);
|
||||
const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset)
|
||||
: registry.ObtainBoundSampler(offset);
|
||||
if (!sampler) {
|
||||
LOG_WARNING(HW_GPU, "Unknown sampler info");
|
||||
return SamplerInfo{TextureType::Texture2D, false, false, false};
|
||||
|
|
|
@ -8,23 +8,23 @@
|
|||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/shader/const_buffer_locker.h"
|
||||
#include "video_core/shader/registry.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Engines::SamplerDescriptor;
|
||||
|
||||
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
|
||||
VideoCore::GuestDriverProfile stored_guest_driver_profile)
|
||||
Registry::Registry(Tegra::Engines::ShaderType shader_stage,
|
||||
VideoCore::GuestDriverProfile stored_guest_driver_profile)
|
||||
: stage{shader_stage}, stored_guest_driver_profile{stored_guest_driver_profile} {}
|
||||
|
||||
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
|
||||
Tegra::Engines::ConstBufferEngineInterface& engine)
|
||||
Registry::Registry(Tegra::Engines::ShaderType shader_stage,
|
||||
Tegra::Engines::ConstBufferEngineInterface& engine)
|
||||
: stage{shader_stage}, engine{&engine} {}
|
||||
|
||||
ConstBufferLocker::~ConstBufferLocker() = default;
|
||||
Registry::~Registry() = default;
|
||||
|
||||
std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
|
||||
std::optional<u32> Registry::ObtainKey(u32 buffer, u32 offset) {
|
||||
const std::pair<u32, u32> key = {buffer, offset};
|
||||
const auto iter = keys.find(key);
|
||||
if (iter != keys.end()) {
|
||||
|
@ -38,7 +38,7 @@ std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
|
|||
return value;
|
||||
}
|
||||
|
||||
std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
|
||||
std::optional<SamplerDescriptor> Registry::ObtainBoundSampler(u32 offset) {
|
||||
const u32 key = offset;
|
||||
const auto iter = bound_samplers.find(key);
|
||||
if (iter != bound_samplers.end()) {
|
||||
|
@ -52,8 +52,8 @@ std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offse
|
|||
return value;
|
||||
}
|
||||
|
||||
std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
|
||||
u32 buffer, u32 offset) {
|
||||
std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
|
||||
u32 offset) {
|
||||
const std::pair key = {buffer, offset};
|
||||
const auto iter = bindless_samplers.find(key);
|
||||
if (iter != bindless_samplers.end()) {
|
||||
|
@ -67,7 +67,7 @@ std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindle
|
|||
return value;
|
||||
}
|
||||
|
||||
std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
|
||||
std::optional<u32> Registry::ObtainBoundBuffer() {
|
||||
if (bound_buffer_saved) {
|
||||
return bound_buffer;
|
||||
}
|
||||
|
@ -79,24 +79,24 @@ std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
|
|||
return bound_buffer;
|
||||
}
|
||||
|
||||
void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
|
||||
void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
|
||||
keys.insert_or_assign({buffer, offset}, value);
|
||||
}
|
||||
|
||||
void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
|
||||
void Registry::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
|
||||
bound_samplers.insert_or_assign(offset, sampler);
|
||||
}
|
||||
|
||||
void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
|
||||
void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
|
||||
bindless_samplers.insert_or_assign({buffer, offset}, sampler);
|
||||
}
|
||||
|
||||
void ConstBufferLocker::SetBoundBuffer(u32 buffer) {
|
||||
void Registry::SetBoundBuffer(u32 buffer) {
|
||||
bound_buffer_saved = true;
|
||||
bound_buffer = buffer;
|
||||
}
|
||||
|
||||
bool ConstBufferLocker::IsConsistent() const {
|
||||
bool Registry::IsConsistent() const {
|
||||
if (!engine) {
|
||||
return true;
|
||||
}
|
||||
|
@ -119,7 +119,7 @@ bool ConstBufferLocker::IsConsistent() const {
|
|||
});
|
||||
}
|
||||
|
||||
bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
|
||||
bool Registry::HasEqualKeys(const Registry& rhs) const {
|
||||
return std::tie(keys, bound_samplers, bindless_samplers) ==
|
||||
std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
|
||||
}
|
|
@ -20,21 +20,21 @@ using BindlessSamplerMap =
|
|||
std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
|
||||
|
||||
/**
|
||||
* The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
|
||||
* compiler. with it, the shader can obtain required data from GPU state and store it for disk
|
||||
* shader compilation.
|
||||
* The Registry is a class use to interface the 3D and compute engines with the shader compiler.
|
||||
* With it, the shader can obtain required data from GPU state and store it for disk shader
|
||||
* compilation.
|
||||
*/
|
||||
class ConstBufferLocker {
|
||||
class Registry {
|
||||
public:
|
||||
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
|
||||
VideoCore::GuestDriverProfile stored_guest_driver_profile);
|
||||
explicit Registry(Tegra::Engines::ShaderType shader_stage,
|
||||
VideoCore::GuestDriverProfile stored_guest_driver_profile);
|
||||
|
||||
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
|
||||
Tegra::Engines::ConstBufferEngineInterface& engine);
|
||||
explicit Registry(Tegra::Engines::ShaderType shader_stage,
|
||||
Tegra::Engines::ConstBufferEngineInterface& engine);
|
||||
|
||||
~ConstBufferLocker();
|
||||
~Registry();
|
||||
|
||||
/// Retrieves a key from the locker, if it's registered, it will give the registered value, if
|
||||
/// Retrieves a key from the registry, if it's registered, it will give the registered value, if
|
||||
/// not it will obtain it from maxwell3d and register it.
|
||||
std::optional<u32> ObtainKey(u32 buffer, u32 offset);
|
||||
|
||||
|
@ -53,15 +53,15 @@ public:
|
|||
/// Inserts a bindless sampler key.
|
||||
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
|
||||
|
||||
/// Set the bound buffer for this locker.
|
||||
/// Set the bound buffer for this registry.
|
||||
void SetBoundBuffer(u32 buffer);
|
||||
|
||||
/// Checks keys and samplers against engine's current const buffers. Returns true if they are
|
||||
/// the same value, false otherwise;
|
||||
/// Checks keys and samplers against engine's current const buffers.
|
||||
/// Returns true if they are the same value, false otherwise.
|
||||
bool IsConsistent() const;
|
||||
|
||||
/// Returns true if the keys are equal to the other ones in the locker.
|
||||
bool HasEqualKeys(const ConstBufferLocker& rhs) const;
|
||||
/// Returns true if the keys are equal to the other ones in the registry.
|
||||
bool HasEqualKeys(const Registry& rhs) const;
|
||||
|
||||
/// Gives an getter to the const buffer keys in the database.
|
||||
const KeyMap& GetKeys() const {
|
|
@ -11,6 +11,7 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/node_helper.h"
|
||||
#include "video_core/shader/registry.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
@ -24,8 +25,8 @@ using Tegra::Shader::PredOperation;
|
|||
using Tegra::Shader::Register;
|
||||
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
|
||||
ConstBufferLocker& locker)
|
||||
: program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
|
||||
Registry& registry)
|
||||
: program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
|
||||
Decode();
|
||||
PostDecode();
|
||||
}
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
#include "video_core/engines/shader_header.h"
|
||||
#include "video_core/shader/ast.h"
|
||||
#include "video_core/shader/compiler_settings.h"
|
||||
#include "video_core/shader/const_buffer_locker.h"
|
||||
#include "video_core/shader/node.h"
|
||||
#include "video_core/shader/registry.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
|
@ -69,7 +69,7 @@ struct GlobalMemoryUsage {
|
|||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
|
||||
ConstBufferLocker& locker);
|
||||
Registry& registry);
|
||||
~ShaderIR();
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
|
@ -414,7 +414,7 @@ private:
|
|||
const ProgramCode& program_code;
|
||||
const u32 main_offset;
|
||||
const CompilerSettings settings;
|
||||
ConstBufferLocker& locker;
|
||||
Registry& registry;
|
||||
|
||||
bool decompiled{};
|
||||
bool disable_flow_stack{};
|
||||
|
|
|
@ -81,7 +81,7 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
|
|||
MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
|
||||
return {tracked, track};
|
||||
} else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
|
||||
auto bound_buffer = locker.ObtainBoundBuffer();
|
||||
const auto bound_buffer = registry.ObtainBoundBuffer();
|
||||
if (!bound_buffer) {
|
||||
return {};
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
|
|||
}
|
||||
auto [gpr, base_offset] = *pair;
|
||||
const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
|
||||
const auto& gpu_driver = locker.AccessGuestDriverProfile();
|
||||
const auto& gpu_driver = registry.AccessGuestDriverProfile();
|
||||
const u32 bindless_cv = NewCustomVariable();
|
||||
const Node op =
|
||||
Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize()));
|
||||
|
|
Loading…
Reference in a new issue