mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 20:15:35 +00:00
SwRasterizer: implement custom clip plane
This commit is contained in:
parent
61442d6afb
commit
ea51a3af26
|
@ -5,10 +5,10 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
|
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "video_core/pica_types.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
|
@ -31,7 +31,17 @@ struct RasterizerRegs {
|
||||||
|
|
||||||
BitField<0, 24, u32> viewport_size_y;
|
BitField<0, 24, u32> viewport_size_y;
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x9);
|
INSERT_PADDING_WORDS(0x3);
|
||||||
|
|
||||||
|
BitField<0, 1, u32> clip_enable;
|
||||||
|
BitField<0, 24, u32> clip_coef[4]; // float24
|
||||||
|
|
||||||
|
Math::Vec4<float24> GetClipCoef() const {
|
||||||
|
return {float24::FromRaw(clip_coef[0]), float24::FromRaw(clip_coef[1]),
|
||||||
|
float24::FromRaw(clip_coef[2]), float24::FromRaw(clip_coef[3])};
|
||||||
|
}
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x1);
|
||||||
|
|
||||||
BitField<0, 24, u32> viewport_depth_range; // float24
|
BitField<0, 24, u32> viewport_depth_range; // float24
|
||||||
BitField<0, 24, u32> viewport_depth_near_plane; // float24
|
BitField<0, 24, u32> viewport_depth_near_plane; // float24
|
||||||
|
|
|
@ -127,8 +127,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
|
||||||
|
|
||||||
// Simple implementation of the Sutherland-Hodgman clipping algorithm.
|
// Simple implementation of the Sutherland-Hodgman clipping algorithm.
|
||||||
// TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
|
// TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
|
||||||
for (auto edge : clipping_edges) {
|
auto Clip = [&](const ClippingEdge& edge) {
|
||||||
|
|
||||||
std::swap(input_list, output_list);
|
std::swap(input_list, output_list);
|
||||||
output_list->clear();
|
output_list->clear();
|
||||||
|
|
||||||
|
@ -147,12 +146,24 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
|
||||||
}
|
}
|
||||||
reference_vertex = &vertex;
|
reference_vertex = &vertex;
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
for (auto edge : clipping_edges) {
|
||||||
|
Clip(edge);
|
||||||
|
|
||||||
// Need to have at least a full triangle to continue...
|
// Need to have at least a full triangle to continue...
|
||||||
if (output_list->size() < 3)
|
if (output_list->size() < 3)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (g_state.regs.rasterizer.clip_enable) {
|
||||||
|
ClippingEdge custom_edge{-g_state.regs.rasterizer.GetClipCoef()};
|
||||||
|
Clip(custom_edge);
|
||||||
|
|
||||||
|
if (output_list->size() < 3)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
InitScreenCoordinates((*output_list)[0]);
|
InitScreenCoordinates((*output_list)[0]);
|
||||||
InitScreenCoordinates((*output_list)[1]);
|
InitScreenCoordinates((*output_list)[1]);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue