mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-23 15:35:39 +00:00
Merge pull request #6502 from ameerj/vendor-title
main: Add GPU Vendor name to running title bar
This commit is contained in:
commit
ec68cba440
|
@ -42,6 +42,8 @@ public:
|
|||
|
||||
[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
|
||||
|
||||
[[nodiscard]] virtual std::string GetDeviceVendor() const = 0;
|
||||
|
||||
// Getter/setter functions:
|
||||
// ------------------------
|
||||
|
||||
|
|
|
@ -202,13 +202,13 @@ Device::Device() {
|
|||
LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
|
||||
throw std::runtime_error{"Insufficient version"};
|
||||
}
|
||||
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
|
||||
const std::vector extensions = GetExtensions();
|
||||
|
||||
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
||||
const bool is_amd = vendor == "ATI Technologies Inc.";
|
||||
const bool is_intel = vendor == "Intel";
|
||||
const bool is_nvidia = vendor_name == "NVIDIA Corporation";
|
||||
const bool is_amd = vendor_name == "ATI Technologies Inc.";
|
||||
const bool is_intel = vendor_name == "Intel";
|
||||
|
||||
#ifdef __unix__
|
||||
const bool is_linux = true;
|
||||
|
@ -275,6 +275,56 @@ Device::Device() {
|
|||
}
|
||||
}
|
||||
|
||||
std::string Device::GetVendorName() const {
|
||||
if (vendor_name == "NVIDIA Corporation") {
|
||||
return "NVIDIA";
|
||||
}
|
||||
if (vendor_name == "ATI Technologies Inc.") {
|
||||
return "AMD";
|
||||
}
|
||||
if (vendor_name == "Intel") {
|
||||
// For Mesa, `Intel` is an overloaded vendor string that could mean crocus or iris.
|
||||
// Simply return `INTEL` for those as well as the Windows driver.
|
||||
return "INTEL";
|
||||
}
|
||||
if (vendor_name == "Intel Open Source Technology Center") {
|
||||
return "I965";
|
||||
}
|
||||
if (vendor_name == "Mesa Project") {
|
||||
return "I915";
|
||||
}
|
||||
if (vendor_name == "Mesa/X.org") {
|
||||
// This vendor string is overloaded between llvmpipe, softpipe, and virgl, so just return
|
||||
// MESA instead of one of those driver names.
|
||||
return "MESA";
|
||||
}
|
||||
if (vendor_name == "AMD") {
|
||||
return "RADEONSI";
|
||||
}
|
||||
if (vendor_name == "nouveau") {
|
||||
return "NOUVEAU";
|
||||
}
|
||||
if (vendor_name == "X.Org") {
|
||||
return "R600";
|
||||
}
|
||||
if (vendor_name == "Collabora Ltd") {
|
||||
return "ZINK";
|
||||
}
|
||||
if (vendor_name == "Intel Corporation") {
|
||||
return "OPENSWR";
|
||||
}
|
||||
if (vendor_name == "Microsoft Corporation") {
|
||||
return "D3D12";
|
||||
}
|
||||
if (vendor_name == "NVIDIA") {
|
||||
// Mesa's tegra driver reports `NVIDIA`. Only present in this list because the default
|
||||
// strategy would have returned `NVIDIA` here for this driver, the same result as the
|
||||
// proprietary driver.
|
||||
return "TEGRA";
|
||||
}
|
||||
return vendor_name;
|
||||
}
|
||||
|
||||
Device::Device(std::nullptr_t) {
|
||||
max_uniform_buffers.fill(std::numeric_limits<u32>::max());
|
||||
uniform_buffer_alignment = 4;
|
||||
|
|
|
@ -22,6 +22,8 @@ public:
|
|||
explicit Device();
|
||||
explicit Device(std::nullptr_t);
|
||||
|
||||
[[nodiscard]] std::string GetVendorName() const;
|
||||
|
||||
u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
|
||||
return max_uniform_buffers[static_cast<std::size_t>(shader_type)];
|
||||
}
|
||||
|
@ -130,6 +132,7 @@ private:
|
|||
static bool TestVariableAoffi();
|
||||
static bool TestPreciseBug();
|
||||
|
||||
std::string vendor_name;
|
||||
std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
|
||||
std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings{};
|
||||
size_t uniform_buffer_alignment{};
|
||||
|
|
|
@ -70,6 +70,10 @@ public:
|
|||
return &rasterizer;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string GetDeviceVendor() const override {
|
||||
return device.GetVendorName();
|
||||
}
|
||||
|
||||
private:
|
||||
/// Initializes the OpenGL state and creates persistent objects.
|
||||
void InitOpenGLObjects();
|
||||
|
|
|
@ -47,6 +47,10 @@ public:
|
|||
return &rasterizer;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string GetDeviceVendor() const override {
|
||||
return device.GetDriverName();
|
||||
}
|
||||
|
||||
private:
|
||||
void Report() const;
|
||||
|
||||
|
|
|
@ -532,6 +532,27 @@ bool Device::IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags want
|
|||
return (supported_usage & wanted_usage) == wanted_usage;
|
||||
}
|
||||
|
||||
std::string Device::GetDriverName() const {
|
||||
switch (driver_id) {
|
||||
case VK_DRIVER_ID_AMD_PROPRIETARY:
|
||||
return "AMD";
|
||||
case VK_DRIVER_ID_AMD_OPEN_SOURCE:
|
||||
return "AMDVLK";
|
||||
case VK_DRIVER_ID_MESA_RADV:
|
||||
return "RADV";
|
||||
case VK_DRIVER_ID_NVIDIA_PROPRIETARY:
|
||||
return "NVIDIA";
|
||||
case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS:
|
||||
return "INTEL";
|
||||
case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA:
|
||||
return "ANV";
|
||||
case VK_DRIVER_ID_MESA_LLVMPIPE:
|
||||
return "LAVAPIPE";
|
||||
default:
|
||||
return vendor_name;
|
||||
}
|
||||
}
|
||||
|
||||
void Device::CheckSuitability(bool requires_swapchain) const {
|
||||
std::bitset<REQUIRED_EXTENSIONS.size()> available_extensions;
|
||||
bool has_swapchain = false;
|
||||
|
|
|
@ -45,6 +45,9 @@ public:
|
|||
/// Reports a shader to Nsight Aftermath.
|
||||
void SaveShader(const std::vector<u32>& spirv) const;
|
||||
|
||||
/// Returns the name of the VkDriverId reported from Vulkan.
|
||||
std::string GetDriverName() const;
|
||||
|
||||
/// Returns the dispatch loader with direct function pointers of the device.
|
||||
const vk::DeviceDispatch& GetDispatchLoader() const {
|
||||
return dld;
|
||||
|
|
|
@ -104,6 +104,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||
#include "input_common/main.h"
|
||||
#include "util/overlay_dialog.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/shader_notify.h"
|
||||
#include "yuzu/about_dialog.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
|
@ -1426,7 +1427,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
|
|||
const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
|
||||
title_name += instruction_set_suffix;
|
||||
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
||||
UpdateWindowTitle(title_name, title_version);
|
||||
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
|
||||
UpdateWindowTitle(title_name, title_version, gpu_vendor);
|
||||
|
||||
loading_screen->Prepare(system.GetAppLoader());
|
||||
loading_screen->show();
|
||||
|
@ -2855,8 +2857,8 @@ void GMainWindow::MigrateConfigFiles() {
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateWindowTitle(const std::string& title_name,
|
||||
const std::string& title_version) {
|
||||
void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
|
||||
std::string_view gpu_vendor) {
|
||||
const auto branch_name = std::string(Common::g_scm_branch);
|
||||
const auto description = std::string(Common::g_scm_desc);
|
||||
const auto build_id = std::string(Common::g_build_id);
|
||||
|
@ -2869,7 +2871,8 @@ void GMainWindow::UpdateWindowTitle(const std::string& title_name,
|
|||
if (title_name.empty()) {
|
||||
setWindowTitle(QString::fromStdString(window_title));
|
||||
} else {
|
||||
const auto run_title = fmt::format("{} | {} | {}", window_title, title_name, title_version);
|
||||
const auto run_title =
|
||||
fmt::format("{} | {} | {} | {}", window_title, title_name, title_version, gpu_vendor);
|
||||
setWindowTitle(QString::fromStdString(run_title));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -287,8 +287,8 @@ private:
|
|||
InstallResult InstallNSPXCI(const QString& filename);
|
||||
InstallResult InstallNCA(const QString& filename);
|
||||
void MigrateConfigFiles();
|
||||
void UpdateWindowTitle(const std::string& title_name = {},
|
||||
const std::string& title_version = {});
|
||||
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
|
||||
std::string_view gpu_vendor = {});
|
||||
void UpdateStatusBar();
|
||||
void UpdateStatusButtons();
|
||||
void UpdateUISettings();
|
||||
|
|
Loading…
Reference in a new issue