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shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
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@ -76,6 +76,10 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, Type type) {
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case Type::_1D:
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case Type::BUFFER_1D:
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return v.X(reg);
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case Type::_2D:
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return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1));
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case Type::_3D:
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return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 2));
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default:
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break;
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}
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